Failing to transition jump animations?

Just want to put this up as this was the first article I found when searching “cant transition past jumpend”

I disconnected some of the connections earlier to make a new state machine + idle state and the jump animation stopped working. It went through all the transitions until the “jumpend” state and didnt want to go to “idle” state.

I had copied the “get relevant anim time remaining (jumpend)” + float value from the default third person animation template. Copying the variables didnt work, but right clicking and typing in “get relevant anim time remaining (jumpend)” and attaching the new node made it work again. I guess copying it made it think it was using the old/default animation instead of the new one and therefore couldnt calculate it properly.

Hope this helps someone who was stuck like me!