Failed UNavigationObjectRepository::GetNavigationElementForUObject check on UE_MT_SCOPED_READ_ACCESS(NavElementAccessDetector)

Are you also not using DDC or ZenStore? Is there a certain actor or class of actors that are involved in this registration crash? Is there anything special to their setup such as child actors or multiple static mesh components? If you add that actor(s) to another map, does it also trigger this crash?

-James