Failed to compile Material for platform SF_METAL, Default Material will be used in game

Hi there,
I want to export my project to IOS platform, I have made a digital human, but when it export to the ios, her head is grey, like this:

Here is the log:

/Users/wujinyao/Desktop/MyProject3/Content/ani2/Materials/graphen_avatar/Female_Angled_Transparency_LWHQ_Inst.uasset: Failed to compile Material Instance with Base RL_Hair for platform SF_METAL, Default Material will be used in game.

PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/ani2/Materials/graphen_avatar/High_polytail_Transparency_LWHQ_Inst.uasset: Failed to compile Material Instance with Base RL_Hair for platform SF_METAL, Default Material will be used in game.

PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/ani2/Materials/graphen_avatar/Scalp_High_polytail_Transparency_LWHQ_Inst.uasset: Failed to compile Material Instance with Base RL_Hair for platform SF_METAL, Default Material will be used in game.

PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/HairShader/RL_Hair.uasset: Failed to compile Material for platform SF_METAL, Default Material will be used in game.

PackagingResults: Warning: Cooking a material resource (in RL_Hair hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.

PackagingResults: Warning: Cooking a material resource (in RL_Hair hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.

PackagingResults: Warning: Cooking a material resource (in RL_Hair hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.

PackagingResults: Warning: Cooking a material resource (in RL_Hair hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.

PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeShader/RL_EyeRefractive.uasset: Failed to compile Material for platform SF_METAL, Default Material will be used in game.

PackagingResults: Warning: Cooking a material resource (in RL_EyeRefractive hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.

PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader/RL_EyeOcclusion.uasset: Failed to compile Material for platform SF_METAL, Default Material will be used in game.

PackagingResults: Warning: Cooking a material resource (in RL_EyeOcclusion hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.

PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyelashShader/RL_Eyelash.uasset: Failed to compile Material for platform SF_METAL, Default Material will be used in game.

PackagingResults: Warning: Cooking a material resource (in RL_Eyelash hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.

PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_HQSkin.RL_HQSkin (MI:/Game/ani2/Materials/graphen_avatar/Std_Skin_Head_HQ_Inst.Std_Skin_Head_HQ_Inst) for platform SF_METAL, Default Material will be used in game.

I am a beginer of unreal, and I don’t know how to fix this issue, can any help me? T-T Thank you so much!

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问题解决了吗?