Hi! Im trying to build HLODS with CMD wich Unreal doc says is the only way, it dont work… Unreal seem to look fore the project in the same folder as the exe. wich its not. the project folder is on the same drive but another folder… so, anyone please!
This WP and HLODS is seriously driving me insane, PLEASE FIX!
I found a solution! in the 5.3 folder use the windows command MKLINK to create a link to your project. If you need more information let me know.
Oh! Yes please, give me a bit more detailed approach?
Of course basically you want to open up a CMD prompt with administrator privilege’s, route to C:\Program Files\Epic Games\UE_5.3, then run…
MKLINK /D YourProjectName YourProjectDirectory
Afterwards you should get a nice little shortcut looking folder inside UE_5.3, which basically is just a new reference to your folder, and the commandlet should now run!
Another little helpful tip, as I’ve been trying to figure this out. The documentation says to view the HLOD’s using the level of detail coloration view. But that does not work at all for me. But in runtime if I set wp.runtime.hlod from 0 to 1 you can visually see them appear and dissapear, so it is working!
Thank you very much for both tips!!! I will test this out as soon I have time and if it’s working I set it as solution… Another thing wich I actually got to work is when I have static meshes and set them in a data layer, and then use simplified mesh , it works to build in editor wirh VT enabled… but proxys for landscape dont work… Another thing I saw in a tutorial was to set lod 0 landscape to bigger number ex. 2 to get lower polys on proxy landscape cells.