Failed to determine engine directory: Defaulting to ../../../Engine/

Hi, I has created a new project using UE 4.24. When I tried to debug the C++ code, by choosing debugGame configuration, I’ve got the following warning

LogGenericPlatformMisc: Warning: Failed to determine engine directory: Defaulting to ../../../Engine/

Then an uncaught exception is thrown, making the program crashes. The log says I noticed that it’s the intialize ICU thing, saying that the localization data is missing.

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Internationalization   /ICUInternationalization.cpp] [Line: 153] 
ICU data directory was not discovered:
../../Content/Internationalization
../../../Engine/Content/Internationalization

I tried to copy the internationalization directory from the engine to the project’s content directory, then I’ve got a series of failed to load dll, and then the program terminates. The output log is something like:-

[2020.01.27-14.28.09:654][  0]LogWindows: WindowsPlatformFeatures enabled
[2020.01.27-14.28.09:661][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' (GetLastError=126)

Right now I have to debug the whole editor, instead of the project. It’s quite a pain to reopen the editor every time I make some changes.

My configuration is as follow:-

  • UE 4.24 binary installed from Epic Launcher, with debug symbol installed, located at C:\Program Files\Epic Games\UE_4.24
  • Project directory is D:\UnrealProjects\RPG2 (RPG2 is a test project, I also has RPG1, doesn’t really help :P).
  • Windows 10 1909
  • Visual Studio 2019 16.4.3
  • Intel Core i7 8750H, Nvidia Geforce RTX2070 Max-Q

PS. This might seems strange, but at the time I installed the debug symbol, I can debug the program until I restart the machine. Not really sure if I’m imagining it or not though.

PS2 below is the full log, after I copy the internationalization directory to the project’s content directory.

'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'D:\UnrealProjects\RPG2\Binaries\Win64\RPG2-Win64-DebugGame.exe'. Symbols loaded.
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\winmmbase.dll'
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.592_none_e6c0b1911312be02\comctl32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\UIAutomationCore.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\winhttp.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\DXCore.dll'
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\DXCore.dll'
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. 
LogGenericPlatformMisc: Warning: Failed to determine engine directory: Defaulting to ../../../Engine/
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.055312
LogD3D11RHI: Warning: Failed to load GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +7:00, Platform Override: ''
LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/DbgHelp/dbghelp.dll' (GetLastError=126)
LogWindows: File '../../../Engine/Binaries/ThirdParty/DbgHelp/dbghelp.dll' does not exist
LogInit: Build: ++UE4+Release-4.24-CL-10757647
LogInit: Engine Version: 4.24.1-10757647+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GPU: Intel(R) UHD Graphics 630
LogInit: Compiled (64-bit): Dec 17 2019 02:13:34
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: DebugGame
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:  -skipcompile
LogInit: Base Directory: D:/UnrealProjects/RPG2/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../RPG2/Saved/Config/WindowsNoEditor/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../RPG2/Saved/Config/WindowsNoEditor/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../RPG2/Saved/Config/WindowsNoEditor/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../RPG2/Saved/Config/WindowsNoEditor/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../RPG2/Saved/Config/WindowsNoEditor/Engine.ini]
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. 
[2020.01.27-14.51.31:208][  0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2020.01.27-14.51.31:208][  0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2020.01.27-14.51.31:208][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:208][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:208][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:208][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:208][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:208][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:208][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:208][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:208][  0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2020.01.27-14.51.31:208][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2020.01.27-14.51.31:210][  0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2020.01.27-14.51.31:210][  0]LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2020.01.27-14.51.31:210][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:210][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:210][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:210][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:210][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:210][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:210][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:210][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../RPG2/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.27-14.51.31:210][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2020.01.27-14.51.31:211][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../RPG2/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.01.27-14.51.31:211][  0]LogInit: Computer: DESKTOP-Q2125DN
[2020.01.27-14.51.31:211][  0]LogInit: User: mrta
[2020.01.27-14.51.31:211][  0]LogInit: CPU Page size=4096, Cores=6
[2020.01.27-14.51.31:211][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.01.27-14.51.31:211][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2020.01.27-14.51.31:211][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2020.01.27-14.51.31:211][  0]LogMemory: Process Physical Memory: 54.68 MB used, 54.68 MB peak
[2020.01.27-14.51.31:211][  0]LogMemory: Process Virtual Memory: 64.88 MB used, 64.88 MB peak
[2020.01.27-14.51.31:211][  0]LogMemory: Physical Memory: 11211.03 MB used,  5022.57 MB free, 16233.60 MB total
[2020.01.27-14.51.31:211][  0]LogMemory: Virtual Memory: 4887.38 MB used,  134212840.00 MB free, 134217728.00 MB total
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'. 
'RPG2-Win64-DebugGame.exe' (Win32): Unloaded 'C:\Windows\System32\gameux.dll'
[2020.01.27-14.51.31:219][  0]LogWindows: WindowsPlatformFeatures enabled
[2020.01.27-14.51.31:220][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.31:221][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' does not exist
[2020.01.27-14.51.31:722][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.31:723][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' does not exist
[2020.01.27-14.51.32:224][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.32:224][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' does not exist
[2020.01.27-14.51.32:725][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.32:725][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' does not exist
[2020.01.27-14.51.33:227][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.33:227][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' does not exist
[2020.01.27-14.51.33:729][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.33:730][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll' does not exist
[2020.01.27-14.51.33:730][  0]LogPhysicsCore: Warning: Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxFoundationPROFILE_x64.dll'
[2020.01.27-14.51.33:730][  0]LogPhysicsCore: Warning: 	Exists: false
[2020.01.27-14.51.33:730][  0]LogPhysicsCore: Warning: 	FileSize: -1
[2020.01.27-14.51.33:730][  0]LogPhysicsCore: Warning: 	Able to read: false
[2020.01.27-14.51.33:730][  0]LogPhysicsCore: Warning: 	Library does not exist.
[2020.01.27-14.51.33:731][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.33:731][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' does not exist
[2020.01.27-14.51.34:232][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.34:233][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' does not exist
[2020.01.27-14.51.34:734][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.34:735][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' does not exist
[2020.01.27-14.51.35:236][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.35:236][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' does not exist
[2020.01.27-14.51.35:737][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.35:738][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' does not exist
[2020.01.27-14.51.36:238][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.36:238][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll' does not exist
[2020.01.27-14.51.36:239][  0]LogPhysicsCore: Warning: Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3CommonPROFILE_x64.dll'
[2020.01.27-14.51.36:239][  0]LogPhysicsCore: Warning: 	Exists: false
[2020.01.27-14.51.36:239][  0]LogPhysicsCore: Warning: 	FileSize: -1
[2020.01.27-14.51.36:239][  0]LogPhysicsCore: Warning: 	Able to read: false
[2020.01.27-14.51.36:239][  0]LogPhysicsCore: Warning: 	Library does not exist.
[2020.01.27-14.51.36:240][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.36:240][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' does not exist
[2020.01.27-14.51.36:742][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.36:743][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' does not exist
[2020.01.27-14.51.37:243][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.37:243][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' does not exist
[2020.01.27-14.51.37:744][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.37:744][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' does not exist
[2020.01.27-14.51.38:246][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.38:246][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' does not exist
[2020.01.27-14.51.38:747][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.38:748][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll' does not exist
[2020.01.27-14.51.38:748][  0]LogPhysicsCore: Warning: Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PxPvdSDKPROFILE_x64.dll'
[2020.01.27-14.51.38:748][  0]LogPhysicsCore: Warning: 	Exists: false
[2020.01.27-14.51.38:748][  0]LogPhysicsCore: Warning: 	FileSize: -1
[2020.01.27-14.51.38:748][  0]LogPhysicsCore: Warning: 	Able to read: false
[2020.01.27-14.51.38:748][  0]LogPhysicsCore: Warning: 	Library does not exist.
[2020.01.27-14.51.38:749][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.38:749][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' does not exist
[2020.01.27-14.51.39:251][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.39:251][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' does not exist
[2020.01.27-14.51.39:752][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.39:753][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' does not exist
[2020.01.27-14.51.40:254][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.40:254][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' does not exist
[2020.01.27-14.51.40:756][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.40:757][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' does not exist
[2020.01.27-14.51.41:257][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.41:258][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll' does not exist
[2020.01.27-14.51.41:258][  0]LogPhysicsCore: Warning: Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/PhysX3PROFILE_x64.dll'
[2020.01.27-14.51.41:258][  0]LogPhysicsCore: Warning: 	Exists: false
[2020.01.27-14.51.41:258][  0]LogPhysicsCore: Warning: 	FileSize: -1
[2020.01.27-14.51.41:258][  0]LogPhysicsCore: Warning: 	Able to read: false
[2020.01.27-14.51.41:258][  0]LogPhysicsCore: Warning: 	Library does not exist.
[2020.01.27-14.51.41:259][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.41:259][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' does not exist
[2020.01.27-14.51.41:760][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.41:761][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' does not exist
[2020.01.27-14.51.42:262][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.42:263][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' does not exist
[2020.01.27-14.51.42:764][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.42:764][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' does not exist
[2020.01.27-14.51.43:266][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.43:267][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' does not exist
[2020.01.27-14.51.43:768][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.43:769][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll' does not exist
[2020.01.27-14.51.43:769][  0]LogPhysicsCore: Warning: Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEXFrameworkPROFILE_x64.dll'
[2020.01.27-14.51.43:769][  0]LogPhysicsCore: Warning: 	Exists: false
[2020.01.27-14.51.43:769][  0]LogPhysicsCore: Warning: 	FileSize: -1
[2020.01.27-14.51.43:769][  0]LogPhysicsCore: Warning: 	Able to read: false
[2020.01.27-14.51.43:769][  0]LogPhysicsCore: Warning: 	Library does not exist.
[2020.01.27-14.51.43:770][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.43:770][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' does not exist
[2020.01.27-14.51.44:271][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.44:272][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' does not exist
[2020.01.27-14.51.44:773][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.44:774][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' does not exist
[2020.01.27-14.51.45:274][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.45:275][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' does not exist
[2020.01.27-14.51.45:775][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.45:775][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' does not exist
[2020.01.27-14.51.46:277][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.46:277][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll' does not exist
[2020.01.27-14.51.46:278][  0]LogPhysicsCore: Warning: Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_LegacyPROFILE_x64.dll'
[2020.01.27-14.51.46:278][  0]LogPhysicsCore: Warning: 	Exists: false
[2020.01.27-14.51.46:278][  0]LogPhysicsCore: Warning: 	FileSize: -1
[2020.01.27-14.51.46:278][  0]LogPhysicsCore: Warning: 	Able to read: false
[2020.01.27-14.51.46:278][  0]LogPhysicsCore: Warning: 	Library does not exist.
[2020.01.27-14.51.46:279][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.46:279][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' does not exist
[2020.01.27-14.51.46:780][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.46:780][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' does not exist
[2020.01.27-14.51.47:281][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.47:281][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' does not exist
[2020.01.27-14.51.47:783][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.47:783][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' does not exist
[2020.01.27-14.51.48:284][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.48:285][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' does not exist
[2020.01.27-14.51.48:786][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' (GetLastError=126)
[2020.01.27-14.51.48:787][  0]LogWindows: File '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll' does not exist
[2020.01.27-14.51.48:787][  0]LogPhysicsCore: Warning: Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015/APEX_ClothingPROFILE_x64.dll'
[2020.01.27-14.51.48:787][  0]LogPhysicsCore: Warning: 	Exists: false
[2020.01.27-14.51.48:787][  0]LogPhysicsCore: Warning: 	FileSize: -1
[2020.01.27-14.51.48:787][  0]LogPhysicsCore: Warning: 	Able to read: false
[2020.01.27-14.51.48:787][  0]LogPhysicsCore: Warning: 	Library does not exist.
[2020.01.27-14.51.48:787][  0]LogCore: Engine exit requested (reason: EngineExit() was called)
[2020.01.27-14.51.48:796][  0]LogExit: Preparing to exit.
[2020.01.27-14.51.48:796][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
The thread 0x31b4 has exited with code 0 (0x0).
[2020.01.27-14.51.48:826][  0]LogExit: Object subsystem successfully closed.
The thread 0x5468 has exited with code 0 (0x0).
The thread 0x915c has exited with code 0 (0x0).
The thread 0x490c has exited with code 0 (0x0).
The thread 0x3d1c has exited with code 0 (0x0).
The thread 0x7b68 has exited with code 0 (0x0).
The thread 0x981c has exited with code 0 (0x0).
The thread 0x51f0 has exited with code 0 (0x0).
The thread 0x743c has exited with code 0 (0x0).
The thread 0x7694 has exited with code 0 (0x0).
The thread 0x42bc has exited with code 0 (0x0).
The thread 0x4be0 has exited with code 0 (0x0).
The thread 0x83fc has exited with code 0 (0x0).
The thread 0x39cc has exited with code 0 (0x0).
The thread 0x55c8 has exited with code 0 (0x0).
The thread 0x31f8 has exited with code 0 (0x0).
The thread 0x4c9c has exited with code 0 (0x0).
[2020.01.27-14.51.48:831][  0]LogModuleManager: Shutting down and abandoning module ChaosSolvers (40)
[2020.01.27-14.51.48:831][  0]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (39)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module Chaos (36)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (34)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (33)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module RenderCore (30)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module Landscape (28)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module Engine (16)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2020.01.27-14.51.48:832][  0]LogModuleManager: Shutting down and abandoning module RSA (3)
The thread 0x65a4 has exited with code 0 (0x0).
The thread 0x7598 has exited with code 0 (0x0).
The thread 0x97a4 has exited with code 0 (0x0).
The thread 0x8ed4 has exited with code 0 (0x0).
The thread 0x65cc has exited with code 0 (0x0).
The thread 0x68b8 has exited with code 0 (0x0).
The thread 0x5478 has exited with code 0 (0x0).
The thread 0x2ef4 has exited with code 0 (0x0).
The thread 0x43cc has exited with code 0 (0x0).
The thread 0x2e60 has exited with code 0 (0x0).
The thread 0x8bc8 has exited with code 0 (0x0).
The thread 0x66c4 has exited with code 0 (0x0).
The thread 0x5c38 has exited with code 0 (0x0).
The thread 0x7bc has exited with code 0 (0x0).
The thread 0x2e70 has exited with code 0 (0x0).
The thread 0x4674 has exited with code 0 (0x0).
The thread 0xcf8 has exited with code 0 (0x0).
The thread 0x2dd4 has exited with code 0 (0x0).
The thread 0x96fc has exited with code 0 (0x0).
The thread 0x55f8 has exited with code 0 (0x0).
The thread 0x85bc has exited with code 0 (0x0).
The thread 0x4cac has exited with code 0 (0x0).
The thread 0x328c has exited with code 0 (0x0).
The thread 0x3824 has exited with code 0 (0x0).
The thread 0x710 has exited with code 0 (0x0).
The thread 0x2114 has exited with code 0 (0x0).
The thread 0x46c4 has exited with code 0 (0x0).
The thread 0x6c78 has exited with code 0 (0x0).
The thread 0x7f14 has exited with code 0 (0x0).
The thread 0x327c has exited with code 0 (0x0).
The thread 0x6980 has exited with code 0 (0x0).
[2020.01.27-14.51.48:840][  0]LogExit: Exiting.
The thread 0x7f24 has exited with code 0 (0x0).
The thread 0x2c28 has exited with code 0 (0x0).
The thread 0x5ed8 has exited with code 0 (0x0).
The thread 0x5a9c has exited with code 1 (0x1).
The thread 0x8b04 has exited with code 1 (0x1).
The thread 0x5fcc has exited with code 1 (0x1).
The program '[40828] RPG2-Win64-DebugGame.exe' has exited with code 1 (0x1).

I’m not entirely sure what’s going on, but based on all the errors about finding the engine directory, here’s a few things you could try:

  1. Create or move the project to your C:\ drive where the engine is installed and see if the error is gone
  2. Run C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\UnrealVersionSelector.exe and re-register your engine installation
  3. As a last resort, verify your engine installation through the Epic launcher. Note that this will take a significant amount of time. You can do that here:

295866-annotation-2020-01-28-103601.png

somehow after upgrading to 4.24.2, the problem dissapear.

I have the same error on macOS, I’m debugging the UE 4.26 game with the Xcode 11.6.

I also caught this glitch. 4 days of torment and reinstalling the engine, Reader and even the system did not help). A simple transfer of the project to another folder helped!

1 Like