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Failed to allocate shadowmap channel for stationary light due to overlap
Development
Rendering
question
,
unreal-engine
,
light
Trugb35
(Trugb35)
July 23, 2014, 3:01am
6
That
10950-009.jpg
1904×1079 169 KB
doesn’t help, I have only one spot light in the scene and it and it has an X on it.
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