I’ve already tried compiling a clean game in Engine versions 4.18, 4.19 and now at 4.20 and I always find this problem:
LogPlayLevel: [deploy] Created deployment server.
LogPlayLevel: [DD] Trying to connect to mobile device running iOS …
LogPlayLevel: [DD] Mobile Device ‘iPhone de Vinicius’ connected
LogPlayLevel: Failed to connect to bundle ‘com.setegames.teste’ with Unknown error 0xE80000B7
LogPlayLevel: [DD] … File to be written ‘/Users/vinicius/Documents/Unreal Projects/teste/Saved/StagedBuilds/IOS\iPhone de Vinicius_Manifest_UFSFiles_IOS.txt’
LogPlayLevel: [DD] … File to be written ‘/Users/vinicius/Documents/Unreal Projects/teste/Saved/StagedBuilds/IOS\iPhone de Vinicius_Manifest_NonUFSFiles_IOS.txt’
LogPlayLevel: [DD] … Error: Failed to connect to bundle ‘com.setegames.teste’
I’m surprised Epic still has yet to fix this stupid bug. I reported this a year or two ago but it fell on deaf ears.
The solution is to not be using iCloud Drive while working on this project. If you saved this project on a folder that uploads to iCloud drive, you’ll run into this issue.
Best to turn off iCloud Drive syncing of Documents/Desktop folders before you begin your project. If you already have the project in Documents, move it to your local drive that doesn’t get sync’ed to iCloud and then run this command: