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Faill to Start Unreal Editor

Hi everyone

I just compiled the source from Git, But unreal Editor won’t start

I get this on the logs :



Log file open, 03/25/14 02:24:09
LogInit:Display: Running engine without a game
LogInit: Version: 4.0.1-0+UE4
LogInit: Compiled (64-bit): Mar 25 2014 01:16:33
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: 
LogInit: Base directory: C:/Users/Phoebe Rigaud/Documents/GitHub/UnrealEngine/Engine/Binaries/Win64/
[2014.03.25-01.24.09:391]  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.03.25-01.24.09:423]  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.03.25-01.24.09:436]  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.03.25-01.24.09:450]  0]LogInit: Object subsystem initialized
[2014.03.25-01.24.09:454]  0]LogInit: Selected Device Profile: [Windows]
[2014.03.25-01.24.09:454]  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.03.25-01.24.09:466]  0]LogInit: Computer: AS2I-LAPTOP-02
[2014.03.25-01.24.09:466]  0]LogInit: User: Talus
[2014.03.25-01.24.09:468]  0]LogInit: CPU Page size=4096, Cores=2
[2014.03.25-01.24.09:468]  0]LogInit: High frequency timer resolution =2.143623 MHz
[2014.03.25-01.24.09:468]  0]LogInit: Memory total: Physical=7.8GB (8GB approx) Pagefile=8184.2GB Virtual=8192.0GB
[2014.03.25-01.24.09:500]  0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 3000 (Feature Level 10_0)
[2014.03.25-01.24.09:500]  0]LogD3D11RHI: Adapter has 192MB of dedicated video memory, 0MB of dedicated system memory, and 1568MB of shared system memory
[2014.03.25-01.24.09:515]  0]LogRHI: Texture pool is 683 MB (70% of 976 MB)
[2014.03.25-01.24.09:520]  0]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc,pInitData,VertexBufferResource.GetInitReference()) failed 
 at C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:69 
 with error E_INVALIDARG
[2014.03.25-01.24.09:520]  0]LogWindows:Error: appError called: Direct3DDevice->CreateBuffer(&Desc,pInitData,VertexBufferResource.GetInitReference()) failed 
 at C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:69 
 with error E_INVALIDARG
[2014.03.25-01.24.09:520]  0]LogWindows:Error: Windows GetLastError: Lopération a réussi. (0)
[2014.03.25-01.24.12:025]  0]LogWindows: === Critical error: ===


[2014.03.25-01.24.12:025]  0]LogWindows: Direct3DDevice->CreateBuffer(&Desc,pInitData,VertexBufferResource.GetInitReference()) failed 
 at C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:69 
 with error E_INVALIDARG

FWindowsPlatformStackWalk::StackWalkAndDump() 0xd5a3aec6 + 0 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FOutputDeviceWindowsError::Serialize() 0xd5a3987c + 0 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:108] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xd58ef9a1 + 0 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:505] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
VerifyD3D11Result() 0xd1f62507 + 144 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:166] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11DynamicRHI::RHICreateVertexBuffer() 0xd1f53bef + 0 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11vertexbuffer.cpp:71] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
RHICreateVertexBuffer() 0xe352f611 + 113 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\rhi\public\rhimethods.h:250] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI.dll]
FD3D11StateCacheBase::Init() 0xd1f49645 + 25 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11statecacheprivate.h:862] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11DynamicRHI::InitD3DDevice() 0xd1f4a4be + 0 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11device.cpp:425] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
RHIInit() 0xe35302c1 + 9 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\rhi\private\dynamicrhi.cpp:59] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI.dll]
FEngineLoop::PreInit() 0x3f9c23f5 + 0 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:962] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0x3f9bcd6c + 15 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:111] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3f9bceca + 5 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3f9c8ae9 + 17 bytes [File=c:\users\phoebe rigaud\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3f9c98d9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Phoebe Rigaud\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x7746652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7759c541 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0x7759c541 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

[2014.03.25-01.24.12:026]  0]LogExit: Executing StaticShutdownAfterError
[2014.03.25-01.24.12:026]  0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.03.25-01.24.12:026]  0]Log file closed, 03/25/14 02:24:12


any ideas ?

Your report says you’re using Intel HD 3000. It’s below the minimum system requirements for Unreal 4. https://www.unrealengine.com/faq

I’ve been able to load the editor on an Mac’s HD 3000, but I was unable to successfully load a level.