error in red line:
[2016.09.22-14.54.10:174][ 0]LogHAL:Error: Splash screen SDL_GL_CreateContext failed: Could not create GL context
[2016.09.22-14.54.10:174][ 0]LogInit:Error: _PlatformCreateOpenGLContextCore - Could not create OpenGL 3.2 context, SDL error: 'Could not create GL context'
[2016.09.22-14.54.10:174][ 0]LogRHI:Error: OpenGL 3.2 not supported by driver
[2016.09.22-14.54.10:175][ 0]LogInit:Error: _PlatformCreateOpenGLContextCore - Could not create OpenGL 3.2 context, SDL error: 'Could not create GL context'
Assertion failed: SharedContext.hGLContext [File:/home/mcis105/UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/Linux/OpenGLLinux.cpp] [Line: 225]
[Callstack] 00 0x00007fbf6362bb0f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007fbf635079c6 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007fbf6362ba0a FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 03 0x00007fbf636989ec FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...)
[Callstack] 04 0x00007fbf3807ce06 FPlatformOpenGLDevice::FPlatformOpenGLDevice()
[Callstack] 05 0x00007fbf38079bca FOpenGLDynamicRHI::FOpenGLDynamicRHI()
[Callstack] 06 0x00007fbf38081fd6 FOpenGLDynamicRHIModule::CreateRHI()
[Callstack] 07 0x00007fbf5d96bc03 PlatformCreateDynamicRHI()
[Callstack] 08 0x00007fbf5d96b5a3 RHIInit(bool)
[Callstack] 09 0x0000000000417451 FEngineLoop::PreInit(wchar_t const*) [/home/mcis105/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 1500]
[Callstack] 10 0x000000000042525e GuardedMain(wchar_t const*) [/home/mcis105/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 32]
[Callstack] 11 0x00007fbf58742d5a CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack] 12 0x00007fbf57c66ec5 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7fbf57c66ec5]
[Callstack] 13 0x0000000000413dbb ./UE4Editor() [0x413dbb]
[2016.09.22-14.54.10:205][ 0]LogLinux:Error: appError called: Assertion failed: Assertion failed: SharedContext.hGLContext [File:/home/mcis105/UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/Linux/OpenGLLinux.cpp] [Line: 225]
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
and
[2016.09.22-14.54.10:354][ 0]LogQoSReporter:Error: QoS API server is not configured, no QoS metrics will be reported.
[2016.09.22-14.54.13:407][ 0]LogExit: Exiting.
[2016.09.22-14.54.14:235][ 0]LogHAL: Child 11507 is no longer running (zombie), Wait()ing immediately.
[2016.09.22-14.54.14:235][ 0]LogHAL: Child 11507's return code is 0.
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
段错误 (核心已转储)
I’m the first time to build unreal in ubuntu, thanks for helping me~