Fail to packaging project for Android (ETC1)


I am new to UE and have followed the Android Quick Start but still failed to package my game to the hard disk.
The build process started (A small window popped up at the the bottom left corner of the screen) but got stuck and no response.
The last line of Output Log showed:
LogCook: Display: Forcing save package …/…/…/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset because requeued

I don’t know why it got stuck.

Thanks for your help!

Do you have Visual Studio Community installed?

I have installed Visual Studio Community well before the packaging.

Can you post a picture of your Android SDK settings for us to have a look at?