Hey unreal community!
When building my project in the editor, my build starts in a spectator mode. None of my custom created stuff seems to be working. My custom players, weapon or pickups do not show. The project settings->maps en modes is filled in correctly as well as the world settings game mode.
Upon cooking with UnrealFrontEnd I discovered the following error message:
Failed to load Parent for BlueprintGeneratedClass.
Its like it doesn’t know where my custom c++ classes are.
Even an error on editor stuff:
Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
Are you still seeing this problem? If so, can you provide us with more information? This thread lists all of the info that will help us find out about your setup, and this one shows how to obtain logs (in a packaging failure the logs are arguably the most important info).
Awesome! I’m promoting your comment to the answer, and I’m going to edit your post’s title a little bit so that others searching for this answer will more easily find the solution you linked. Thanks very much for the update!