Failed to import on ByteProperty? Console Variable is Read Only?

I’ve tried to create a basic Settings menu to save graphics settings for my project based on this tutorial: Unreal Engine 4 Save and Load Graphics Settings using Blueprints Tutorial - YouTube My only problem is that it doesn’t work. It creates the save file, but reads the wrong parameters.

I’ve asked it on AnswerHub, but no one bothered to view it (check it for more information, I didn’t want to copy-paste everything):
https://answers.unrealengine.com/questions/319558/failed-to-import-on-byteproperty-console-variable.html

Rather than anyone having to watch a 30 minute video to see what you may or may not be doing, it would be better to post the relevant parts of the blueprints here…

Okay, sorry
I’ve found out what was my main problem: I’ve connected the wrong pin for my resolution variable and somehow messed up my whole save file

My main question now is how can I enable/disable Distance Field GI with my blueprint based settings menu?

Bump
How can I enable/disable Distance Field GI with my blueprint based settings menu?