Failed to import ‘C:/Program Files/Epic Games/UE_5.0EA/FeaturePacks/MobileStarterContent.upack’. Failed to create asset ‘/Game/MobileStarterContent’. Please see Output Log for details.
Same here. “Failed to import ‘E:/Epic Games/UnrealEngine-5.0.0/FeaturePacks/StarterContent.upack’. Failed to create asset ‘/Game/StarterContent’.” But only with the C++ version of the project. In the Blueprint version the StarterContent is imported just fine.
same… for me failed to load in Blueprint mode
Failed to import ‘C:/Program Files/Epic Games/UE_5.0EA/FeaturePacks/MobileStarterContent.upack’. Failed to create asset ‘/Game/MobileStarterContent’.
Please see Output Log for details.
I have this issue only on my Custom Build after research detect the Starter Content is not exist. The Solution i have copy the StarterConten from Original Build to my Custom Build
Pareil ici. “Failed to import ‘E:/UE_5.0EA/FeaturePacks/MobileStarterContent.upack’. Failed to create asset ‘/Game/MobileStarterContent’.
Please see Output Log for details.”
To fix this issue, go to the folder …\UE_5.0EA\FeaturePacks and rename the “StarterContent.upack” file to “MobileStarterContent.upack”
problem solved, thanks
tks, it’s work
works for me, thanks!
Mine : ‘E:\Zelda WW\INCOMING VIDEO\Tower of GOD\Link Export\Link Backflip dodge run\Link_Backflip_Run.fbx’. Failed to create asset ‘/Game/Zelda_Wind_Waker/Tower_of_The_Gods/Boss_room/actor/Link/Animations/Link_Backflip_Run’.
Please see Output Log for details.
How do I fix this?
I am facing issues with Unreal Engine version 4.
When I try to import the skeleton mesh of a human being and also e scooter then there it shows an error that says [Failed to import ‘//ad.wayne.edu/Users/hq8314/Downloads/BikeSkeleton.fbx’] with the following message
I hit this issue on 5.4.1. I checked my build output and the editor was having issues copying content from FeaturePacks\StartContent.upack to \MyGame\Content\StarterContent. I deleted everything in \MyGame\Content\StartContent and things worked after that
Did the error ever reoccur? I have the same issue and deleting everything resolved the error when I next time opened the project, but when I restarted the engine it now complains again. I even removed the starter content from the settings in the launcher but it still tries to import something…
Here is the log:
[2024.06.04-07.21.57:097][ 0]LogAssetTools: Warning: Failed to import ‘F:/Program Files/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack’. Failed to create asset ‘/Game/StarterContent’.
Please see Output Log for details.
[2024.06.04-07.21.57:098][ 0]LogFeaturePack: Warning: No objects imported installing pack StarterContent.upack
[2024.06.04-07.21.57:098][ 0]LogFeaturePack: Inserted 0 feature packs
If anyone knows how to resolve this, please help! ![]()
For me the issue had to do with source control - since in my project I’ve used many of the starter content files I have it checked in; which conflicts with whatever the engine tries to do at startup importing the ‘starter content’. What specifically fixed it for me was deleting the file Floor_400x400.uasset - not sure if this will be a universal fix but its worth lookin into conflicts in your project and what Unreal tries to import at startup.
As of 5.7 I’m getting this issue too now. I’ve tried every suggestion in the thread, but I’m still getting the error.
Failed to import ‘C:/Program Files/Epic Games/UE_5.7/FeaturePacks/StarterContent.upack’. Failed to create asset ‘/Game/StarterContent’.
Please see Output Log for details.
