Hello,
Okay so Ive been having this crash regularly and have been reporting it using the crash reporter but I thought I should post it. What happens is I compile in C++, compile in Rocket, then attempt to open the blueprint, its possible this is associated with moving the .h and .cpp to public from private. Anyway upon opening the blueprint rocket proceeds to crash and tells me it cant find the object, in this case it was my PlayerController because I opened MyCharacter blueprint.
I open Rocket, hit Compile again and it works. Making the workflow like UDK.
thanks