Failed to find object none.none

Are you using the isValid node on the save game object? If you do, it won’t catch any invalid properties that it holds. Try looping through the objects it holds inside it.

For some reason I’m getting LogUObjectGlobals: Warning: Failed to find object ‘Object None.None’ warning in output log when I start playing in editor. I thought this was related to my save game because some variables I load from my save game are reseted back to zero. I tried using an is valid node but i cant seem to get rid of this error. Any ideas on why is this happening and how to fix it ?

Sorry I didn’t understand. What do you mean by looping through objects ?