Failed to add impulse to objects with Lyra base weapons

I am working on a project and I want to make the base weapons from lyra affect and push physics based objects.
I followed this guide UE5 Lyra Basic Weapon Physics Part 1 Guns - YouTube followed every step he did and cant recreate it and people from the comments of the video seem to be having the same issue.
The projectile succesfully hits and collides with the objects but doesn’t apply force.
I have already done the following attempting to fix this:

  • Checked all the usual settings for the objects to be affected by physics and impulses.

  • Checked the blueprint to be correct and authentic to the tutorial.

I want to know if anyone knows any possible problems causing the objects not to move such as changes in Lyra’s code in recent months or perhaps the blueprint not working due to UE updates.

The code I used is in the video I provided. Thanks.

Fixed it, I added the code directly to the Blueprint of GA_Weapon_Fire in the “Create a physics field at the impact point if desired” graph node area without making a separate actor and bp like in the video.

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