Failing at first attempt at making a cube follow a spline in a sequence.

I’m making my first attempt at a simple blueprint to be used in a sequence (I’m using UE 5.5). Since it will be of the most use to me in the future, I wanted to make a cube follow a spline. There are multiple tutorials for this but the following one came closest to being aimed at sequences not gameplay.

Create a Spline based animation

So using his blueprint as a template (my thanks to Cart & Horse) I built this.

In the Level editor, if I scrub through the values of “Position along Spline” the cube doesn’t move and I get no print output on-screen or in the Log. I made sure that the Position variable was Instance Editable.

I have no idea what needs to be fixed.

Hey @Rodger_Reynolds!

Event Tick is executed at runtime, therefore you’ll need to hit that green play icon at the top to be able to observe the results.

Or you can move your blueprint code to the Construction Script if you really wanna check out where it’s gonna end up without having to hit play, which you can open from the My Blueprint window on the bottom left like this:

Hope this helps :innocent:

Thanks, you were correct that using a construction script allowed me to scrub through the cube motion. However my only goal right now is to render out sequences, so the only play button I want to hit is to render a sequence. Fortunately your suggestion led me to further investigate starting blueprints with custom events and binding those events with a repeating trigger throughout the entire sequence. The result is I can hit the sequence play button and the cube moves from spline start to end. Next step is to replace the cube with a skeletal mesh and control rig.