Fail to set opacity value of dynamic material in blueprint

The dynamic material has been given target in the previous blueprint, and I try to set its opacity from 1 to 0 like the screenshot. But its opacity does not change in running.



You should debug your code:

  1. Check your dynamic material with IsValid

  2. Print the alpha value:

  3. Check opacity in the Material Editor.

  4. Make sure that you assign the material where you want.

  5. Check the param name. Sometimes it contains whitespace.

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