Kalman11
(Kalman11)
October 22, 2015, 12:39pm
1
I’ve tried to create a basic Settings menu to save graphics settings for my project based on this tutorial: Unreal Engine 4 Save and Load Graphics Settings using Blueprints Tutorial - YouTube My only problem is that it doesn’t work. It creates the save file, but reads the wrong parameters.
I’ve asked it on AnswerHub, but no one bothered to view it (check it for more information, I didn’t want to copy-paste everything):
https://answers.unrealengine.com/questions/319558/failed-to-import-on-byteproperty-console-variable.html
Mosel3y
(Mosel3y)
October 22, 2015, 1:23pm
2
Rather than anyone having to watch a 30 minute video to see what you may or may not be doing, it would be better to post the relevant parts of the blueprints here…
Kalman11
(Kalman11)
October 22, 2015, 3:01pm
3
Okay, sorry
I’ve found out what was my main problem: I’ve connected the wrong pin for my resolution variable and somehow messed up my whole save file
My main question now is how can I enable/disable Distance Field GI with my blueprint based settings menu?
Kalman11
(Kalman11)
October 24, 2015, 7:58am
4
Bump
How can I enable/disable Distance Field GI with my blueprint based settings menu?