Hello,
We start to receive an error “Failed to open a descriptor file ‘…uproject’ For troubleshooting, please go to …” after we switched our project to the custom engine downloaded from GitHub (4.7, commit: “Merge branch ‘4.7’ into release”) even without any modifications. Though it works fine with original 4.7 engine.
An error only appears on iOS devices when build launched from XCode, though works fine in the editor and when launched on device from editor.
After tap an “Ok” in error window it breaks on the next line:
“checkThreadGraph(TaskGraphImplementationSingleton);”
After that the build installed from XCode just crash without an error window if launched on device more times.
We encounter the same problem on all Macs and devices where we checked and it’s the same with clean build (so not some cache problem).
Can you please take a look and help us?
Thank you,