Hello there!
Though I was able to package an ipa file, I wasn’t able to install it on my iPad after several tries. The quick launch was also unsuccessful but it printed out the following message after the package was built:
LogPlayLevel: UAT: ** BUILD SUCCEEDED **
LogPlayLevel: UAT: Took 17.83s to run env, ExitCode=0
LogPlayLevel: UAT: Package command time: 45.60 s
LogPlayLevel: UAT: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: UAT: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: UAT: Running: /Users/Shared/Epic Games/UE_5.3/Engine/Extras/ThirdPartyNotUE/libimobiledevice/Mac/ideviceinstaller -u 00008132-001831262285001C -i “/Users/eric/UnrealProjects/TrainQA_v2/Binaries/IOS/testpackage.ipa”
LogPlayLevel: Warning: UAT: WARNING: could not locate iTunesMetadata.plist in archive!
LogPlayLevel: Warning: UAT: WARNING: could not locate Payload/testpackage.app/SC_Info/testpackage.sinf in archive!
LogPlayLevel: UAT: Copying ‘/Users/eric/UnrealProjects/TrainQA_v2/Binaries/IOS/testpackage.ipa’ to device… DONE.
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 352.345795
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 353.012299, Update Interval: 313.601410
LogPlayLevel: UAT: Installing 'com.personalproject.trainqa
LogPlayLevel: UAT: Install: CreatingStagingDirectory (5%)
LogPlayLevel: UAT: Install: ExtractingPackage (15%)
LogPlayLevel: UAT: Install: InspectingPackage (20%)
LogPlayLevel: UAT: Install: PreflightingApplication (30%)
LogPlayLevel: Error: UAT: ERROR: Install failed. Got error “ApplicationVerificationFailed” with code 0xe800801c: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.xr2trv/extracted/Payload/testpackage.app : 0xe800801c (No code signature found.)
LogPlayLevel: UAT: Install: VerifyingApplication (40%)
LogPlayLevel: UAT: Took 31.32s to run ideviceinstaller, ExitCode=128
LogPlayLevel: UAT: Command failed (Result:128): /Users/Shared/Epic Games/UE_5.3/Engine/Extras/ThirdPartyNotUE/libimobiledevice/Mac/ideviceinstaller -u 00008132-001831262285001C -i “/Users/eric/UnrealProjects/TrainQA_v2/Binaries/IOS/MiTAC.ipa”. See logfile for details: ‘ideviceinstaller-2025.01.15-15.36.26.txt’
LogPlayLevel: UAT: AutomationTool executed for 0h 2m 29s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=128 (128)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 83.322631
LogPlayLevel: Error: UAT: RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 128
PackagingResults: Error: Launch failed! Unknown Error
I’m operating all these on UE5.3, Xcode 16.2(also tried 14.1), macOS Sequoia 15.1. The app is supposed to be installed on an iPad with iOS 17.6.1. The Bundle ID is explicit instead of Wildcard. The code signature is in manual rather than automatic, since the last time I went with automatic Unreal wasn’t able to recognize any account registered with Xcode nor finding the corresponding provisioning profile.
Thank you!