Failed to launch Unreal Automation Tool (UAT)

When I package for win64 ,it shows “Failed to launch Unreal Automation Tool (UAT)”.
I dont know how to solve this problem

It is a C++ and Blueprint project.
LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
LogWindows: Warning: CreateProc failed: 请求的操作需要提升。 (0x000002e4)
LogWindows: Warning: URL: cmd.exe /c ““O:/UE_4.24/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/UE_Program/BallGameGitHub/BallGameGitHub.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/UE_Program/BallGameGitHub/BallGameGitHub.uproject” -cook -stage -archive -archivedirectory=“C:/UE_Program” -package -ue4exe=“O:\U
E_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -prereqs -nodebuginfo -targetplatform=Win64 -build -target=BallGameGitHub -clientconfig=Development -utf8output”

Even if I package a empty project. This problem will still exist

This can happen if RunUAT.bat has been put into quarantine by anti virus software. Fix: Restore/Remove Unreal files from quarantine.