failed to build ue 4.24.3 game

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool… UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=D:/unreal/projects/DDeception/DDeception.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/unreal/projects/DDeception/DDeception.uproject -cook -stage -archive -archivedirectory=D:/unreal/projects/DDeception/Shipping -package -ue4exe=D:\unreal\UE_4. 24\Engine\Binaries\Win64\UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -manifests -targetplatform=Win64 -build -clientconfig=Shipping -utf8output UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\unreal\projects\DDeception\DDeception.uproject UATHelper: Packaging (Windows (64-bit)): DDeception.uproject requires a temporary target.cs to be generated (PythonScriptPlugin plugin is enabled) UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Running: D:\unreal\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe DDeception Win64 Shipping -Project=D:\unreal\projects\DDeception\DDeception.uproject -Manifest=D:\unreal\projects\DDeception\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport D:\unreal\projects\DDeception\DDeception.uproject -NoUB TMakefiles -remoteini=“D:\unreal\projects\DDeception” -skipdeploy -log=“C:\Users\Администратор\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+UE_4.24\UBT-DDeception-Win64-Shipping.txt” UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\unreal\projects\DDeception\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows (64-bit)): XGEEXPORT: Exported ‘D:\unreal\UE_4.24\Engine\Intermediate\Build\UBTExport.000.xge.xml’ UATHelper: Packaging (Windows (64-bit)): Total execution time: 0,83 seconds UATHelper: Packaging (Windows (64-bit)): Took 0,8592058s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files (x86)\Incredibuild\xgConsole.exe “C:\Users\Администратор\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+UE_4.24\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread UATHelper: Packaging (Windows (64-bit)): --------------------Build System Warning--------------------------------------- UATHelper: Packaging (Windows (64-bit)): License not activated: UATHelper: Packaging (Windows (64-bit)): License is not activated. Please activate the license in the coordinator. UATHelper: Packaging (Windows (64-bit)): This build will run in standalone mode. UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): ------------------------------------------------------------------------------- UATHelper: Packaging (Windows (64-bit)): --------------------Build System Error----------------------------------------- UATHelper: Packaging (Windows (64-bit)): Failed to initialize Build System: UATHelper: Packaging (Windows (64-bit)): Failed to load build set. UATHelper: Packaging (Windows (64-bit)): XML file not found: C:\Users\�������������\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+UE_4.24\UAT_XGE.xml UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): ------------------------------------------------------------------------------- UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): 1 build system warning(s): UATHelper: Packaging (Windows (64-bit)): - License not activated UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): 1 build system error(s) UATHelper: Packaging (Windows (64-bit)): LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K) UATHelper: Packaging (Windows (64-bit)): Took 2,1931413s to run xgConsole.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED: Command failed (Result:3): C:\Program Files (x86)\Incredibuild\xgConsole.exe “C:\Users\Администратор\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+UE_4.24\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: ‘xgConsole-2026.03.28-19.50.22.txt’ UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

this happened to me after deleting unreal engine in appdata