Failed Build for android
UATHelper: Packaging (Android (ASTC)): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Android (ASTC)): Creating UECommandLine.txt
UATHelper: Packaging (Android (ASTC)): Creating Staging Manifest…
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseEditor.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseEditorKeyBindings.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseEditorPerProjectUserSettings.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseEditorSettings.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseLightmass.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BasePakFileRules.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\ConsoleVariables.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\Category.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\Editor.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\EditorTutorials.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\Engine.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\Keywords.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\PortableObjectExport.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\PortableObjectImport.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\PropertyNames.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\RepairData.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\ToolTips.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\WordCount.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Config\DefaultEditor.ini
UATHelper: Packaging (Android (ASTC)): Excluding config file C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Config\DefaultEditorPerProjectUserSettings.ini
UATHelper: Packaging (Android (ASTC)): Cleaning Stage Directory: C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\StagedBuilds\Android_ASTC
UATHelper: Packaging (Android (ASTC)): Creating pak using staging manifest.
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultBloomKernel.uasset from pak files
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultBloomKernel.uexp from pak files
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultCalibrationColor.uasset from pak files
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultCalibrationColor.uexp from pak files
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultCalibrationGrayscale.uasset from pak files
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultCalibrationGrayscale.uexp from pak files
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\PPM_DefaultCalibrationColor.uasset from pak files
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\PPM_DefaultCalibrationColor.uexp from pak files
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\PPM_DefaultCalibrationGrayscale.uasset from pak files
UATHelper: Packaging (Android (ASTC)): Excluding C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\PPM_DefaultCalibrationGrayscale.uexp from pak files
UATHelper: Packaging (Android (ASTC)): Using 0 pak order files:
UATHelper: Packaging (Android (ASTC)): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealPak.exe “C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Fall.uproject” -cryptokeys=“C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Fall\Metadata\Crypto.json” -patchpaddingalign=0 -compressionformats=Oodle -compressmethod=Kraken -compresslevel=5 -platform=Android -CreateMultiple=“C:\Users\froze\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\PakCommands.txt”
UATHelper: Packaging (Android (ASTC)): LogPakFile: Display: Parsing crypto keys from a crypto key cache file
UATHelper: Packaging (Android (ASTC)): LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
UATHelper: Packaging (Android (ASTC)): LogPakFile: Display: Oodle enabled on ‘NoPluginCompression’ files
UATHelper: Packaging (Android (ASTC)): LogPakFile: Display: Loading response file C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_Fall-Android_ASTC.txt
UATHelper: Packaging (Android (ASTC)): LogPakFile: Display: Added 1493 entries to add to pak file.
UATHelper: Packaging (Android (ASTC)): LogPakFile: Display: Collecting files to add to pak file…
UATHelper: Packaging (Android (ASTC)): LogPakFile: Display: Collected 1493 files in 0.02s.
UATHelper: Packaging (Android (ASTC)): LogPakFile: Display: Creating pak C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\StagedBuilds\Android_ASTC\Fall\Content\Paks\Fall-Android_ASTC.pak.
UATHelper: Packaging (Android (ASTC)): OodleDataCompression: Display: Oodle v2.9.8 format for pak/iostore with method=Kraken, level=5=Optimal1
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 752]
UATHelper: Packaging (Android (ASTC)): Array index out of bounds: 0 from an array of size 0
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 752]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Array index out of bounds: 0 from an array of size 0
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffcb5d9960a UnrealPak-PakFileUtilities.dll!FPakWriterContext::WriterThreadFunc() []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffcb5d922cb UnrealPak-PakFileUtilities.dll!TAsyncRunnable::Run() []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffcad479f8e UnrealPak-Core.dll!FRunnableThreadWin::Run() []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffcad4710fa UnrealPak-Core.dll!FRunnableThreadWin::GuardedRun() []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffd8f1a26ad KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffd907eaa68 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): Took 1.4302412s to run UnrealPak.exe, ExitCode=3
UATHelper: Packaging (Android (ASTC)): Command failed (Result:3): C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealPak.exe “C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Fall.uproject” -cryptokeys=“C:\Users\froze\OneDrive\Documents\Unreal Projects\Fall\Saved\Cooked\Android_ASTC\Fall\Metadata\Crypto.json” -patchpaddingalign=0 -compressionformats=Oodle -compressmethod=Kraken -compresslevel=5 -platform=Android -CreateMultiple=“C:\Users\froze\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\PakCommands.txt”. See logfile for details: ‘Unr
ealPak-2023.08.17-01.40.34.txt’
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 10m 30s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=3 (Error_UnknownCommand)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Command