Hi,
I am new to unreal engine and I built a tiny project to test things out.
One of my main objectives was to test how easy it was to package for different platforms. And so far IOS has given me the worst headache lol
I am running windows 10 and I am remote building on a mac version 10.15.2. Xcode version 11 per the specs in the UE documentation.UE4 version 4.25.1
Everything complies just fine until it’s down to the last 5 shaders which refuse to compile no matter what I do.
Here is what I see in the log window.
[SPOILER]
UATHelper: Packaging (iOS): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (iOS): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (iOS): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (iOS): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (iOS): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (iOS): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (iOS): LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
UATHelper: Packaging (iOS): LogLinker: Warning: Asset '../../Plugins/Runtime/WebBrowserWidget/Content/WebTexture_M.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (iOS): LogLinker: Warning: Asset '../../Plugins/Runtime/WebBrowserWidget/Content/WebTexture_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (iOS): LogLinker: Warning: Asset '../../Plugins/Runtime/WebBrowserWidget/Content/WebTexture_TM.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset '../../Plugins/Runtime/WebBrowserWidget/Content/WebTexture_M.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset '../../Plugins/Runtime/WebBrowserWidget/Content/WebTexture_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset '../../Plugins/Runtime/WebBrowserWidget/Content/WebTexture_TM.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (iOS): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (iOS): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (iOS): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (iOS): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (iOS): LogCook: Display: Creating asset registry
UATHelper: Packaging (iOS): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (iOS): LogCook: Display: Clearing all cooked content for platform IOS
UATHelper: Packaging (iOS): LogCook: Display: Sandbox cleanup took 0.075 seconds for platforms IOS
UATHelper: Packaging (iOS): LogShaderCompilers: Warning: 5 Shader compiler errors compiling global shaders for platform SF_METAL:
UATHelper: Packaging (iOS): LogShaderCompilers: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1420_627585253.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 6, VF None:
UATHelper: Packaging (iOS): Failed to compile remotely to bytecode /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.HvXHvk8i/ShaderOutD149E90646DA0CB3F4B1A884BAC59B70, code: 1, output: /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.HvXHvk8i/1420_627585253.metal:26:91: error: 'color' attachment 0 has different types on input ('float4' (
vector of 4 'float' values)) and output ('float')
UATHelper: Packaging (iOS): fragment SunMaskPS_ES2_out Main_0000058c_256830e5(constant type_View& View [buffer(0)]], float4 _gl_LastFragData [color(0)]])
UATHelper: Packaging (iOS): ^
UATHelper: Packaging (iOS): 1 error generated.
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): LogShaderCompilers: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1512_3285178302.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 5, VF None:
UATHelper: Packaging (iOS): Failed to compile remotely to bytecode /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.K6glvyoa/ShaderOutDC5844AC43A8BA08505CEB8086822591, code: 1, output: /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.K6glvyoa/1512_3285178302.metal:26:132: error: 'color' attachment 0 has different types on input ('float4'
(vector of 4 'float' values)) and output ('float')
UATHelper: Packaging (iOS): fragment SunMaskPS_ES2_out Main_000005e8_c3cfd7be(SunMaskPS_ES2_in in [stage_in]], constant type_Globals& _Globals [buffer(0)]], float4 _gl_LastFragData [color(0)]], texture2d<float> PostprocessInput0 [texture(0)]], sampler PostprocessInput0Sampler [sampler(0)]])
UATHelper: Packaging (iOS): ^
UATHelper: Packaging (iOS): 1 error generated.
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): LogShaderCompilers: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/2377_3911787022.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 7, VF None:
UATHelper: Packaging (iOS): Failed to compile remotely to bytecode /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.Y8IQ9efS/ShaderOut0287614F4532DFBA5A05658CD3EE47A5, code: 1, output: /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.Y8IQ9efS/2377_3911787022.metal:36:172: error: 'color' attachment 0 has different types on input ('float4'
(vector of 4 'float' values)) and output ('float')
UATHelper: Packaging (iOS): fragment SunMaskPS_ES2_out Main_00000949_e929220e(SunMaskPS_ES2_in in [stage_in]], constant type_View& View [buffer(0)]], constant type_Globals& _Globals [buffer(1)]], float4 _gl_LastFragData [color(0)]], texture2d<float> PostprocessInput0 [texture(0)]], sampler PostprocessInput0Sampler [sampler(0)]])
UATHelper: Packaging (iOS): ^
UATHelper: Packaging (iOS): 1 error generated.
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): LogShaderCompilers: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1696_3820140276.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 13, VF None:
UATHelper: Packaging (iOS): Failed to compile remotely to bytecode /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.a8EdfsIo/ShaderOut2730570845A63E4A33DFC2BEF82B7C5A, code: 1, output: /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.a8EdfsIo/1696_3820140276.metal:26:132: error: 'color' attachment 0 has different types on input ('float4'
(vector of 4 'float' values)) and output ('float')
UATHelper: Packaging (iOS): fragment SunMaskPS_ES2_out Main_000006a0_e3b2b6f4(SunMaskPS_ES2_in in [stage_in]], constant type_Globals& _Globals [buffer(0)]], float4 _gl_LastFragData [color(0)]], texture2d<float> PostprocessInput0 [texture(0)]], sampler PostprocessInput0Sampler [sampler(0)]])
UATHelper: Packaging (iOS): ^
UATHelper: Packaging (iOS): 1 error generated.
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): LogShaderCompilers: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/2564_1203929023.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 15, VF None:
UATHelper: Packaging (iOS): Failed to compile remotely to bytecode /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.NTYt3XM0/ShaderOut03EF170B46D5D2B9187E6B9A5B845E14, code: 1, output: /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.NTYt3XM0/2564_1203929023.metal:36:172: error: 'color' attachment 0 has different types on input ('float4'
(vector of 4 'float' values)) and output ('float')
UATHelper: Packaging (iOS): fragment SunMaskPS_ES2_out Main_00000a04_47c27fbf(SunMaskPS_ES2_in in [stage_in]], constant type_View& View [buffer(0)]], constant type_Globals& _Globals [buffer(1)]], float4 _gl_LastFragData [color(0)]], texture2d<float> PostprocessInput0 [texture(0)]], sampler PostprocessInput0Sampler [sampler(0)]])
UATHelper: Packaging (iOS): ^
UATHelper: Packaging (iOS): 1 error generated.
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):
PackagingResults: Warning: 5 Shader compiler errors compiling global shaders for platform SF_METAL:
PackagingResults: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1420_627585253.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 6, VF None:
PackagingResults: Error: 'color' attachment 0 has different types on input ('float4' (vector of 4 'float' values)) and output ('float')
PackagingResults: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1512_3285178302.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 5, VF None:
PackagingResults: Error: 'color' attachment 0 has different types on input ('float4' (vector of 4 'float' values)) and output ('float')
PackagingResults: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/2377_3911787022.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 7, VF None:
PackagingResults: Error: 'color' attachment 0 has different types on input ('float4' (vector of 4 'float' values)) and output ('float')
PackagingResults: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1696_3820140276.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 13, VF None:
PackagingResults: Error: 'color' attachment 0 has different types on input ('float4' (vector of 4 'float' values)) and output ('float')
PackagingResults: Warning: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/2564_1203929023.metal(0): Shader FPostProcessSunMaskPS_ES2, Permutation 15, VF None:
PackagingResults: Error: 'color' attachment 0 has different types on input ('float4' (vector of 4 'float' values)) and output ('float')
UATHelper: Packaging (iOS): LogShaderCompilers: Error: Errors compiling global shader FPostProcessSunMaskPS_ES2 :
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): LogShaderCompilers: Error: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1420_627585253.metal(0): Metal Shared PCH generation failed remotely - compilation will continue without a PCH: Failed to load output file: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_1
19041_2265902351_667/metal_stdlib_226590235166715659579659AEC2E665DB64E2F07007BE4DD6C3EF6FAC41E92metalfe-902.9.55.1-mios-version-min_12.0-ffast-math-std_ios-metal2.1-1562455649.pch.
UATHelper: Packaging (iOS): LogShaderCompilers: Error: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1420_627585253.metal(0): Failed to compile remotely to bytecode /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.HvXHvk8i/ShaderOutD149E90646DA0CB3F4B1A884BAC59B70, code: 1, output: /var/folders/vv/_0r
53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.HvXHvk8i/1420_627585253.metal:26:91: error: 'color' attachment 0 has different types on input ('float4' (vector of 4 'float' values)) and output ('float')
UATHelper: Packaging (iOS): fragment SunMaskPS_ES2_out Main_0000058c_256830e5(constant type_View& View [buffer(0)]], float4 _gl_LastFragData [color(0)]])
UATHelper: Packaging (iOS): ^
UATHelper: Packaging (iOS): 1 error generated.
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): LogOutputDevice: Warning:
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): Script Stack (0 frames):
UATHelper: Packaging (iOS):
PackagingResults: Error: Errors compiling global shader FPostProcessSunMaskPS_ES2 :
PackagingResults: Error: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1420_627585253.metal(0): Metal Shared PCH generation failed remotely - compilation will continue without a PCH: Failed to load output file: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/metal_std
lib_226590235166715659579659AEC2E665DB64E2F07007BE4DD6C3EF6FAC41E92metalfe-902.9.55.1-mios-version-min_12.0-ffast-math-std_ios-metal2.1-1562455649.pch.
PackagingResults: Error: C:/Users/Adel/AppData/Local/Temp/UE4_metalfe-902.9.55.1_0_2681970534_119041_2265902351_667/1420_627585253.metal(0): Failed to compile remotely to bytecode /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/UE4Metal.HvXHvk8i/ShaderOutD149E90646DA0CB3F4B1A884BAC59B70, code: 1, output: /var/folders/vv/_0r53t711pz6gkql_qt8xfr80000gn/T/
UE4Metal.HvXHvk8i/1420_627585253.metal:26:91: error: 'color' attachment 0 has different types on input ('float4' (vector of 4 'float' values)) and output ('float')
UATHelper: Packaging (iOS): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (iOS): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (iOS): LogWindows: Error:
UATHelper: Packaging (iOS): LogWindows: Error: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4956]
UATHelper: Packaging (iOS): LogWindows: Error: Failed to compile global shader FPostProcessSunMaskPS_ES2 . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.
UATHelper: Packaging (iOS): LogWindows: Error:
UATHelper: Packaging (iOS): LogWindows: Error:
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffa2700a799 KERNELBASE.dll!UnknownFunction ]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9b44deb46 UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1537]
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9b44e1f28 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4956]
PackagingResults: Error: Failed to compile global shader FPostProcessSunMaskPS_ES2 . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.
PackagingResults: Error: [Callstack] 0x00007ffa2700a799 KERNELBASE.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff9b44deb46 UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1537]
PackagingResults: Error: [Callstack] 0x00007ff9b44e1f28 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9b426e53d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
PackagingResults: Error: [Callstack] 0x00007ff9b426e53d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9b1181546 UE4Editor-Engine.dll!ProcessCompiledGlobalShaders() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:4976]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9b11831a7 UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2455]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9b1180679 UE4Editor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2948]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9b1188c52 UE4Editor-Engine.dll!RecompileShadersForRemote() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:4844]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9aeb4a23d UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:6504]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9aeb5005c UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:7745]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9ae9c0d62 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:889]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff9ae9ebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff6f77d363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff6f77cb7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff6f77cbb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff6f77de31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff6f77e040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffa27eb7bd4 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffa29dace51 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (iOS): LogWindows: Error:
UATHelper: Packaging (iOS): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff9b1181546 UE4Editor-Engine.dll!ProcessCompiledGlobalShaders() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:4976]
PackagingResults: Error: [Callstack] 0x00007ff9b11831a7 UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2455]
PackagingResults: Error: [Callstack] 0x00007ff9b1180679 UE4Editor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2948]
PackagingResults: Error: [Callstack] 0x00007ff9b1188c52 UE4Editor-Engine.dll!RecompileShadersForRemote() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:4844]
PackagingResults: Error: [Callstack] 0x00007ff9aeb4a23d UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:6504]
PackagingResults: Error: [Callstack] 0x00007ff9aeb5005c UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:7745]
PackagingResults: Error: [Callstack] 0x00007ff9ae9c0d62 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:889]
PackagingResults: Error: [Callstack] 0x00007ff9ae9ebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
PackagingResults: Error: [Callstack] 0x00007ff6f77d363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
PackagingResults: Error: [Callstack] 0x00007ff6f77cb7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00007ff6f77cbb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff6f77de31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
PackagingResults: Error: [Callstack] 0x00007ff6f77e040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffa27eb7bd4 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffa29dace51 ntdll.dll!UnknownFunction ]
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (iOS): Took 80.8624073s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (iOS): ERROR: Cook failed.
UATHelper: Packaging (iOS): (see C:\Users\Adel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
[/SPOILER]
Any idea why it’s failing or how to fix it?
I would really appreciate any help. Thanks in advance