I’m trying to setup a BuildMachine to run a predefined test map. I followed this guide:
The problem is when I try to run “UE4Editor.exe Foo.uproject /Game/Maps/FooMap - game” I get an error message: “Failed to open descriptor file for Foo.uproject”
I can’t find any way to figure out the cause of this since it doesn’t log anything to console…
Which version of the editor are you using? Also, please post your dxdiag (system specs if you’re on a Mac).
Also, when you get this error are you only running one version of the editor?
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We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.