Project: New and Only BluePrint (No Code)
OS: Windows 10 (upgraded from Windows 7)
I’ve been googling and trying to figure out why my in app purchase kept on failing and how to fix it but I still don’t know how.
Right now I’ve created a new test project to see if it would work. The test project is packaging and installing fine, but when I went to test it on my iPhone the iap it would fail saying ‘Unknown Error’. (I’ve setup a pop-up error widget like Unreal’s Match3 so I could get a bit more info when and if it would fail.)
To go in more depth of the error I hooked my iPhone to my MacBook and opened up Xcode’s Devices and Simulators window and here is what I found in my device console:
UInAppPurchaseCallbackProxy::Trigger - In-App Purchases are not supported by
Nov 20 12:58:10 B UE4Game : [2017.11.20-17.58.10:481]
LogBlueprintUserMessages: [Purchase_InApp_C_0] ----PURCHASED
This is the only thing that I could see that is causing my test project to fail. Is there anything I could do to fix it?
Let me know if more information is needed.
Thank you for your time.