import static mesh from blender to UE4 is quite easy, you just have to increase the scale of the mesh in blender, and this is cool !
But when its time to import animations…oh my god, this is just a DISASTER !
this is the lotery
First case : the animated model is 100 times smaller than expected
second case : all bones are on the same “plane” while this is obviously not the case in blender
The mesh is imported corectly on the left ,the animated mesh on the right
is anybody have the same kind of issues?
(sorry for my english!!!)