Failing to package: Error: begin: stack for UAT

Hi there, I’m new to Unreal Engine as a whole and I’ve had issues packaging the game, here is the full error log:

Log started at 22/06/2022 12:15:22 (2022-06-22T11:15:22Z)
Parsing command line: -ScriptsForProject=“C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/FinalProject_2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60724 -project=“C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/FinalProject_2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/FinalProject_2.uproject” -unrealexe=“G:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“G:/UE Games/Dissertation” -clientconfig=Development -nocompile
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
[Source\Programs\AutomationTool\Android\Android.Automation.csproj] recorded target build time (20/05/2022 17:32:41) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll (27/05/2022 16:06:44)
[Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj] recorded target build time (20/05/2022 17:32:37) does not match …....\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll (18/04/2022 12:22:00)
[Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj] recorded target build time (20/05/2022 17:32:37) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll (18/04/2022 12:21:45)
[Source\Programs\AutomationTool\CookedEditor\CookedEditor.Automation.csproj] recorded target build time (20/05/2022 17:32:42) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll (18/04/2022 12:21:45)
[Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj] recorded target build time (20/05/2022 17:32:41) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll (18/04/2022 12:21:45)
[Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj] recorded target build time (20/05/2022 17:32:42) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll (18/04/2022 12:21:46)
[Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] recorded target build time (20/05/2022 17:32:40) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll (27/05/2022 16:06:44)
[Source\Programs\AutomationTool\IOS\IOS.Automation.csproj] recorded target build time (20/05/2022 17:32:37) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\Linux\Linux.Automation.csproj] recorded target build time (20/05/2022 17:32:42) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\Localization\Localization.Automation.csproj] recorded target build time (20/05/2022 17:32:38) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\LowLevelTests\LowLevelTests.Automation.csproj] recorded target build time (20/05/2022 17:32:42) does not match …....\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll (18/04/2022 12:22:00)
[Source\Programs\AutomationTool\Mac\Mac.Automation.csproj] recorded target build time (20/05/2022 17:32:38) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj] recorded target build time (20/05/2022 17:32:40) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj] recorded target build time (20/05/2022 17:32:40) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll (27/05/2022 16:06:45)
[Source\Programs\AutomationTool\Turnkey\Turnkey.Automation.csproj] recorded target build time (20/05/2022 17:32:43) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj] recorded target build time (20/05/2022 17:32:38) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\Win\Win.Automation.csproj] recorded target build time (20/05/2022 17:32:38) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj] recorded target build time (20/05/2022 17:32:41) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll (18/04/2022 12:22:00)
Setting up command environment.
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationTool.exe=True
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationTool.exe=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=G:/Epic Games/UE_5.0/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=G:/Epic Games/UE_5.0/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=G:/Epic Games/UE_5.0
SetEnvVar uebp_LogFolder=C:/Users/sammi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/G+Epic+Games+UE_5.0
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Client.log
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\FinalCopy_NonUFSFiles.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\FinalCopy_NonUFSFilesDebug.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\FinalCopy_UFSFiles.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Log.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Manifest_DebugFiles_Win64.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Manifest_NonUFSFiles_Win64.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Manifest_UFSFiles_Win64.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Server.log
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\UBT-FinalProject_2-Win64-Development.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/sammi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/G+Epic+Games+UE_5.0
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.32602.291)

Log location: C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Log.txt
No config file at C:\Users\sammi\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\sammi\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Note: Android toolchain NDK r21b recommended
IOS using Manual SDK 1253.100.28.7
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 using Manual SDK 10.0.22621.0
SafeDeleteFile C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216.dll
SafeDeleteFile C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216.pdb
SafeDeleteFile C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216Manifest.json
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
BUILD SUCCESSFUL
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
Setting up ProjectParams for C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
FinalProject_2.uproject requires a temporary target.cs to be generated (Metasound plugin is enabled)
SafeFileExists C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216.dll=False
Compiling C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216.dll: Assembly does not exist
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=G:\UE Games\Dissertation
BaseStageDirectory=C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Saved\StagedBuilds
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=FinalProject_2
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
SkipCookingEditorContent=False
NumCookersToSpawn=0
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=
DLCOverrideStagedSubDir=
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=InstalledDerivedDataBackendGraph
CulturesToCook= (Use Defaults)
EditorTargets=UnrealEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
Cook4IoStore=False
ZenStore=False
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
Package=True
ForcePackageData=False
NullRHI=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64]
ProjectExePaths=[Win64, C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe]
Distribution=False
PackageEncryptionKeyFile=
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=FinalProject_2
SignedPak=False
SignPak=
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Project Params **************
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe=True
SafeDeleteFile C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Intermediate\Build\Manifest.xml
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe=True
Running: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe FinalProject_2 Win64 Development -Project=“C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject” “C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject” -NoUBTMakefiles -remoteini=“C:\Users\sammi\Documents\Unreal Projects\FinalProject_2” -skipdeploy -Manifest=“C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\UBT-FinalProject_2-Win64-Development.txt”
Log file: C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\UBT-FinalProject_2-Win64-Development.txt
Writing manifest to C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 2.01 seconds
Took 2.1393712000000003s to run UnrealBuildTool.exe, ExitCode=0
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.pdb=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.pdb=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.target=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.target=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb12.dll=True
SafeDeleteFile C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\D3D12Core.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.pdb=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.pdb
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.target=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.target
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\OpenImageDenoise.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb.dll
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb12.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb12.dll
End Build products *******
********** BUILD COMMAND COMPLETED **********
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject
Commandlet log file is G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: G:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: FinalProject_2
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.0-CL-20280985”
LogCsvProfiler: Display: Metadata set : engineversion=“5.0.2-20280985+++UE5+Release-5.0”
LogCsvProfiler: Display: Metadata set : commandline=“” “C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H1) [10.0.19043.1766] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 5 1600 Six-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : loginid=“d89ed7504fd5bc4ddd88dabb917c89f2”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading HoloLens ini files took 0.07 seconds
LogConfig: Display: Loading Mac ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.07 seconds
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading TVOS ini files took 0.09 seconds
LogConfig: Display: Loading Unix ini files took 0.09 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.11 seconds
LogConfig: Display: Loading Linux ini files took 0.11 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogHAL: Display: Platform has ~ 16 GB [17129848832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1096 MiB)
LogDerivedDataCache: Display: Performance to C:/Users/sammi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=568.51MBs, RandomWriteSpeed=139.07MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
LogEditorDomain: Display: EditorDomain is Disabled
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogCook: Display: Creating asset registry
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.083 seconds for platforms Windows
LogCook: Display: Checking global shaders for platform Windows
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 353 (35300.00%)
LogShaderLibrary: Display: Total Shaders: 4133, Unique Shaders: 4119 (99.66%)
LogShaderLibrary: Display: Total Shader Size: 10.87mb, Unique Shaders Size: 10.87mb (99.96%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 369
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 3, 2, 2, 2, 2, 2, 2, 2, 2
LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Cooked packages 0 Packages Remain 1171 Total 1171
LogCook: Display: Cook Diagnostics: OpenFileHandles=177, VirtualMemory=806MiB
LogTexture: Display: Texture Encode Speed: Final (cook).
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/E/GP/22PD314FCWY4ZK61DE3XZC. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/C/7N/FDH7Y28CQFXDK8P6MM1HXM. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/9/KN/KHZG97SS6AL73U7AXDWH6J. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/6/TK/PIQ0B2FNWR15P52TECP27A. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/6/D8/3MZ6M1DB94VN44C87D65WR. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/4/VW/TY7TSUER9KKGHX2BMKSL0L. Package will not be saved.
LogCook: Display: Cooked packages 194 Packages Remain 812 Total 1006
LogCook: Display: Cooked packages 360 Packages Remain 646 Total 1006
LogCook: Display: Cooked packages 392 Packages Remain 614 Total 1006
LogUObjectGlobals: Warning: [AssetLog] C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Content\Assets\Characters\Mannequins\Rigs\CR_Mannequin_Body.uasset: Failed to load ‘/Game/Characters/Mannequins/Rigs/CR_Mannequin_Body’: Can’t find file.
LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Rigs/CR_Mannequin_Body’
LogCook: Display: Cooked packages 528 Packages Remain 479 Total 1007
LogCook: Display: Cooked packages 656 Packages Remain 352 Total 1008
LogCook: Display: Cooked packages 704 Packages Remain 304 Total 1008
LogUObjectGlobals: Warning: [AssetLog] C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Content\Assets\Characters\Mannequins\Rigs\CR_Mannequin_Procedural.uasset: Failed to load ‘/Game/Characters/Mannequins/Rigs/CR_Mannequin_Procedural’: Can’t find file.
LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Rigs/CR_Mannequin_Procedural’
LogUObjectGlobals: Warning: [AssetLog] C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Content\Assets\Characters\Mannequins\Rigs\CR_Mannequin_BasicFootIK.uasset: Failed to load ‘/Game/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK’: Can’t find file.
LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK’
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Octagon_3mm) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Octagon_1mm) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Hexagon_solid) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Hexagon_3mm) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_HalfCircle_solid) …
LogCook: Display: Splitting Package /Game/ThirdPerson/Maps/ThirdPersonMap with class World acting on object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap.
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: Display: WorldPartition initialize took 2 ms
LogWorldPartition: Display: GenerateStreaming started…
LogWorldPartition: Display: GetPartitionedActors started…
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
LogWorldPartition: Display: ValidateSingleActorReferer started…
LogWorldPartition: Display: ValidateSingleActorReferer took 0 us
LogWorldPartition: Display: GetPartitionedActors took 677 us
LogWorldPartition: Display: GenerateStreaming took 165 ms
LogMaterial: Display: Missing cached shadermap for M_GoodSky_StormLightning_LightFunction in PCD3D_SM5, Default, SM5 (DDC key hash: 14D4F090E7E692470F6968195AEE97F4979E528A), compiling.
LogCook: Display: Cooked packages 873 Packages Remain 135 Total 1008
LogCook: Display: Cooked packages 985 Packages Remain 26 Total 1011
LogOutputDevice: Warning:

Script Stack (0 frames):

LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: OutputPin->LinkedTo.Num() > 0 [File:D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 323]
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffc3df7a09b UnrealEditor-KismetCompiler.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc3df7df8d UnrealEditor-KismetCompiler.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc4777f9f8 UnrealEditor-Kismet.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc4777e303 UnrealEditor-Kismet.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c517660 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c7309a7 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c72f4f4 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c730e5b UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c773cad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c939147 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c937b7a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c9380d0 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53f309a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53f30c2f UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53f49baa UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53f6f487 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53d7b1bd UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53d9cb5c UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a7948e UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a70bbd UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a70e8a UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a73c4d UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a85564 UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a8788a UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffd0bc07034 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffd0db02651 ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error: end: stack for UAT
Took 39.4900124s to run UnrealEditor-Cmd.exe, ExitCode=3
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Cook-2022.06.22-12.16.07.txt
SafeCopyFile G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Cook-2022.06.22-12.16.07.txt
SafeDeleteFile G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt

ERROR: Cook failed.
(see C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Log.txt for full exception trace)

CommandletException: Editor terminated with exit code 3 while running Cook for C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject; see log C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Cook-2022.06.22-12.16.07.txt
at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 425
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 91
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 268Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 284
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 254
at AutomationTool.Automation.Process(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 153

AutomationTool executed for 0h 0m 44s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

Hello Samakin,

I did a google search for “LogWindows: Error: Assertion failed: OutputPin->LinkedTo.Num() > 0 [File:D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 323]” and came across this thread.

I see your log mentions the ‘GoodSky’ plugin as well. Do you have that plugin enabled? (According to that thread you may need to manually delete the GoodSky assets)

If that does not resolve it, I’d try opening all your Blueprints and making sure they compile.

Welcome to the forums, let us know if either of those solves it for you!

Removing ‘GoodSky’ worked! Thank you so much. When I had tried to move the folder before, it had caused UE5 to crash, but for some reason I didn’t think about that when trying to package the game.

All works fine now, thank you!

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