if you go to project settings packaging you can remove the use pak file option
you can then go (after packing again) to the game’s folder (inside windowsnoeditor) and rename the project’s folder by adding -Win32-Shipping next to you project’s name
inside this folder you will find a uproject file that you must also rename by adding -Win32-Shipping next to the project’s name you will then be probably able to run the game by running the
Win32-Shipping.exe file inside the binaries folder
IT worked for me but as i said before your assets will be exposed
I wrote this for those who already have done all the other procedures and gets endless pain from the ‘Failed to open descriptor file’ error at application executing.
No one has mentioned this ‘permission’ problem, and also default UE process doesn’t touch this part. I hope it help android beginners.
Just like that video’s 17:50 part
Check phone USB linking state (Of course ‘USB debugging mode’ & ‘adb devices’ checking has proceeded.)
Run that ‘.bat’ file
Play application at phone
Now, phone ask you to check permission of ‘file access’. Touch it
I got this error launching to my android. I just deleted binaries, saved, intermediate, and derived data cache folders (I guess you don’t have to delete them all to fix it but), uninstalled the game in my android, restarted my android, restarted unreal, and it worked again