failed to package a multiplayer project, why?


I’m in a multiplayer design with UE5.0.3 and it has been tested in both PIE and standalone modes(inside unreal editor) with good result. Now, I’m packaging it for Windows platform, but failed.
The packaging setting is like below:

Then, I started packaging…

After server minutes, the build finished with “BUILD SUCCESSFUL” as below.

There is no errors as shown below:

But, there are quite lot warnings as shown below:

Then, I double clicked the .exe file. However, nothing happened. I was expecting the main menu to show up, but it didn’t.

All the warnings attached as below:
warnings.log (98.7 KB)

The whole output_log attached as below.
Multiplayer_03.log (785.3 KB)