I am creating a puzzle game, and in the second level, which is loaded with stream, I originally put a block that moves with a time line above the jump panel, as when packing it did not move, I decided to remove it and simply have it active when that action is done, and it did not work, try to see if the boolean that activates it is really activated and if it is activated, and the action is executed but does not pass in the packaging
Clarification: it works in the viewport, it just doesn’t work in the already packaged game