Hi there, I’m new to Unreal Engine as a whole and I’ve had issues packaging the game, here is the full error log:
Log started at 22/06/2022 12:15:22 (2022-06-22T11:15:22Z)
Parsing command line: -ScriptsForProject=“C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/FinalProject_2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60724 -project=“C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/FinalProject_2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/FinalProject_2.uproject” -unrealexe=“G:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“G:/UE Games/Dissertation” -clientconfig=Development -nocompile
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record G:\Epic Games\UE_5.0\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
[Source\Programs\AutomationTool\Android\Android.Automation.csproj] recorded target build time (20/05/2022 17:32:41) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll (27/05/2022 16:06:44)
[Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj] recorded target build time (20/05/2022 17:32:37) does not match …....\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll (18/04/2022 12:22:00)
[Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj] recorded target build time (20/05/2022 17:32:37) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll (18/04/2022 12:21:45)
[Source\Programs\AutomationTool\CookedEditor\CookedEditor.Automation.csproj] recorded target build time (20/05/2022 17:32:42) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll (18/04/2022 12:21:45)
[Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj] recorded target build time (20/05/2022 17:32:41) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll (18/04/2022 12:21:45)
[Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj] recorded target build time (20/05/2022 17:32:42) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll (18/04/2022 12:21:46)
[Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] recorded target build time (20/05/2022 17:32:40) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll (27/05/2022 16:06:44)
[Source\Programs\AutomationTool\IOS\IOS.Automation.csproj] recorded target build time (20/05/2022 17:32:37) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\Linux\Linux.Automation.csproj] recorded target build time (20/05/2022 17:32:42) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\Localization\Localization.Automation.csproj] recorded target build time (20/05/2022 17:32:38) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\LowLevelTests\LowLevelTests.Automation.csproj] recorded target build time (20/05/2022 17:32:42) does not match …....\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll (18/04/2022 12:22:00)
[Source\Programs\AutomationTool\Mac\Mac.Automation.csproj] recorded target build time (20/05/2022 17:32:38) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj] recorded target build time (20/05/2022 17:32:40) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj] recorded target build time (20/05/2022 17:32:40) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll (27/05/2022 16:06:45)
[Source\Programs\AutomationTool\Turnkey\Turnkey.Automation.csproj] recorded target build time (20/05/2022 17:32:43) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj] recorded target build time (20/05/2022 17:32:38) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\Win\Win.Automation.csproj] recorded target build time (20/05/2022 17:32:38) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll (18/04/2022 12:21:58)
[Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj] recorded target build time (20/05/2022 17:32:41) does not match …....\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll (18/04/2022 12:22:00)
Setting up command environment.
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationTool.exe=True
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationTool.exe=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=G:/Epic Games/UE_5.0/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=G:/Epic Games/UE_5.0/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=G:/Epic Games/UE_5.0
SetEnvVar uebp_LogFolder=C:/Users/sammi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/G+Epic+Games+UE_5.0
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Client.log
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\FinalCopy_NonUFSFiles.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\FinalCopy_NonUFSFilesDebug.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\FinalCopy_UFSFiles.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Log.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Manifest_DebugFiles_Win64.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Manifest_NonUFSFiles_Win64.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Manifest_UFSFiles_Win64.txt
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Server.log
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\UBT-FinalProject_2-Win64-Development.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/sammi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/G+Epic+Games+UE_5.0
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.32602.291)
Log location: C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Log.txt
No config file at C:\Users\sammi\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\sammi\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Note: Android toolchain NDK r21b recommended
IOS using Manual SDK 1253.100.28.7
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 using Manual SDK 10.0.22621.0
SafeDeleteFile C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216.dll
SafeDeleteFile C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216.pdb
SafeDeleteFile C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216Manifest.json
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
BUILD SUCCESSFUL
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
Setting up ProjectParams for C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
FinalProject_2.uproject requires a temporary target.cs to be generated (Metasound plugin is enabled)
SafeFileExists C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216.dll=False
Compiling C:\Users\sammi\AppData\Local\Temp\UAT\G+Epic+Games+UE_5.0\Rules\UATRules-abf34aa58f0de89db596e844ce97a216.dll: Assembly does not exist
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=G:\UE Games\Dissertation
BaseStageDirectory=C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Saved\StagedBuilds
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=FinalProject_2
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
SkipCookingEditorContent=False
NumCookersToSpawn=0
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=
DLCOverrideStagedSubDir=
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=InstalledDerivedDataBackendGraph
CulturesToCook= (Use Defaults)
EditorTargets=UnrealEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
Cook4IoStore=False
ZenStore=False
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
Package=True
ForcePackageData=False
NullRHI=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64]
ProjectExePaths=[Win64, C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe]
Distribution=False
PackageEncryptionKeyFile=
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=FinalProject_2
SignedPak=False
SignPak=
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Project Params **************
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe=True
SafeDeleteFile C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Intermediate\Build\Manifest.xml
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe=True
Running: G:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe FinalProject_2 Win64 Development -Project=“C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject” “C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject” -NoUBTMakefiles -remoteini=“C:\Users\sammi\Documents\Unreal Projects\FinalProject_2” -skipdeploy -Manifest=“C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\UBT-FinalProject_2-Win64-Development.txt”
Log file: C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\UBT-FinalProject_2-Win64-Development.txt
Writing manifest to C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 2.01 seconds
Took 2.1393712000000003s to run UnrealBuildTool.exe, ExitCode=0
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.pdb=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.pdb=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.target=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.target=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb12.dll=True
SafeDeleteFile C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\D3D12Core.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.exe
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.pdb=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.pdb
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.target=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\FinalProject_2.target
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\OpenImageDenoise.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb.dll
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb12.dll=True
C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Binaries\Win64\tbb12.dll
End Build products *******
********** BUILD COMMAND COMPLETED **********
SafeFileExists C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject
Commandlet log file is G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt
SafeFileExists G:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: G:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: FinalProject_2
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.0-CL-20280985”
LogCsvProfiler: Display: Metadata set : engineversion=“5.0.2-20280985+++UE5+Release-5.0”
LogCsvProfiler: Display: Metadata set : commandline=“” “C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H1) [10.0.19043.1766] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 5 1600 Six-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : loginid=“d89ed7504fd5bc4ddd88dabb917c89f2”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading HoloLens ini files took 0.07 seconds
LogConfig: Display: Loading Mac ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.07 seconds
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading TVOS ini files took 0.09 seconds
LogConfig: Display: Loading Unix ini files took 0.09 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.11 seconds
LogConfig: Display: Loading Linux ini files took 0.11 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogHAL: Display: Platform has ~ 16 GB [17129848832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1096 MiB)
LogDerivedDataCache: Display: Performance to C:/Users/sammi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=568.51MBs, RandomWriteSpeed=139.07MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
LogEditorDomain: Display: EditorDomain is Disabled
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogCook: Display: Creating asset registry
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.083 seconds for platforms Windows
LogCook: Display: Checking global shaders for platform Windows
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 353 (35300.00%)
LogShaderLibrary: Display: Total Shaders: 4133, Unique Shaders: 4119 (99.66%)
LogShaderLibrary: Display: Total Shader Size: 10.87mb, Unique Shaders Size: 10.87mb (99.96%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 369
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 3, 2, 2, 2, 2, 2, 2, 2, 2
LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/sammi/Documents/Unreal Projects/FinalProject_2/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Cooked packages 0 Packages Remain 1171 Total 1171
LogCook: Display: Cook Diagnostics: OpenFileHandles=177, VirtualMemory=806MiB
LogTexture: Display: Texture Encode Speed: Final (cook).
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/E/GP/22PD314FCWY4ZK61DE3XZC. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/C/7N/FDH7Y28CQFXDK8P6MM1HXM. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/9/KN/KHZG97SS6AL73U7AXDWH6J. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/6/TK/PIQ0B2FNWR15P52TECP27A. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/6/D8/3MZ6M1DB94VN44C87D65WR. Package will not be saved.
LogSavePackage: Display: Package marked as editor-only: /Game/ExternalObjects/ThirdPerson/Maps/ThirdPersonMap/4/VW/TY7TSUER9KKGHX2BMKSL0L. Package will not be saved.
LogCook: Display: Cooked packages 194 Packages Remain 812 Total 1006
LogCook: Display: Cooked packages 360 Packages Remain 646 Total 1006
LogCook: Display: Cooked packages 392 Packages Remain 614 Total 1006
LogUObjectGlobals: Warning: [AssetLog] C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Content\Assets\Characters\Mannequins\Rigs\CR_Mannequin_Body.uasset: Failed to load ‘/Game/Characters/Mannequins/Rigs/CR_Mannequin_Body’: Can’t find file.
LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Rigs/CR_Mannequin_Body’
LogCook: Display: Cooked packages 528 Packages Remain 479 Total 1007
LogCook: Display: Cooked packages 656 Packages Remain 352 Total 1008
LogCook: Display: Cooked packages 704 Packages Remain 304 Total 1008
LogUObjectGlobals: Warning: [AssetLog] C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Content\Assets\Characters\Mannequins\Rigs\CR_Mannequin_Procedural.uasset: Failed to load ‘/Game/Characters/Mannequins/Rigs/CR_Mannequin_Procedural’: Can’t find file.
LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Rigs/CR_Mannequin_Procedural’
LogUObjectGlobals: Warning: [AssetLog] C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\Content\Assets\Characters\Mannequins\Rigs\CR_Mannequin_BasicFootIK.uasset: Failed to load ‘/Game/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK’: Can’t find file.
LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK’
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Octagon_3mm) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Octagon_1mm) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Hexagon_solid) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Hexagon_3mm) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_HalfCircle_solid) …
LogCook: Display: Splitting Package /Game/ThirdPerson/Maps/ThirdPersonMap with class World acting on object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap.
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: Display: WorldPartition initialize took 2 ms
LogWorldPartition: Display: GenerateStreaming started…
LogWorldPartition: Display: GetPartitionedActors started…
LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
LogWorldPartition: Display: ValidateSingleActorReferer started…
LogWorldPartition: Display: ValidateSingleActorReferer took 0 us
LogWorldPartition: Display: GetPartitionedActors took 677 us
LogWorldPartition: Display: GenerateStreaming took 165 ms
LogMaterial: Display: Missing cached shadermap for M_GoodSky_StormLightning_LightFunction in PCD3D_SM5, Default, SM5 (DDC key hash: 14D4F090E7E692470F6968195AEE97F4979E528A), compiling.
LogCook: Display: Cooked packages 873 Packages Remain 135 Total 1008
LogCook: Display: Cooked packages 985 Packages Remain 26 Total 1011
LogOutputDevice: Warning:
Script Stack (0 frames):
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: OutputPin->LinkedTo.Num() > 0 [File:D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 323]
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffc3df7a09b UnrealEditor-KismetCompiler.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc3df7df8d UnrealEditor-KismetCompiler.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc4777f9f8 UnrealEditor-Kismet.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc4777e303 UnrealEditor-Kismet.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c517660 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c7309a7 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c72f4f4 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c730e5b UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c773cad UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c939147 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c937b7a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc5c9380d0 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53f309a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53f30c2f UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53f49baa UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53f6f487 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53d7b1bd UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc53d9cb5c UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a7948e UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a70bbd UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a70e8a UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a73c4d UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a85564 UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff621a8788a UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffd0bc07034 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffd0db02651 ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error: end: stack for UAT
Took 39.4900124s to run UnrealEditor-Cmd.exe, ExitCode=3
SafeDeleteFile C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Cook-2022.06.22-12.16.07.txt
SafeCopyFile G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Cook-2022.06.22-12.16.07.txt
SafeDeleteFile G:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-12.15.28.txt
ERROR: Cook failed.
(see C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 3 while running Cook for C:\Users\sammi\Documents\Unreal Projects\FinalProject_2\FinalProject_2.uproject; see log C:\Users\sammi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Epic+Games+UE_5.0\Cook-2022.06.22-12.16.07.txt
at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 425
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 91
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 268Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 284
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 254
at AutomationTool.Automation.Process(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 153
AutomationTool executed for 0h 0m 44s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)