Failed to import ‘C:/Program Files/Epic Games/UE_5.0EA/FeaturePacks/MobileStarterContent.upack’. Failed to create asset ‘/Game/MobileStarterContent’. Please see Output Log for details.
Same here. “Failed to import ‘E:/Epic Games/UnrealEngine-5.0.0/FeaturePacks/StarterContent.upack’. Failed to create asset ‘/Game/StarterContent’.” But only with the C++ version of the project. In the Blueprint version the StarterContent is imported just fine.
same… for me failed to load in Blueprint mode
Failed to import ‘C:/Program Files/Epic Games/UE_5.0EA/FeaturePacks/MobileStarterContent.upack’. Failed to create asset ‘/Game/MobileStarterContent’.
Please see Output Log for details.
I have this issue only on my Custom Build after research detect the Starter Content is not exist. The Solution i have copy the StarterConten from Original Build to my Custom Build
Pareil ici. “Failed to import ‘E:/UE_5.0EA/FeaturePacks/MobileStarterContent.upack’. Failed to create asset ‘/Game/MobileStarterContent’.
Please see Output Log for details.”
To fix this issue, go to the folder …\UE_5.0EA\FeaturePacks and rename the “StarterContent.upack” file to “MobileStarterContent.upack”
problem solved, thanks
tks, it’s work
works for me, thanks!
Mine : ‘E:\Zelda WW\INCOMING VIDEO\Tower of GOD\Link Export\Link Backflip dodge run\Link_Backflip_Run.fbx’. Failed to create asset ‘/Game/Zelda_Wind_Waker/Tower_of_The_Gods/Boss_room/actor/Link/Animations/Link_Backflip_Run’.
Please see Output Log for details.
How do I fix this?