Hi,
i’m new user and i try to learn to use UE 4.
I’m using xcode 5.1.1 and unreal engine 4.2.1.
When i create a new project with UE (for exemple “code third person” to follow the tutorial), xcode opens automatically but when i try to compile i have this message :
ExternalBuildToolExecution MyProject\ -\ Mac
cd /Users/Shared/UnrealEngine/4.2
export ACTION=
export ALTERNATE_GROUP=staff
export ALTERNATE_MODE=u+w,go-w,a+rX
export ALTERNATE_OWNER=
export ALWAYS_SEARCH_USER_PATHS=NO
export APPLE_INTERNAL_DEVELOPER_DIR=/AppleInternal/Developer
export APPLE_INTERNAL_DIR=/AppleInternal
export APPLE_INTERNAL_DOCUMENTATION_DIR=/AppleInternal/Documentation
export APPLE_INTERNAL_LIBRARY_DIR=/AppleInternal/Library
export APPLE_INTERNAL_TOOLS=/AppleInternal/Developer/Tools
export APPLY_RULES_IN_COPY_FILES=NO
export ARCHS=x86_64
export AVAILABLE_PLATFORMS=“iphonesimulator macosx iphoneos”
export BUILD_COMPONENTS=“headers build”
export BUILD_DIR=“/Users//Documents/Unreal Projects/MyProject/build”
export BUILD_ROOT=“/Users//Documents/Unreal Projects/MyProject/build”
export BUILD_STYLE=
export BUILD_VARIANTS=normal
export BUILT_PRODUCTS_DIR=“/Users//Documents/Unreal Projects/MyProject/Engine/Binaries/IOS/Payload”
export CACHE_ROOT=/var/folders/z2/0nygs5y572b8k30qwbs55vkm0000gn/C/com.apple.DeveloperTools/5.1.1-5B1008/Xcode
export CLANG_CXX_LANGUAGE_STANDARD=c++0x
export CLASS_FILE_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build/JavaClasses”
export CLONE_HEADERS=NO
export CODE_SIGNING_ALLOWED=NO
export COLOR_DIAGNOSTICS=NO
export COMBINE_HIDPI_IMAGES=YES
export CONFIGURATION=DebugGame
export CONFIGURATION_BUILD_DIR=“/Users//Documents/Unreal Projects/MyProject/Engine/Binaries/IOS/Payload”
export CONFIGURATION_TEMP_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame”
export COPYING_PRESERVES_HFS_DATA=NO
export COPY_PHASE_STRIP=YES
export CREATE_INFOPLIST_SECTION_IN_BINARY=NO
export DEAD_CODE_STRIPPING=NO
export DEBUGGING_SYMBOLS=YES
export DEFAULT_COMPILER=com.apple.compilers.llvm.clang.1_0
export DEFAULT_KEXT_INSTALL_PATH=/Library/Extensions
export DEPLOYMENT_LOCATION=NO
export DEPLOYMENT_POSTPROCESSING=NO
export DERIVED_FILES_DIR=
export DERIVED_FILE_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build/DerivedSources”
export DERIVED_SOURCES_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build/DerivedSources”
export DEVELOPER_APPLICATIONS_DIR=/Applications/Xcode.app/Contents/Developer/Applications
export DEVELOPER_BIN_DIR=/Applications/Xcode.app/Contents/Developer/usr/bin
export DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer
export DEVELOPER_FRAMEWORKS_DIR=/Applications/Xcode.app/Contents/Developer/Library/Frameworks
export DEVELOPER_FRAMEWORKS_DIR_QUOTED=/Applications/Xcode.app/Contents/Developer/Library/Frameworks
export DEVELOPER_LIBRARY_DIR=/Applications/Xcode.app/Contents/Developer/Library
export DEVELOPER_SDK_DIR=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
export DEVELOPER_TOOLS_DIR=/Applications/Xcode.app/Contents/Developer/Tools
export DEVELOPER_USR_DIR=/Applications/Xcode.app/Contents/Developer/usr
export DEVELOPMENT_LANGUAGE=English
export DO_HEADER_SCANNING_IN_JAM=NO
export DSTROOT=/tmp/MyProject.dst
export DT_TOOLCHAIN_DIR=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
export DWARF_DSYM_FILE_NAME=.dSYM
export DWARF_DSYM_FILE_SHOULD_ACCOMPANY_PRODUCT=NO
export DWARF_DSYM_FOLDER_PATH=“/Users//Documents/Unreal Projects/MyProject/Engine/Binaries/IOS/Payload”
export EMBEDDED_PROFILE_NAME=embedded.provisionprofile
export ENABLE_HEADER_DEPENDENCIES=YES
export EXCLUDED_INSTALLSRC_SUBDIRECTORY_PATTERNS=“.DS_Store .svn .git .hg CVS”
export EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES=“*.nib *.lproj *.framework .gch .xcode () .DS_Store CVS .svn .git .hg”
export FILE_LIST=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build/Objects/LinkFileList”
export FRAMEWORK_VERSION=A
export GCC3_VERSION=3.3
export GCC_ENABLE_CPP_RTTI=NO
export GCC_PREPROCESSOR_DEFINITIONS=“UE_GAME=1 IS_PROGRAM=0 UE_ROCKET=1 UNICODE _UNICODE UNREAL IS_MONOLITHIC=1 WITH_ENGINE=1 WITH_UNREAL_DEVELOPER_TOOLS=1 WITH_COREUOBJECT=1 USE_STATS_WITHOUT_ENGINE=0 WITH_PLUGIN_SUPPORT=0 USE_LOGGING_IN_SHIPPING=0 UE_BUILD_MINIMAL=1 WITH_EDITOR=1 WITH_EDITORONLY_DATA=1 WITH_SERVER_CODE=1 UBT_COMPILED_PLATFORM=Mac PLATFORM_MAC=1 PLATFORM_APPLE=1 WITH_TTS=0 WITH_SPEECH_RECOGNITION=0 WITH_DATABASE_SUPPORT=0 NDEBUG=1 UE_BUILD_DEVELOPMENT=1 MYPROJECT_API= UE_ENABLE_ICU=1 WITH_STEAMWORKS=0 WITH_DIRECTXMATH=0 CORE_API= COREUOBJECT_API= WITH_PHYSX=1 WITH_APEX=1 WITH_RECAST=1 WITH_SPEEDTREE=0 ENGINE_API= SLATE_API= INPUTCORE_API= SLATECORE_API= MESSAGING_API= RENDERCORE_API= RHI_API= SHADERCORE_API= ASSETREGISTRY_API= ENGINEMESSAGES_API= ENGINESETTINGS_API= SYNTHBENCHMARK_API= RENDERER_API= UE_EDITOR=1 WITH_SIMPLYGON=0 UNREALED_API= BSPMODE_API= DOCUMENTATION_API= PROJECTS_API= SANDBOXFILE_API= EDITORSTYLE_API= SOURCECONTROL_API= UNREALEDMESSAGES_API= BLUEPRINTGRAPH_API= USERFEEDBACK_API= COLLECTIONMANAGER_API= MONOLITHIC_BUILD=1”
export GCC_VERSION=com.apple.compilers.llvm.clang.1_0
export GCC_WARN_CHECK_SWITCH_STATEMENTS=NO
export GENERATE_MASTER_OBJECT_FILE=NO
export GENERATE_PKGINFO_FILE=NO
export GID=20
export GROUP=staff
export HEADERMAP_INCLUDES_FLAT_ENTRIES_FOR_TARGET_BEING_BUILT=YES
export HEADERMAP_INCLUDES_FRAMEWORK_ENTRIES_FOR_ALL_PRODUCT_TYPES=YES
export HEADERMAP_INCLUDES_NONPUBLIC_NONPRIVATE_HEADERS=YES
export HEADERMAP_INCLUDES_PROJECT_HEADERS=YES
export INFOPLIST_EXPAND_BUILD_SETTINGS=YES
export INFOPLIST_OUTPUT_FORMAT=same-as-input
export INFOPLIST_PREPROCESS=NO
export INSTALL_DIR=/tmp/MyProject.dst
export INSTALL_GROUP=staff
export INSTALL_MODE_FLAG=u+w,go-w,a+rX
export INSTALL_OWNER=
export INSTALL_ROOT=/tmp/MyProject.dst
export IPHONEOS_DEPLOYMENT_TARGET=6.0
export JAVA_APP_STUB=/System/Library/Frameworks/JavaVM.framework/Resources/MacOS/JavaApplicationStub
export JAVA_ARCHIVE_CLASSES=YES
export JAVA_ARCHIVE_TYPE=JAR
export JAVA_COMPILER=/usr/bin/javac
export JAVA_FRAMEWORK_RESOURCES_DIRS=Resources
export JAVA_JAR_FLAGS=cv
export JAVA_SOURCE_SUBDIR=.
export JAVA_USE_DEPENDENCIES=YES
export JAVA_ZIP_FLAGS=-urg
export KEEP_PRIVATE_EXTERNS=NO
export LD_DEPENDENCY_INFO_FILE=“//MyProject - Mac_dependency_info.dat”
export LD_GENERATE_MAP_FILE=NO
export LD_MAP_FILE_PATH=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build/MyProject - Mac-LinkMap–.txt”
export LD_NO_PIE=NO
export LD_QUOTE_LINKER_ARGUMENTS_FOR_COMPILER_DRIVER=YES
export LEGACY_DEVELOPER_DIR=/Applications/Xcode.app/Contents/PlugIns/Xcode3Core.ideplugin/Contents/SharedSupport/Developer
export LIBRARY_FLAG_NOSPACE=YES
export LIBRARY_KEXT_INSTALL_PATH=/Library/Extensions
export LINKER_DISPLAYS_MANGLED_NAMES=NO
export LINK_WITH_STANDARD_LIBRARIES=YES
export LOCAL_ADMIN_APPS_DIR=/Applications/Utilities
export LOCAL_APPS_DIR=/Applications
export LOCAL_DEVELOPER_DIR=/Library/Developer
export LOCAL_LIBRARY_DIR=/Library
export MACOSX_DEPLOYMENT_TARGET=10.9
export MAC_OS_X_PRODUCT_BUILD_VERSION=13E28
export MAC_OS_X_VERSION_ACTUAL=1094
export MAC_OS_X_VERSION_MAJOR=1090
export MAC_OS_X_VERSION_MINOR=0904
export MODULE_CACHE_DIR=/Users//Library/Developer/Xcode/DerivedData/ModuleCache
export OBJECT_FILE_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build/Objects”
export OBJROOT=“/Users//Documents/Unreal Projects/MyProject/build”
export ONLY_ACTIVE_ARCH=YES
export OPTIMIZATION_LEVEL=0
export OS=MACOS
export PATH_PREFIXES_EXCLUDED_FROM_HEADER_DEPENDENCIES=“/usr/include /usr/local/include /System/Library/Frameworks /System/Library/PrivateFrameworks /Applications/Xcode.app/Contents/Developer/Headers /Applications/Xcode.app/Contents/Developer/SDKs /Applications/Xcode.app/Contents/Developer/Platforms”
export PLATFORM_NAME=macosx
export PLIST_FILE_OUTPUT_FORMAT=same-as-input
export PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR=YES
export PRECOMP_DESTINATION_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build/PrefixHeaders”
export PRESERVE_DEAD_CODE_INITS_AND_TERMS=NO
export PRODUCT_NAME=“MyProject - Mac”
export PROFILING_CODE=NO
export PROJECT=MyProject
export PROJECT_DERIVED_FILE_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DerivedSources”
export PROJECT_DIR=“/Users//Documents/Unreal Projects/MyProject”
export PROJECT_FILE_PATH=“/Users//Documents/Unreal Projects/MyProject/MyProject.xcodeproj”
export PROJECT_NAME=MyProject
export PROJECT_TEMP_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build”
export PROJECT_TEMP_ROOT=“/Users//Documents/Unreal Projects/MyProject/build”
export REMOVE_CVS_FROM_RESOURCES=YES
export REMOVE_GIT_FROM_RESOURCES=YES
export REMOVE_HG_FROM_RESOURCES=YES
export REMOVE_SVN_FROM_RESOURCES=YES
export SCAN_ALL_SOURCE_FILES_FOR_INCLUDES=NO
export SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
export SEPARATE_STRIP=NO
export SEPARATE_SYMBOL_EDIT=NO
export SHARED_DERIVED_FILE_DIR=“/Users//Documents/Unreal Projects/MyProject/Engine/Binaries/IOS/Payload/DerivedSources”
export SHARED_PRECOMPS_DIR=/var/folders/z2/0nygs5y572b8k30qwbs55vkm0000gn/C/com.apple.DeveloperTools/5.1.1-5B1008/Xcode/SharedPrecompiledHeaders
export SKIP_INSTALL=YES
export SOURCE_ROOT=“/Users//Documents/Unreal Projects/MyProject”
export SRCROOT=“/Users//Documents/Unreal Projects/MyProject”
export STRINGS_FILE_OUTPUT_ENCODING=UTF-16
export STRIP_INSTALLED_PRODUCT=YES
export STRIP_STYLE=all
export SUPPORTED_PLATFORMS=“macosx iphoneos iphonesimulator”
export SYMROOT=“/Users//Documents/Unreal Projects/MyProject/build”
export SYSTEM_ADMIN_APPS_DIR=/Applications/Utilities
export SYSTEM_APPS_DIR=/Applications
export SYSTEM_CORE_SERVICES_DIR=/System/Library/CoreServices
export SYSTEM_DEMOS_DIR=/Applications/Extras
export SYSTEM_DEVELOPER_APPS_DIR=/Applications/Xcode.app/Contents/Developer/Applications
export SYSTEM_DEVELOPER_BIN_DIR=/Applications/Xcode.app/Contents/Developer/usr/bin
export SYSTEM_DEVELOPER_DEMOS_DIR=“/Applications/Xcode.app/Contents/Developer/Applications/Utilities/Built Examples”
export SYSTEM_DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer
export SYSTEM_DEVELOPER_DOC_DIR=“/Applications/Xcode.app/Contents/Developer/ADC Reference Library”
export SYSTEM_DEVELOPER_GRAPHICS_TOOLS_DIR=“/Applications/Xcode.app/Contents/Developer/Applications/Graphics Tools”
export SYSTEM_DEVELOPER_JAVA_TOOLS_DIR=“/Applications/Xcode.app/Contents/Developer/Applications/Java Tools”
export SYSTEM_DEVELOPER_PERFORMANCE_TOOLS_DIR=“/Applications/Xcode.app/Contents/Developer/Applications/Performance Tools”
export SYSTEM_DEVELOPER_RELEASENOTES_DIR=“/Applications/Xcode.app/Contents/Developer/ADC Reference Library/releasenotes”
export SYSTEM_DEVELOPER_TOOLS=/Applications/Xcode.app/Contents/Developer/Tools
export SYSTEM_DEVELOPER_TOOLS_DOC_DIR=“/Applications/Xcode.app/Contents/Developer/ADC Reference Library/documentation/DeveloperTools”
export SYSTEM_DEVELOPER_TOOLS_RELEASENOTES_DIR=“/Applications/Xcode.app/Contents/Developer/ADC Reference Library/releasenotes/DeveloperTools”
export SYSTEM_DEVELOPER_USR_DIR=/Applications/Xcode.app/Contents/Developer/usr
export SYSTEM_DEVELOPER_UTILITIES_DIR=/Applications/Xcode.app/Contents/Developer/Applications/Utilities
export SYSTEM_DOCUMENTATION_DIR=/Library/Documentation
export SYSTEM_KEXT_INSTALL_PATH=/System/Library/Extensions
export SYSTEM_LIBRARY_DIR=/System/Library
export TARGETED_DEVICE_FAMILY=1,2
export TARGETNAME=“MyProject - Mac”
export TARGET_BUILD_DIR=“/Users//Documents/Unreal Projects/MyProject/Engine/Binaries/IOS/Payload”
export TARGET_NAME=“MyProject - Mac”
export TARGET_TEMP_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build”
export TEMP_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build”
export TEMP_FILES_DIR=
export TEMP_FILE_DIR=“/Users//Documents/Unreal Projects/MyProject/build/MyProject.build/DebugGame/MyProject - Mac.build”
export TEMP_ROOT=“/Users//Documents/Unreal Projects/MyProject/build”
export UID=501
export USER=
export USER_APPS_DIR=/Users//Applications
export USER_HEADER_SEARCH_PATHS=“/Users/Shared/UnrealEngine/4.2/Engine/Source Source Intermediate/Build/Mac/MyProject/Inc/MyProject /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Internationalization /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Async /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Concurrency /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Containers /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Delegates /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/GenericPlatform /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/HAL /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Math /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Misc /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Modules /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Modules/Boilerplate /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/ProfilingDebugging /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Serialization /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Serialization/Json /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Stats /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Templates /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/UObject /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Apple /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Core/Public/Mac /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/CoreUObject/Classes /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/CoreUObject /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/CoreUObject/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/CoreUObject/Public/Blueprint /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/CoreUObject/Public/Misc /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/CoreUObject/Public/Serialization /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/CoreUObject/Public/Templates /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/CoreUObject/Public/UObject /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Engine/Classes /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/Engine /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Engine/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Engine/Public/AI /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Engine/Public/Landscape /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Engine/Public/Net /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Engine/Public/Slate /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Engine/Public/Tests /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/Slate /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/Application /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/Commands /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/Docking /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/Layout /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/MultiBox /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/Notifications /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/Styling /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/Text /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/Views /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Framework/Text/IOS /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Colors /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Docking /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Images /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Input /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Layout /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Navigation /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Notifications /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Testing /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Text /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Tutorials /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Slate/Public/Widgets/Views /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/InputCore/Classes /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/InputCore /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/InputCore/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/SlateCore /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Animation /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Application /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Brushes /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Fonts /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Input /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Layout /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Logging /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Rendering /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Sound /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Styling /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Textures /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Types /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SlateCore/Public/Widgets /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/Messaging /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Messaging/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Messaging/Public/Common /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Messaging/Public/Interfaces /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/RenderCore /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/RenderCore/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/RHI /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/RHI/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/ShaderCore /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/ShaderCore/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/AssetRegistry /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/AssetRegistry/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/EngineMessages/Classes /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/EngineMessages /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/EngineMessages/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/EngineSettings/Classes /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/EngineSettings /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/EngineSettings/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/SynthBenchmark /Users/Shared/UnrealEngine/4.2/Engine/Source/Developer/SynthBenchmark/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/Renderer /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Renderer/Public Intermediate/Build/Mac/Inc/MyProject /Users/Shared/UnrealEngine/4.2/Engine/Source/Programs/UnrealLightmass/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEd/Classes /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/UnrealEd /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEd/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEd/Public/Commandlets /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEd/Public/Dialogs /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEd/Public/DragAndDrop /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEd/Public/Features /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEd/Public/Kismet2 /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEd/Public/Layers /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEd/Public/Toolkits /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/BspMode /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/BspMode/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/Documentation /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/Documentation/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/Projects /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Projects/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Projects/Public/Interfaces /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/SandboxFile /Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/SandboxFile/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/EditorStyle /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/EditorStyle/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/EditorStyle/Public/Classes /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/EditorStyle/Public/Interfaces /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/SourceControl /Users/Shared/UnrealEngine/4.2/Engine/Source/Developer/SourceControl/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEdMessages/Classes /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/UnrealEdMessages /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UnrealEdMessages/Public /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/BlueprintGraph/Classes /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/BlueprintGraph /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/BlueprintGraph/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/UserFeedback /Users/Shared/UnrealEngine/4.2/Engine/Source/Editor/UserFeedback/Public /Users/Shared/UnrealEngine/4.2/Engine/Intermediate/Build/Mac/Inc/CollectionManager /Users/Shared/UnrealEngine/4.2/Engine/Source/Developer/CollectionManager/Public”
export USER_LIBRARY_DIR=/Users//Library
export VALID_ARCHS=“x86_64 arm64 armv7 armv7s”
export XCODE_APP_SUPPORT_DIR=/Applications/Xcode.app/Contents/Developer/Library/Xcode
export XCODE_PRODUCT_BUILD_VERSION=5B1008
export XCODE_VERSION_ACTUAL=0511
export XCODE_VERSION_MAJOR=0500
export XCODE_VERSION_MINOR=0510
export arch=x86_64
export variant=normal
/Users/Shared/UnrealEngine/4.2/Engine/Build/BatchFiles/Mac/RocketBuild.sh MyProject macosx DebugGame /Users//Documents/Unreal\ Projects/MyProject/MyProject.uproject
Setting up Mono
Building MyProject…
Compiling with Mac SDK 10.9
Parsing headers for MyProject
LogTextLocalizationManager:Warning: The selected culture ‘fr_FR’ is not available; falling back to ‘en’
/Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Engine/Classes/Engine/Brush.h(93) : Error: In Brush: Bad or missing bitfield size for ‘bColored’, must be 1.
/Users/Shared/UnrealEngine/4.2/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h(313) : Error: In WorldSettings: Unrecognized type ‘FReverbSettings’
Error: Failed to generate code for MyProject - error code: 2
UnrealHeaderTool failed for target ‘MyProject’ (platform: Mac, module info: /Users//Documents/Unreal Projects/MyProject/Intermediate/Build/Mac/MyProject/DebugGame/UnrealHeaderTool.manifest).
Command /Users/Shared/UnrealEngine/4.2/Engine/Build/BatchFiles/Mac/RocketBuild.sh failed with exit code 2
I don’t understand. I do nothing except create and build the project. I try to change the scheme but nothing happen.
Could you help me please.
Thanks a lot.