Failed Android Cook for ETC1

Friends,

I can package my project for ATC, DXT, and PVRTC and in each case I get a successful build.

However, when I choose ALL, or ETC1 I get a failure.

I compared the log files and they are basically the same up till:

ATC - (SUCCESS)
CommandUtils.Run: Run: C:\Program Files\Epic Games\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Users\dlowerre\Perforce\daryl_1666\dlowerre_avalanche\projects\UE4\Anthro_Tronix_Glove2\Anthro_Tronix_Glove.uproject -run=Cook -MapIniSection=AllMaps -CookCultures=en UE4Editor-Cmd: LogInit:Display: Running engine for game: Anthro_Tronix_Glove
UE4Editor-Cmd: LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
UE4Editor-Cmd: LogInit: API Version: 2326478

ETC1 - (FAILURE)
CommandUtils.Run: Run: C:\Program Files\Epic Games\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Users\dlowerre\Perforce\daryl_1666\dlowerre_avalanche\projects\UE4\Anthro_Tronix_Glove2\Anthro_Tronix_Glove.uproject -run=Cook -MapIniSection=AllMaps -CookCultures=en -TargetPlatform=Android_ETC1 -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\dlowerre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.5\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
UE4Editor-Cmd:
UE4Editor-Cmd: begin: stack for UAT
UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fedbf615b8) + 0 bytes [UnknownFile:0]

Can anyone explain this?

link text Failed Log file (entire)

link text Succeeded Log file (entire)

I get the same error with ETC2 :frowning:

Never Mind!

Of course as as soon as I post the question I find the answer.

It turns out that the project I am working with is using source control. The following files were not checked out, and therefore marked as read-only:

Anthro_Tronix_Glove2\Build\Android_ETC1\FileOpenOrder\EditorOpenOrder.log
Anthro_Tronix_Glove2\Build\Android_ETC2\FileOpenOrder\EditorOpenOrder.log

Now these should never have been committed to source control, but that was not my doing. Once I write-enabled these files I was able to build the corresponding packages.