Failing to package for iOS using remote build (Unprotected private key file)

Howdy,

I am trying to package my game for iOS. My game has no C++ code but it kept asking for remote server while packaging. After a bit of research, I found out that using google VR as a plugin required remote compiling. I provided a mac server name and I was able to generate an SSH key after a lot of problems. I have the latest Xcode on my iMac. Now while trying to package, I get a warning saying Unprotected private key file, then the packaging fails. I have researched this problem everywhere, and I tried all the solutions suggested however none of them worked for me.

Attached is my Output Log:

LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1581410895) SRandInit(-1581410895).
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.186821
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin SimpleHMD
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GoogleVRController
LogPluginManager: Mounting plugin GoogleVRHMD
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogHMD: Failed initializing OVRPlugin 1.15.0
LogInit: Build: ++UE4+Release-4.17-CL-3586342
LogInit: Engine Version: 4.17.1-3586342+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Aug 15 2017 02:05:26
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line:  
LogInit: Base directory: D:/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogModuleManager: Warning: No filename provided for module ExampleDeviceProfileSelector
LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector' because the file 'D:/UE_4.17/Engine/Binaries/Win64/' was not found.
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: LAPTOP-RHC0GN6J
LogInit: User: Predator
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.742192 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 290.99 MB used, 290.99 MB peak
LogMemory: Process Virtual Memory: 285.97 MB used, 285.97 MB peak
LogMemory: Physical Memory: 7567.50 MB used,  25140.63 MB free, 32708.13 MB total
LogMemory: Virtual Memory: 707.17 MB used,  25140.63 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
LogD3D11RHI:       8078/0/16354 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/16354 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x1be1 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
LogD3D11RHI:   Driver Version: 384.94 (internal:22.21.13.8494, unified:384.94)
LogD3D11RHI:      Driver Date: 7-18-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (../../../../Fall2017/Ios/MatSciVR 4.17/Intermediate/Shaders/WorkingDirectory/8216/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Predator/AppData/Local/Temp/UnrealShaderWorkingDir/49E2940B4313EBD486766A8D67969791/'.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.10s 107MB C:/Users/Predator/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Predator/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../Fall2017/Ios/MatSciVR 4.17/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../Fall2017/Ios/MatSciVR 4.17/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Predator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0280 seconds to start up
LogModuleManager: Warning: No filename provided for module ExampleDeviceProfileSelector
LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector' because the file 'D:/UE_4.17/Engine/Binaries/Win64/' was not found.
LogContentStreaming: Texture pool size is 0.00 MB
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogMeshReduction: No automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogNetVersion: MatSciVR , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 240552396)
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/TooltipTextMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerParameters.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/GazeReticleMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/GazeReticleMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerBaseMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerIdleTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerIdleMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerPadMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerPadTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerAppMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerAppTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerSysMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerSysTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/TouchMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/touchTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorUnknown.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorFull.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorAlmostFull.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorMedium.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorLow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorCriticalLow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorCharging.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerRetMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerReticleTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/LaserPlane.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Can't find file '/GoogleVRController/LaserPlaneMaterial'
LogLinker: Warning: Can't find file for asset '/GoogleVRController/LaserPlaneMaterial' while loading ../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/LaserPlane.uasset.
LoadErrors: Error: /GoogleVRController/LaserPlane : Can't find file for asset. /GoogleVRController/LaserPlaneMaterial
LogLinker: Warning: Can't find file '/GoogleVRController/LaserPlaneMaterial'
LogLinker: Warning: Can't find file for asset '/GoogleVRController/LaserPlaneMaterial' while loading ../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/LaserPlane.uasset.
LoadErrors: Error: /GoogleVRController/LaserPlane : Can't find file for asset. /GoogleVRController/LaserPlaneMaterial
LogLinker: Warning: Can't find file '/GoogleVRController/LaserPlaneMaterial'
LoadErrors: Failed to load /GoogleVRController/LaserPlaneMaterial.LaserPlaneMaterial Referenced by LaserPlane
LogLinker: Warning: Can't find file for asset '/GoogleVRController/LaserPlaneMaterial' while loading NULL.
LoadErrors: Failed to load /GoogleVRController/LaserPlaneMaterial.LaserPlaneMaterial Referenced by LaserPlane
LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.049193 seconds
LogUObjectArray: 36154 objects as part of root set at end of initial load.
LogUObjectAllocator: 7653520 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine...
LogHMD: GoogleVR API created
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.10s 107MB C:/Users/Predator/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 0
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Content/' took 0.02s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="../../../../Fall2017/Ios/MatSciVR 4.17/Content/Levels/ActualStudioLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world ActualStudioLevel
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 40.379ms to complete.
LogFileHelpers: Loading map 'ActualStudioLevel' took 2.932
LogCollectionManager: Loaded 0 collections in 0.000894 seconds
LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Content/Developers/Predator/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0098 seconds. Added 2395 classes and 502 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.005542 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.005242 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.005939 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.Osty.MatSciVR
LogTemp: CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: D:\UE_4.17
LogTemp: Env CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries --- GameBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries
LogTemp: CERTIFICATE-Name:iPhone Developer: Mustapha Makki (6W7N6448AE),Validity:VALID,StartDate:2017-09-10T06:17:02.0000000Z,EndDate:2018-09-10T06:17:02.0000000Z
LogTemp:   Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'
LogTemp:   .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)
LogTemp:   .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')
LogTemp: PROVISION-File:MatSciVR.mobileprovision,Name:MatSciVR,Validity:VALID,StartDate:9/10/2017 9:57:48 AM,EndDate:9/10/2018 9:57:48 AM,Type:DEVELOPMENT
LogTemp: MATCHED-Provision:MatSciVR,File:MatSciVR.mobileprovision,Cert:iPhone Developer: Mustapha Makki (6W7N6448AE)
LogRenderer: Reallocating scene render targets to support 1208x676 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 28.88 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogGoogleVRController: Creating Input Device: GoogleVRController -- Supported
LogGoogleVRController: Successfully initialized GoogleVR Controller.
LogGoogleVRController: GoogleVR Controller Created
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.004346 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogAssetRegistry: Asset discovery search completed in 15.8638 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000036 seconds (updated 0 objects)
LogTemp: Display: Executing iPhonePackager Validate Engine -project D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject -bundlename com.Osty.MatSciVR
LogTemp: Display: CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: Display: Initial Dir: D:\UE_4.17
LogTemp: Display: Env CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: Display: BranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries --- GameBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries
LogTemp: Display: Searching for mobile provisions that match the game 'MatSciVR' with CFBundleIdentifier='com.Osty.MatSciVR' in 'C:\Users\Predator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
LogTemp: Display:   Phase 0 considering provision 'MatSciVR.mobileprovision' named 'MatSciVR'
LogTemp: Display:   Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'
LogTemp: Display:   .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)
LogTemp: Display:   .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')
LogTemp: Display:   Picked 'MatSciVR.mobileprovision' with AppID 'JJNRYBQPF3.com.Osty.MatSciVR' and Name 'MatSciVR' as a matching provision for the game 'MatSciVR'
LogTemp: Display:   Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'
LogTemp: Display:   .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)
LogTemp: Display:   .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')
LogTemp: Display: Executing iPhonePackager Validate Engine -project D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject -bundlename com.Osty.MatSciVRCWD: D:\UE_4.17\Engine\Binaries\DotNET\IOSInitial Dir: D:\UE_4.17Env CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOSBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries --- GameBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/En
gine/BinariesSearching for mobile provisions that match the game 'MatSciVR' with CFBundleIdentifier='com.Osty.MatSciVR' in 'C:\Users\Predator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'  Phase 0 considering provision 'MatSciVR.mobileprovision' named 'MatSciVR'  Looking for a certificate that matches the application identifier 'JJNRYBQPF
3.com.Osty.MatSciVR'  .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)  .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')  Picked 'MatSciVR.mobileprovision' with AppID 'JJNRYBQPF3.com.Osty.MatSciVR' and Name 'MatSciVR' as a mat
ching provision for the game 'MatSciVR'  Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'  .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)  .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9
:17:02 AM')
UATHelper: Packaging (iOS): Running AutomationTool...
UATHelper: Packaging (iOS): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject" -cook -stage -archive -archivedirectory="D:/Fall2017/Ios/MatSciVR 4.17/ios" -package -clientcon
fig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=IOS -build -utf8output
UATHelper: Packaging (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject
UATHelper: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (iOS): CommandUtils.Run: Run: D:\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MatSciVR IOS Development -Project="D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject"  "D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject" -NoUBTMakefiles  -remoteini="D:\Fall2017\Ios\MatSciVR 4.17" -skipdeploy -noxge -generatemanifest -NoHotReload
LogSlate: Took 0.006484 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server BM
UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.3163411
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on BM. Output = @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive).
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server BM
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 1.3275683s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (iOS): CommandUtils.Run: Run: D:\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MatSciVR IOS Development -Project="D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject"  "D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject" -NoUBTMakefiles  -remoteini="D:\Fall2017\Ios\MatSciVR 4.17" -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server BM
UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.1253330
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on BM. Output = @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive).
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server BM
UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.1273204
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive)./
UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive)./Platforms/iPhoneOS.platform/Developer/SDKs
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.2546809
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK  on Mac BM
UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Input string was not in a correct format.
UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Single.Parse(String s, IFormatProvider provider)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChainSettings..ctor(String DevicePlatformName, String SimulatorPlatformName)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChainSettings..ctor()
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.<>c.<.ctor>b__1_0()
UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Lazy`1.CreateValue()
UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Lazy`1.LazyInitValue()
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.GetCompileArguments_Global(CppCompileEnvironment CompileEnvironment)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.CompileCPPFiles(CppCompileEnvironment CompileEnvironment, List`1 SourceFiles, String ModuleName, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildBinaryCPP.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildBinaryCPP.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile)
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 19.3594985s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MatSciVR IOS Development -Project="D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject"  "D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject" -
NoUBTMakefiles  -remoteini="D:\Fall2017\Ios\MatSciVR 4.17" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.09.17-10.03.25.txt' 
UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTarg
etToManifest)
UATHelper: Packaging (iOS):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (iOS):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (iOS):    at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (iOS):    at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (iOS):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
UATHelper: Packaging (iOS):    at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (iOS):    at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (iOS):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (iOS):    at AutomationTool.Program.Main()
UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults: Error: Unknown Error

Any help is appreciated :frowning:

The is how I solved the problem, I’ve already posted an answer in another post, I hope it helps you if you are having the same issues:

1-make sure your project fully blueprint, no c++.
2-disable all third party plugins
3-leave all default enabled plugins to default
4-if you use Crypto disable it
uncheck any encrypt marks in Project Settings → Crypto( clear encryption and signings keys), uncheck Enable Pak Signing.
5-make sure your cert and provision (valid)
6-uncheck Enable Remote Shader Compile in Project setting → IOS
7-all icons in Project setting → IOS should be the default icons,
you can hack the engine by go to …\Engine\Build\IOS\Resource\Graphics\ first make a backup of this folder then rename all your icons to the same names in …\Engine\Build\IOS\Resource\Graphics\ and replace the default engine icons with your icons(they should be the same name and the same size) then go back to engine and go to Project setting → IOS → icons and click the little yellow arrow for all icons.

if you follow this infos you will be able to package for IOS from computer in shipping and distribution mode to app store.

I had the same issue above. Instead of installing cygwin whatever, just find the private key in your hard drive and change the access permission to Users and Full Control, removing every other access. That did the trick for me.