Why are you calling the Play Animation node if you have a statemachine? You’re supposed to change a variable in your ABP which indicates that the player has jumped. Probably that’s the issue. What transition conditions are you using for each state?
Why are you calling the Play Animation node if you have a statemachine? You’re supposed to change a variable in your ABP which indicates that the player has jumped. Probably that’s the issue. What transition conditions are you using for each state?