Failed UNavigationObjectRepository::GetNavigationElementForUObject check on UE_MT_SCOPED_READ_ACCESS(NavElementAccessDetector)

No worries! I am thankful for all the debugging and info you have been able to supply thus far! We have made a couple other changes to address some issues of the navigation refactor. I am not sure if any of these are likely to also help with the issue you had been experiencing. If you do run into any of it again, please let us know. Our goal is to never have a crash regardless of cache status. They can just be tricky to narrow down what is triggering the recursive calls.