Failed to get template for class

Currrently working on ue 5.2 project and when i try to package i get this error message log

> PackagingResults: Error: appError called: Assertion failed: Template [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 5048]
> UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
> UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
> UATHelper: Packaging (Windows): LogWindows: Error:
> UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: Template [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 5048]
> UATHelper: Packaging (Windows): LogWindows: Error: Failed to get template for class /Game/GameLogic/Mechanics/Inventory/Item/BP_ItemBase.BP_ItemBase_C. ExportName=Default__BP_ItemBase_C
> UATHelper: Packaging (Windows): LogWindows: Error:
> UATHelper: Packaging (Windows): LogWindows: Error:
> UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8373d7e88 UnrealEditor-CoreUObject.dll!UnknownFunction []
> UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8373fe050 UnrealEditor-CoreUObject.dll!UnknownFunction []
> UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff83741fca5 UnrealEditor-CoreUObject.dll!UnknownFunction []
> UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8373ccb4e UnrealEditor-CoreUObject.dll!UnknownFunction []
> UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8372d0f60 UnrealEditor-CoreUObject.dll!UnknownFunction []

I tried to replace the bp_item base with older and clean version of it but i still getting the same error while packing

1 Like

We’ve come across the same error. A thread for a similar error pointed out issues with circular logic, but we’ve packaged before without getting this error and the only difference we’ve made is adding Print String debug nodes.

At some point, our error started crashing Unreal any time we would try to open a Blueprint. Then it stopped and now the error is seen only during cooking/packaging.

Any help is appreciated!