Failed to load asset warning for asset that exists and loads succesfully

I keep getting a failed to load asset warning when opening my project, the asset is a skeletal mesh that is referenced by a character, the mesh does exist and it appears in the blueprint without issues.

I had fixed redirectors and tried clearing the value of the mesh and re setting it but I keep getting the warning

The mesh in question is a Manny mesh, and I get the same issue when I switch to the Quinn mesh, but I don’t get it when I change to a metahuman mesh that shares the same skeleton.

Does anyone know of a solution to this?