Hi? I`m testing the NvRtx 5.3.2 Branch and got this error after enabling radiance cache cvars from git guide. But i got this:
Assertion failed: Shader.IsValid() [File:D:\GAMES\Ue_5.3_NvRTX\UnrealEngine\Engine\Source\Runtime\RenderCore\Public\GlobalShader.h] [Line: 211]
Failed to find shader type FLumenRadianceCacheHardwareRayTracingRGS in Platform PCD3D_SM6
in source code in visual studio i cant find any reference to this shader.
or maybe I don`t have enough experience
so i need help)
Disabling this parameters fix problem
r.Lumen.RadianceCache.HardwareRayTracing.UseHitLighting [0/1] - enable hit shading for the radiance cache
r.Lumen.RadianceCache.HardwareRayTracing.UseRTXDIHitLighting [0/1] - enable the sampled lighting path for hit shading with the radiance cache
r.Lumen.ScreenProbeGather.HardwareRayTracing.UseHitLighting [0/1] - enable hit shading for the screen probes
r.Lumen.ScreenProbeGather.HardwareRayTracing.UseRTXDIHitLighting [0/1] - enable the sampled lighting path for hit shading with the screen probes
- but…mb anyone can how to use this experemental features?