Now when I’m packaging, I’m getting this error that I don’t success to pass: Failed to get default debug keystore location
In log file, I see:
I also regenerated the .keystore file. I’m using UE5.3, Windows 10. I restarted my pc, regenerated Intermediate, Saved and Binaries folders.I already uploaded my game on play store with another key on UE5.1.
Hmm, it could perhaps be that Endless Money 5.3 - 4 has spaces in the name. Usually you can’t have any spaces in a path when working with android games. For testing purposes I would remove all spaces in the path and see if that changes anything.