Every time I open unreal engine 4 I get the same error. I don’t understand did I deleted something or how can I help with this? Could it give me error in games?
Failed to load /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor Referenced by StaticMeshComponent0
Click the right hand end of the error. It will take you to the mesh, which will look like nothing. But then it will exist in the world outliner, and you remove it there ( and save the map ).
Actually this happens before I open a level. If I open a level the error message disappears. If I click on the left browse link nothing happens. After this or in a new try when I click on the right browse link I get crash
Sometimes this happens when you migrate over an asset from another project and it’s referencing something that’s not available in the current project. In my case, the audio files that I migrated were referencing attenuation files that no longer existed, and a widget was referencing a character class that although it was named the same, was a completely different class. As others said, click on the link of the object named on the right and it will take you there in the content browser. If it doesn’t (sometimes it doesn’t find blueprints), then you can hover over the link and it will tell you the directory it is in. Basically, the file on the left is the one that’s missing or has issues, and the one on the right is what is referencing said file.
Sometimes references in UE confuse me. Likely there’s an actor in the Sequencer that uses the data table and this is how they’re connected. You can right-click on any asset and choose Reference Viewer to see everything the actor is connected to.