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Failed: Illegal byte sequence (92)

When build with remote mac:

LogPlayLevel: building file list … done
LogPlayLevel: Binaries/DotNET/IOS/IPhonePackager - ����.exe
LogPlayLevel: Binaries/DotNET/IOS/IPhonePackager - ����.pdb
LogPlayLevel: Binaries/DotNET/IOS/IPhonePackager.exe - ����.config
LogPlayLevel: rsync: mkstemp “/Users/alex/UE4/Builds/SUNSET-PC/C/Program_Files/Epic_Games/UE_4.26/Engine/Binaries/DotNET/IOS/.IPhonePackager - ����.exe.fWec2Q” failed: Illegal byte sequence (92)
LogPlayLevel: rsync: mkstemp “/Users/alex/UE4/Builds/SUNSET-PC/C/Program_Files/Epic_Games/UE_4.26/Engine/Binaries/DotNET/IOS/.IPhonePackager - ����.pdb.pPvinb” failed: Illegal byte sequence (92)
LogPlayLevel: rsync: mkstemp “/Users/alex/UE4/Builds/SUNSET-PC/C/Program_Files/Epic_Games/UE_4.26/Engine/Binaries/DotNET/IOS/.IPhonePackager.exe - ����.config.3GRt0m” failed: Illegal byte sequence (92)
LogPlayLevel: sent 2694088 bytes received 86 bytes 125310.42 bytes/sec
LogPlayLevel: total size is 7032659974 speedup is 2610.32
LogPlayLevel: Error: rsync error: some files/attrs were not transferred (see previous errors) (code 23) at /home/lapo/packaging/rsync-3.0.4-1/src/rsync-3.0.4/main.c(1040) [sender=3.0.4]
LogPlayLevel: Error: ERROR: Error while running Rsync (exit code 23)
LogPlayLevel: Took 24.4303698s to run UnrealBuildTool.exe, ExitCode=6
LogPlayLevel: UnrealBuildTool failed. See log for more details. (C:\Users\Alex\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-iOSProject3-IOS-Development.txt)
LogPlayLevel: AutomationTool exiting with ExitCode=6 (6)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 23.801418
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Unknown Error

Can anybody help me?

Hi,
you are deploying from Windows I think…, I cannot deploy from last december from Windows and now I can make it only from a Mac M1 with UE 4.27 and 4.27.1 (not 4.26) to iPhone and Ipad with IOS 15 and xCode 13…

I know the reason, there are some files whose name are Chinese under the Unreal directory, they can’t be transfered to mac