Failed to convert .... but the path contains illegal characters '.'

Trying to package the game for Windows 64bit but I am getting these illegal character errors.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.04-10.10.32:699][ 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for …/…/…/…/…/…/Users/Excalibur/Documents/Unreal Projects/epoch_working_zeustiak 4.9/Content/Textures/Utility/Tex_BG_MapGenerating_1080p.uasset because FilenameToLongPackageName failed to convert ‘…/…/…/…/…/…/Users/Excalibur/Documents/Unreal Projects/epoch_working_zeustiak 4.9/Content/Textures/Utility/Tex_BG_MapGenerating_1080p.uasset’. Attempt result was ‘…/…/…/…/…/…/Users/Excalibur/Documents/Unreal Projects/epoch_working_zeustiak 4.9/Content/Textures/Utility/Tex_BG_MapGenerating_1080p’, but the path contains illegal characters ‘.’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:

link text

I hope the solution to this isn’t “Rename 2175+ files”…

Would appreciate any help with this!

Judging from the error message (and having experienced the same issue), I’d say that the problem lies with “epoch_working_zeustiak 4.9”. You can’t use ‘.’ within file names. Replace “4.9” with “4_9” or something, and you should be good to go.

Yeah, I had a feeling that might be the case. Such an error message should definitely come before the packaging process.

Some other points:

  1. The file name increments automatically from 4.8 to 4.9, etc when I copy and upgrade to each new version.
  2. This is actually in 4.10, and that is what the file is named so I am not sure why it is even called 4.9 in the error…

If you can’t have “.” in a file name, then why would it automatically increment to each new version using illegal characters?

Anyway, thanks for the heads up. I will see if I can work it out in the morning.

Note to others, don’t ever rename a project inside perforce. Bad things happen. Copy the project, rename it, and then upload it by itself.