So, UE4 is starting to get on my nerves.
I seem to have yet ANOTHER engine/project breaking bug and therefore the game I’m working could not be released by it’s deadline.
Anyway, I keep getting this error whenever I try to open a packaged product.
The error states:
“Failed to open descriptor file '…/…/…/Myproject-Win32-Shipping/Myproject-Win320Shipping.uproject”
Any ideas on what to do about this (other than scream uncontrollably)?