Failed to open descriptor file?

Alpha crunch time at the moment and set up packaging with shipping but when its done and I try to open the exe I get an error that stops me from opening and playing the game.

Using 4.8 with no C++

Any ideas?

There was another forum post with the same issue.

One solution was to rename FallOfCiv-Win64-Shipping.exe to FallOfCiv.exe in your binaries folder and run that. It seems to only Blueprint only projects. I’m not sure if 4.11 or higher fixes this but I had the issue in 4.10.1.

WHICH binaries folder? There is more than one.

Hi,

I’ve been struggling with the same problem and it seems to be a bug in previous unreal engine versions. Here’s what you can do:

  • This happens to Blueprint only projects. Adding C++ class to your project solves the issue. This class can be everything and does not need to include any kind of fancy code

  • or you could just rename the resulting exe file as states above but this was too hacky for me

  • soulution #3 is to switch to ue 4.10 where this is strange behaviour has been fixed

Best regards,
Daniel