Failed Import on Default Instance

Failed import for HotBarEntry /Game/Gameplay/Character/CompanionCharacter.Default__CompanionCharacter_C:HotBar_0

As far as I can tell, everything seems to function perfectly fine, despite the error message. (Then again, this could be the prelude to yet another DOESN’T F***ING WORK situation. The past few days have been filled with them.)

I want to silence the error, of course.

Relevant code:

UPROPERTY(EditAnywhere, BlueprintReadWrite, EditFixedSize, Instanced, NoClear, Category = "Actions")
		TArray<class UHotBarEntry*> HotBarEntries;

AMyCharacter::AMyCharacter()
{
	...

	for (int i = 0; i < 10; i++)
	{
		FString str = FString::Printf(TEXT("HotBar_%d"), i);
		UHotBarEntry* temp = CreateDefaultSubobject<UHotBarEntry>(FName(*str));
		HotBarEntries.Add(temp);
	}
}