Fail to cook, exit code 25. No errors in log

Hello !

I’m trying to pack a project but I got an exit error 25. There is no error on the logs, I have no clue.
I already tried to delete all the file in the folders Binaries, Intermidiate and Saved. Didn’t worked.

Someone has an idea ?

> LogPlatformFile: Not using cached read
> wrapper LogTaskGraph: Started task
> graph with 5 named threads and 35
> total threads with 3 sets of task
> threads. LogStats: Stats thread
> started at 0.056001 LogD3D11RHI:
> Loaded GFSDK_Aftermath_Lib.x64.dll
> LogICUInternationalization: ICU
> TimeZone Detection - Raw Offset:
> +1:00, Platform Override: '' LogPluginManager: Mounting plugin
> Paper2D LogPluginManager: Mounting
> plugin AISupport LogPluginManager:
> Mounting plugin LightPropagationVolume
> LogPluginManager: Mounting plugin
> ActorLayerUtilities LogPluginManager:
> Mounting plugin AnimationSharing
> LogPluginManager: Mounting plugin
> CLionSourceCodeAccess
> LogPluginManager: Mounting plugin
> CodeLiteSourceCodeAccess
> LogPluginManager: Mounting plugin
> GitSourceControl LogPluginManager:
> Mounting plugin
> KDevelopSourceCodeAccess
> LogPluginManager: Mounting plugin
> NullSourceCodeAccess LogPluginManager:
> Mounting plugin PerforceSourceControl
> LogPluginManager: Mounting plugin
> PlasticSourceControl LogPluginManager:
> Mounting plugin
> SubversionSourceControl
> LogPluginManager: Mounting plugin
> UObjectPlugin LogPluginManager:
> Mounting plugin
> VisualStudioCodeSourceCodeAccess
> LogPluginManager: Mounting plugin
> VisualStudioSourceCodeAccess
> LogPluginManager: Mounting plugin
> XCodeSourceCodeAccess
> LogPluginManager: Mounting plugin
> AssetManagerEditor LogPluginManager:
> Mounting plugin CryptoKeys
> LogPluginManager: Mounting plugin
> CurveEditorTools LogPluginManager:
> Mounting plugin DataValidation
> LogPluginManager: Mounting plugin
> FacialAnimation LogPluginManager:
> Mounting plugin GameplayTagsEditor
> LogPluginManager: Mounting plugin
> MacGraphicsSwitching LogPluginManager:
> Mounting plugin MaterialAnalyzer
> LogPluginManager: Mounting plugin
> MobileLauncherProfileWizard
> LogPluginManager: Mounting plugin
> PluginBrowser LogPluginManager:
> Mounting plugin SpeedTreeImporter
> LogPluginManager: Mounting plugin
> DatasmithContent LogPluginManager:
> Mounting plugin VariantManagerContent
> LogPluginManager: Mounting plugin
> AlembicImporter LogPluginManager:
> Mounting plugin AutomationUtils
> LogPluginManager: Mounting plugin
> BackChannel LogPluginManager: Mounting
> plugin CharacterAI LogPluginManager:
> Mounting plugin GeometryCache
> LogPluginManager: Mounting plugin
> PlatformCrypto LogPluginManager:
> Mounting plugin ProxyLODPlugin
> LogPluginManager: Mounting plugin
> SkeletalReduction LogPluginManager:
> Mounting plugin MagicLeap
> LogPluginManager: Mounting plugin
> MagicLeapMedia LogPluginManager:
> Mounting plugin MLSDK
> LogPluginManager: Mounting plugin
> AndroidMedia LogPluginManager:
> Mounting plugin AvfMedia
> LogPluginManager: Mounting plugin
> ImgMedia LogPluginManager: Mounting
> plugin MediaCompositing
> LogPluginManager: Mounting plugin
> MediaPlayerEditor LogPluginManager:
> Mounting plugin WebMMedia
> LogPluginManager: Mounting plugin
> WmfMedia LogPluginManager: Mounting
> plugin TcpMessaging LogPluginManager:
> Mounting plugin UdpMessaging
> LogPluginManager: Mounting plugin
> ActorSequence LogPluginManager:
> Mounting plugin LevelSequenceEditor
> LogPluginManager: Mounting plugin
> MatineeToLevelSequence
> LogPluginManager: Mounting plugin
> NetcodeUnitTest LogPluginManager:
> Mounting plugin NUTUnrealEngine4
> LogPluginManager: Mounting plugin
> OnlineSubsystemGooglePlay
> LogPluginManager: Mounting plugin
> OnlineSubsystemIOS LogPluginManager:
> Mounting plugin OnlineSubsystem
> LogPluginManager: Mounting plugin
> OnlineSubsystemNull LogPluginManager:
> Mounting plugin OnlineSubsystemUtils
> LogPluginManager: Mounting plugin
> LauncherChunkInstaller
> LogPluginManager: Mounting plugin
> AndroidDeviceProfileSelector
> LogPluginManager: Mounting plugin
> AndroidMoviePlayer LogPluginManager:
> Mounting plugin AndroidPermission
> LogPluginManager: Mounting plugin
> ApexDestruction LogPluginManager:
> Mounting plugin AppleImageUtils
> LogPluginManager: Mounting plugin
> AppleMoviePlayer LogPluginManager:
> Mounting plugin ArchVisCharacter
> LogPluginManager: Mounting plugin
> AssetTags LogPluginManager: Mounting
> plugin AudioCapture LogPluginManager:
> Mounting plugin CableComponent
> LogPluginManager: Mounting plugin
> CustomMeshComponent LogPluginManager:
> Mounting plugin EditableMesh
> LogPluginManager: Mounting plugin
> ExampleDeviceProfileSelector
> LogPluginManager: Mounting plugin
> GoogleCloudMessaging LogPluginManager:
> Mounting plugin
> IOSDeviceProfileSelector
> LogPluginManager: Mounting plugin
> LinuxDeviceProfileSelector
> LogPluginManager: Mounting plugin
> LocationServicesBPLibrary
> LogPluginManager: Mounting plugin
> MobilePatchingUtils LogPluginManager:
> Mounting plugin OculusVR
> LogPluginManager: Mounting plugin
> PhysXVehicles LogPluginManager:
> Mounting plugin PostSplashScreen
> LogPluginManager: Mounting plugin
> ProceduralMeshComponent
> LogPluginManager: Mounting plugin
> RuntimePhysXCooking LogPluginManager:
> Mounting plugin SignificanceManager
> LogPluginManager: Mounting plugin
> SteamVR LogPluginManager: Mounting
> plugin WebMMoviePlayer
> LogPluginManager: Mounting plugin
> WindowsMoviePlayer LogPluginManager:
> Mounting plugin ScreenshotTools
> LogInit: Using libcurl 7.55.1-DEV
> LogInit:  - built for x86_64-pc-win32
> LogInit:  - supports SSL with
> OpenSSL/1.1.1 LogInit:  - supports
> HTTP deflate (compression) using libz
> 1.2.8 LogInit:  - other features: LogInit:      CURL_VERSION_SSL
> LogInit:      CURL_VERSION_LIBZ
> LogInit:      CURL_VERSION_IPV6
> LogInit:      CURL_VERSION_ASYNCHDNS
> LogInit:      CURL_VERSION_LARGEFILE
> LogInit:      CURL_VERSION_IDN
> LogInit:  CurlRequestOptions
> (configurable via config and command
> line): LogInit:  - bVerifyPeer = true 
> - Libcurl will verify peer certificate LogInit:  - bUseHttpProxy = false  -
> Libcurl will NOT use HTTP proxy
> LogInit:  - bDontReuseConnections =
> false  - Libcurl will reuse
> connections LogInit:  -
> MaxHostConnections = 16  - Libcurl
> will limit the number of connections
> to a host LogInit:  - LocalHostAddr =
> Default LogInit:  - BufferSize = 65536
> LogOnline: OSS: Creating online
> subsystem instance for: NULL LogInit:
> WinSock: version 1.1 (2.2),
> MaxSocks=32767, MaxUdp=65467
> LogOnline: OSS:
> TryLoadSubsystemAndSetDefault: Loaded
> subsystem for module [NULL] LogInit:
> Build: ++UE4+Release-4.24-CL-11590370
> LogInit: Engine Version:
> 4.24.3-11590370+++UE4+Release-4.24 LogInit: Compatible Engine Version:
> 4.24.0-10570792+++UE4+Release-4.24 LogInit: Net CL: 10570792 LogInit: OS:
> Windows 10 (Release 1909) (), CPU:
> Intel(R) Core(TM) i7-8700 CPU @
> 3.20GHz, GPU: NVIDIA GeForce GTX 1060 6GB LogInit: Compiled (64-bit): Feb 24
> 2020 15:39:18 LogInit: Compiled with
> Visual C++: 19.16.27032.01 LogInit:
> Build Configuration: Development
> LogInit: Branch Name:
> ++UE4+Release-4.24 LogInit: Command Line:  LogInit: Base Directory:
> E:/Program Files/Epic
> Games/UE_4.24/Engine/Binaries/Win64/
> LogInit: Installed Engine Build: 1
> LogDevObjectVersion: Number of dev
> versions registered: 25
> LogDevObjectVersion:   Dev-Blueprints
> (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2):
> 10 LogDevObjectVersion:   Dev-Build
> (E1C64328-A22C-4D53-A36C-8E866417BD8C):
> 0 LogDevObjectVersion:   Dev-Core
> (375EC13C-06E4-48FB-B500-84F0262A717E):
> 3 LogDevObjectVersion:   Dev-Editor
> (E4B068ED-F494-42E9-A231-DA0B2E46BB41):
> 37 LogDevObjectVersion:  
> Dev-Framework
> (CFFC743F-43B0-4480-9391-14DF171D2073):
> 36 LogDevObjectVersion:   Dev-Mobile
> (B02B49B5-BB20-44E9-A304-32B752E40360):
> 2 LogDevObjectVersion:  
> Dev-Networking
> (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE):
> 0 LogDevObjectVersion:   Dev-Online
> (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C):
> 0 LogDevObjectVersion:   Dev-Physics
> (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2):
> 2 LogDevObjectVersion:   Dev-Platform
> (6631380F-2D4D-43E0-8009-CF276956A95A):
> 0 LogDevObjectVersion:   Dev-Rendering
> (12F88B9F-8875-4AFC-A67C-D90C383ABD29):
> 36 LogDevObjectVersion:  
> Dev-Sequencer
> (7B5AE74C-D270-4C10-A958-57980B212A5A):
> 11 LogDevObjectVersion:   Dev-VR
> (D7296918-1DD6-4BDD-9DE2-64A83CC13884):
> 2 LogDevObjectVersion:   Dev-LoadTimes
> (C2A15278-BFE7-4AFE-6C17-90FF531DF755):
> 1 LogDevObjectVersion:  
> Private-Geometry
> (6EACA3D4-40EC-4CC1-B786-8BED09428FC5):
> 3 LogDevObjectVersion:   Dev-AnimPhys
> (29E575DD-E0A3-4627-9D10-D276232CDCEA):
> 17 LogDevObjectVersion:   Dev-Anim
> (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05):
> 2 LogDevObjectVersion:  
> Dev-ReflectionCapture
> (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07):
> 1 LogDevObjectVersion:  
> Dev-Automation
> (0DF73D61-A23F-47EA-B727-89E90C41499A):
> 1 LogDevObjectVersion:   FortniteMain
> (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6):
> 31 LogDevObjectVersion:  
> Dev-Enterprise
> (9DFFBCD6-494F-0158-E221-12823C92A888):
> 8 LogDevObjectVersion:   Dev-Niagara
> (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC):
> 1 LogDevObjectVersion:  
> Dev-Destruction
> (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D):
> 9 LogDevObjectVersion:  
> Dev-Physics-Ext
> (35F94A83-E258-406C-A318-09F59610247C):
> 8 LogDevObjectVersion:  
> Dev-CineCamera
> (B2E18506-4273-CFC2-A54E-F4BB758BBA07):
> 1 LogInit: Presizing for max 25165824
> objects, including 0 objects not
> considered by GC, pre-allocating 0
> bytes for permanent pool. LogInit:
> Object subsystem initialized
> LogConfig: Setting CVar
> [[con.DebugEarlyDefault:1]] LogConfig:
> Setting CVar [[r.setres:1280x720]]
> LogConfig: Setting CVar [[r.VSync:0]]
> LogConfig: Setting CVar
> [[r.RHICmdBypass:0]] LogConfig:
> Applying CVar settings from Section
> [/Script/Engine.RendererSettings] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Engine.ini]
> LogConfig: Setting CVar
> [[r.GPUCrashDebugging:0]] LogConfig:
> Setting CVar [[r.CustomDepth:3]]
> LogConfig: Setting CVar
> [[r.DefaultFeature.AutoExposure.Method:0]]
> LogConfig: Setting CVar
> [[r.DefaultFeature.AutoExposure:0]]
> LogConfig: Setting CVar
> [[r.UsePreExposure:0]] LogConfig:
> Applying CVar settings from Section
> [/Script/Engine.RendererOverrideSettings]
> File [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Engine.ini]
> LogConfig: Applying CVar settings from
> Section
> [/Script/Engine.StreamingSettings]
> File [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Engine.ini]
> LogConfig: Setting CVar
> [[s.MinBulkDataSizeForAsyncLoading:131072]]
> LogConfig: Setting CVar
> [[s.AsyncLoadingThreadEnabled:0]]
> LogConfig: Setting CVar
> [[s.EventDrivenLoaderEnabled:1]]
> LogConfig: Setting CVar
> [[s.WarnIfTimeLimitExceeded:0]]
> LogConfig: Setting CVar
> [[s.TimeLimitExceededMultiplier:1.5]]
> LogConfig: Setting CVar
> [[s.TimeLimitExceededMinTime:0.005]]
> LogConfig: Setting CVar
> [[s.UseBackgroundLevelStreaming:1]]
> LogConfig: Setting CVar
> [[s.PriorityAsyncLoadingExtraTime:15.0]]
> LogConfig: Setting CVar
> [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
> LogConfig: Setting CVar
> [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
> LogConfig: Setting CVar
> [[s.LevelStreamingComponentsRegistrationGranularity:10]]
> LogConfig: Setting CVar
> [[s.UnregisterComponentsTimeLimit:1.0]]
> LogConfig: Setting CVar
> [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
> LogConfig: Setting CVar
> [[s.FlushStreamingOnExit:1]]
> LogConfig: Applying CVar settings from
> Section
> [/Script/Engine.GarbageCollectionSettings]
> File [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Engine.ini]
> LogConfig: Setting CVar
> [[gc.MaxObjectsNotConsideredByGC:1]]
> LogConfig: Setting CVar
> [[gc.SizeOfPermanentObjectPool:0]]
> LogConfig: Setting CVar
> [[gc.FlushStreamingOnGC:0]] LogConfig:
> Setting CVar
> [[gc.NumRetriesBeforeForcingGC:10]]
> LogConfig: Setting CVar
> [[gc.AllowParallelGC:1]] LogConfig:
> Setting CVar
> [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
> LogConfig: Setting CVar
> [[gc.MaxObjectsInEditor:25165824]]
> LogConfig: Setting CVar
> [[gc.IncrementalBeginDestroyEnabled:1]]
> LogConfig: Setting CVar
> [[gc.CreateGCClusters:1]] LogConfig:
> Setting CVar [[gc.MinGCClusterSize:5]]
> LogConfig: Setting CVar
> [[gc.ActorClusteringEnabled:0]]
> LogConfig: Setting CVar
> [[gc.BlueprintClusteringEnabled:0]]
> LogConfig: Setting CVar
> [[gc.UseDisregardForGCOnDedicatedServers:0]]
> LogConfig: Applying CVar settings from
> Section
> [/Script/Engine.NetworkSettings] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Engine.ini]
> LogConfig: Applying CVar settings from
> Section
> [/Script/UnrealEd.CookerSettings] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Engine.ini]
> LogConfig: Applying CVar settings from
> Section [ViewDistanceQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.SkeletalMeshLODBias:0]] LogConfig:
> Setting CVar
> [[r.ViewDistanceScale:1.0]] LogConfig:
> Applying CVar settings from Section
> [AntiAliasingQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.PostProcessAAQuality:4]]
> LogConfig: Applying CVar settings from
> Section [ShadowQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.LightFunctionQuality:1]]
> LogConfig: Setting CVar
> [[r.ShadowQuality:5]] LogConfig:
> Setting CVar
> [[r.Shadow.CSM.MaxCascades:10]]
> LogConfig: Setting CVar
> [[r.Shadow.MaxResolution:2048]]
> LogConfig: Setting CVar
> [[r.Shadow.MaxCSMResolution:2048]]
> LogConfig: Setting CVar
> [[r.Shadow.RadiusThreshold:0.01]]
> LogConfig: Setting CVar
> [[r.Shadow.DistanceScale:1.0]]
> LogConfig: Setting CVar
> [[r.Shadow.CSM.TransitionScale:1.0]]
> LogConfig: Setting CVar
> [[r.Shadow.PreShadowResolutionFactor:1.0]]
> LogConfig: Setting CVar
> [[r.DistanceFieldShadowing:1]]
> LogConfig: Setting CVar
> [[r.DistanceFieldAO:1]] LogConfig:
> Setting CVar [[r.AOQuality:2]]
> LogConfig: Setting CVar
> [[r.VolumetricFog:1]] LogConfig:
> Setting CVar
> [[r.VolumetricFog.GridPixelSize:8]]
> LogConfig: Setting CVar
> [[r.VolumetricFog.GridSizeZ:128]]
> LogConfig: Setting CVar
> [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
> LogConfig: Setting CVar
> [[r.LightMaxDrawDistanceScale:1]]
> LogConfig: Setting CVar
> [[r.CapsuleShadows:1]] LogConfig:
> Applying CVar settings from Section
> [PostProcessQuality@3] File [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.MotionBlurQuality:4]] LogConfig:
> Setting CVar
> [[r.AmbientOcclusionMipLevelFactor:0.4]]
> LogConfig: Setting CVar
> [[r.AmbientOcclusionMaxQuality:100]]
> LogConfig: Setting CVar
> [[r.AmbientOcclusionLevels:-1]]
> LogConfig: Setting CVar
> [[r.AmbientOcclusionRadiusScale:1.0]]
> LogConfig: Setting CVar
> [[r.DepthOfFieldQuality:2]] LogConfig:
> Setting CVar
> [[r.RenderTargetPoolMin:400]]
> LogConfig: Setting CVar
> [[r.LensFlareQuality:2]] LogConfig:
> Setting CVar
> [[r.SceneColorFringeQuality:1]]
> LogConfig: Setting CVar
> [[r.EyeAdaptationQuality:2]]
> LogConfig: Setting CVar
> [[r.BloomQuality:5]] LogConfig:
> Setting CVar
> [[r.FastBlurThreshold:100]] LogConfig:
> Setting CVar [[r.Upscale.Quality:3]]
> LogConfig: Setting CVar
> [[r.Tonemapper.GrainQuantization:1]]
> LogConfig: Setting CVar
> [[r.LightShaftQuality:1]] LogConfig:
> Setting CVar [[r.Filter.SizeScale:1]]
> LogConfig: Setting CVar
> [[r.Tonemapper.Quality:5]] LogConfig:
> Setting CVar
> [[r.DOF.Gather.AccumulatorQuality:1   
> ; higher gathering accumulator
> quality]] LogConfig: Setting CVar
> [[r.DOF.Gather.PostfilterMethod:1     
> ; Median3x3 postfilering method]]
> LogConfig: Setting CVar
> [[r.DOF.Gather.EnableBokehSettings:0  
> ; no bokeh simulation when gathering]]
> LogConfig: Setting CVar
> [[r.DOF.Gather.RingCount:4            
> ; medium number of samples when
> gathering]] LogConfig: Setting CVar
> [[r.DOF.Scatter.ForegroundCompositing:1
> ; additive foreground scattering]]
> LogConfig: Setting CVar
> [[r.DOF.Scatter.BackgroundCompositing:2
> ; additive background scattering]]
> LogConfig: Setting CVar
> [[r.DOF.Scatter.EnableBokehSettings:1 
> ; bokeh simulation when scattering]]
> LogConfig: Setting CVar
> [[r.DOF.Scatter.MaxSpriteRatio:0.1    
> ; only a maximum of 10% of scattered
> bokeh]] LogConfig: Setting CVar
> [[r.DOF.Recombine.Quality:1           
> ; cheap slight out of focus]]
> LogConfig: Setting CVar
> [[r.DOF.Recombine.EnableBokehSettings:0
> ; no bokeh simulation on slight out of
> focus]] LogConfig: Setting CVar
> [[r.DOF.TemporalAAQuality:1           
> ; more stable temporal accumulation]]
> LogConfig: Setting CVar
> [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
> LogConfig: Setting CVar
> [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
> LogConfig: Applying CVar settings from
> Section [TextureQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.Streaming.MipBias:0]] LogConfig:
> Setting CVar
> [[r.Streaming.AmortizeCPUToGPUCopy:0]]
> LogConfig: Setting CVar
> [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
> LogConfig: Setting CVar
> [[r.Streaming.Boost:1]] LogConfig:
> Setting CVar [[r.MaxAnisotropy:8]]
> LogConfig: Setting CVar
> [[r.VT.MaxAnisotropy:8]] LogConfig:
> Setting CVar
> [[r.Streaming.LimitPoolSizeToVRAM:0]]
> LogConfig: Setting CVar
> [[r.Streaming.PoolSize:1000]]
> LogConfig: Setting CVar
> [[r.Streaming.MaxEffectiveScreenSize:0]]
> LogConfig: Applying CVar settings from
> Section [EffectsQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.TranslucencyLightingVolumeDim:64]]
> LogConfig: Setting CVar
> [[r.RefractionQuality:2]] LogConfig:
> Setting CVar [[r.SSR.Quality:3]]
> LogConfig: Setting CVar
> [[r.SSR.HalfResSceneColor:0]]
> LogConfig: Setting CVar
> [[r.SceneColorFormat:4]] LogConfig:
> Setting CVar [[r.DetailMode:2]]
> LogConfig: Setting CVar
> [[r.TranslucencyVolumeBlur:1]]
> LogConfig: Setting CVar
> [[r.MaterialQualityLevel:1 ; High
> quality]] LogConfig: Setting CVar
> [[r.SSS.Scale:1]] LogConfig: Setting
> CVar [[r.SSS.SampleSet:2]] LogConfig:
> Setting CVar [[r.SSS.Quality:1]]
> LogConfig: Setting CVar
> [[r.SSS.HalfRes:1]] LogConfig: Setting
> CVar [[r.SSGI.Quality:3]] LogConfig:
> Setting CVar
> [[r.EmitterSpawnRateScale:1.0]]
> LogConfig: Setting CVar
> [[r.ParticleLightQuality:2]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1
> ; Always have FastSkyLUT 1 in this
> case to avoid wrong sky]] LogConfig:
> Setting CVar
> [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.FastSkyLUT:1]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.SampleCountMin:4.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.SampleCountMax:32.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
> LogConfig: Applying CVar settings from
> Section [FoliageQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[foliage.DensityScale:1.0]]
> LogConfig: Setting CVar
> [[grass.DensityScale:1.0]] LogConfig:
> Applying CVar settings from Section
> [ShadingQuality@3] File [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.HairStrands.SkyLighting.SampleCount:16]]
> LogConfig: Setting CVar
> [[r.HairStrands.SkyLighting.JitterIntegration:0]]
> LogConfig: Setting CVar
> [[r.HairStrands.SkyAO.SampleCount:16]]
> LogInit: Selected Device Profile:
> [Windows] LogInit: Applying CVar
> settings loaded from the selected
> device profile: [Windows] LogHAL:
> Display: Platform has ~ 16 GB
> [17119555584 / 17179869184 / 16],
> which maps to Larger [LargestMinGB=32,
> LargerMinGB=12, DefaultMinGB=8,
> SmallerMinGB=6, SmallestMinGB=0)
> LogInit: Going up to parent
> DeviceProfile [] LogConfig: Applying
> CVar settings from Section
> [ViewDistanceQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.SkeletalMeshLODBias:0]] LogConfig:
> Setting CVar
> [[r.ViewDistanceScale:1.0]] LogConfig:
> Applying CVar settings from Section
> [AntiAliasingQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.PostProcessAAQuality:4]]
> LogConfig: Applying CVar settings from
> Section [ShadowQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.LightFunctionQuality:1]]
> LogConfig: Setting CVar
> [[r.ShadowQuality:5]] LogConfig:
> Setting CVar
> [[r.Shadow.CSM.MaxCascades:10]]
> LogConfig: Setting CVar
> [[r.Shadow.MaxResolution:2048]]
> LogConfig: Setting CVar
> [[r.Shadow.MaxCSMResolution:2048]]
> LogConfig: Setting CVar
> [[r.Shadow.RadiusThreshold:0.01]]
> LogConfig: Setting CVar
> [[r.Shadow.DistanceScale:1.0]]
> LogConfig: Setting CVar
> [[r.Shadow.CSM.TransitionScale:1.0]]
> LogConfig: Setting CVar
> [[r.Shadow.PreShadowResolutionFactor:1.0]]
> LogConfig: Setting CVar
> [[r.DistanceFieldShadowing:1]]
> LogConfig: Setting CVar
> [[r.DistanceFieldAO:1]] LogConfig:
> Setting CVar [[r.AOQuality:2]]
> LogConfig: Setting CVar
> [[r.VolumetricFog:1]] LogConfig:
> Setting CVar
> [[r.VolumetricFog.GridPixelSize:8]]
> LogConfig: Setting CVar
> [[r.VolumetricFog.GridSizeZ:128]]
> LogConfig: Setting CVar
> [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
> LogConfig: Setting CVar
> [[r.LightMaxDrawDistanceScale:1]]
> LogConfig: Setting CVar
> [[r.CapsuleShadows:1]] LogConfig:
> Applying CVar settings from Section
> [PostProcessQuality@3] File [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.MotionBlurQuality:4]] LogConfig:
> Setting CVar
> [[r.AmbientOcclusionMipLevelFactor:0.4]]
> LogConfig: Setting CVar
> [[r.AmbientOcclusionMaxQuality:100]]
> LogConfig: Setting CVar
> [[r.AmbientOcclusionLevels:-1]]
> LogConfig: Setting CVar
> [[r.AmbientOcclusionRadiusScale:1.0]]
> LogConfig: Setting CVar
> [[r.DepthOfFieldQuality:2]] LogConfig:
> Setting CVar
> [[r.RenderTargetPoolMin:400]]
> LogConfig: Setting CVar
> [[r.LensFlareQuality:2]] LogConfig:
> Setting CVar
> [[r.SceneColorFringeQuality:1]]
> LogConfig: Setting CVar
> [[r.EyeAdaptationQuality:2]]
> LogConfig: Setting CVar
> [[r.BloomQuality:5]] LogConfig:
> Setting CVar
> [[r.FastBlurThreshold:100]] LogConfig:
> Setting CVar [[r.Upscale.Quality:3]]
> LogConfig: Setting CVar
> [[r.Tonemapper.GrainQuantization:1]]
> LogConfig: Setting CVar
> [[r.LightShaftQuality:1]] LogConfig:
> Setting CVar [[r.Filter.SizeScale:1]]
> LogConfig: Setting CVar
> [[r.Tonemapper.Quality:5]] LogConfig:
> Setting CVar
> [[r.DOF.Gather.AccumulatorQuality:1   
> ; higher gathering accumulator
> quality]] LogConfig: Setting CVar
> [[r.DOF.Gather.PostfilterMethod:1     
> ; Median3x3 postfilering method]]
> LogConfig: Setting CVar
> [[r.DOF.Gather.EnableBokehSettings:0  
> ; no bokeh simulation when gathering]]
> LogConfig: Setting CVar
> [[r.DOF.Gather.RingCount:4            
> ; medium number of samples when
> gathering]] LogConfig: Setting CVar
> [[r.DOF.Scatter.ForegroundCompositing:1
> ; additive foreground scattering]]
> LogConfig: Setting CVar
> [[r.DOF.Scatter.BackgroundCompositing:2
> ; additive background scattering]]
> LogConfig: Setting CVar
> [[r.DOF.Scatter.EnableBokehSettings:1 
> ; bokeh simulation when scattering]]
> LogConfig: Setting CVar
> [[r.DOF.Scatter.MaxSpriteRatio:0.1    
> ; only a maximum of 10% of scattered
> bokeh]] LogConfig: Setting CVar
> [[r.DOF.Recombine.Quality:1           
> ; cheap slight out of focus]]
> LogConfig: Setting CVar
> [[r.DOF.Recombine.EnableBokehSettings:0
> ; no bokeh simulation on slight out of
> focus]] LogConfig: Setting CVar
> [[r.DOF.TemporalAAQuality:1           
> ; more stable temporal accumulation]]
> LogConfig: Setting CVar
> [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
> LogConfig: Setting CVar
> [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
> LogConfig: Applying CVar settings from
> Section [TextureQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.Streaming.MipBias:0]] LogConfig:
> Setting CVar
> [[r.Streaming.AmortizeCPUToGPUCopy:0]]
> LogConfig: Setting CVar
> [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
> LogConfig: Setting CVar
> [[r.Streaming.Boost:1]] LogConfig:
> Setting CVar [[r.MaxAnisotropy:8]]
> LogConfig: Setting CVar
> [[r.VT.MaxAnisotropy:8]] LogConfig:
> Setting CVar
> [[r.Streaming.LimitPoolSizeToVRAM:0]]
> LogConfig: Setting CVar
> [[r.Streaming.PoolSize:1000]]
> LogConfig: Setting CVar
> [[r.Streaming.MaxEffectiveScreenSize:0]]
> LogConfig: Applying CVar settings from
> Section [EffectsQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.TranslucencyLightingVolumeDim:64]]
> LogConfig: Setting CVar
> [[r.RefractionQuality:2]] LogConfig:
> Setting CVar [[r.SSR.Quality:3]]
> LogConfig: Setting CVar
> [[r.SSR.HalfResSceneColor:0]]
> LogConfig: Setting CVar
> [[r.SceneColorFormat:4]] LogConfig:
> Setting CVar [[r.DetailMode:2]]
> LogConfig: Setting CVar
> [[r.TranslucencyVolumeBlur:1]]
> LogConfig: Setting CVar
> [[r.MaterialQualityLevel:1 ; High
> quality]] LogConfig: Setting CVar
> [[r.SSS.Scale:1]] LogConfig: Setting
> CVar [[r.SSS.SampleSet:2]] LogConfig:
> Setting CVar [[r.SSS.Quality:1]]
> LogConfig: Setting CVar
> [[r.SSS.HalfRes:1]] LogConfig: Setting
> CVar [[r.SSGI.Quality:3]] LogConfig:
> Setting CVar
> [[r.EmitterSpawnRateScale:1.0]]
> LogConfig: Setting CVar
> [[r.ParticleLightQuality:2]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1
> ; Always have FastSkyLUT 1 in this
> case to avoid wrong sky]] LogConfig:
> Setting CVar
> [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.FastSkyLUT:1]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.SampleCountMin:4.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.SampleCountMax:32.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
> LogConfig: Setting CVar
> [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
> LogConfig: Applying CVar settings from
> Section [FoliageQuality@3] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[foliage.DensityScale:1.0]]
> LogConfig: Setting CVar
> [[grass.DensityScale:1.0]] LogConfig:
> Applying CVar settings from Section
> [ShadingQuality@3] File [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Scalability.ini]
> LogConfig: Setting CVar
> [[r.HairStrands.SkyLighting.SampleCount:16]]
> LogConfig: Setting CVar
> [[r.HairStrands.SkyLighting.JitterIntegration:0]]
> LogConfig: Setting CVar
> [[r.HairStrands.SkyAO.SampleCount:16]]
> LogConfig: Applying CVar settings from
> Section [Startup] File
> [../../../Engine/Config/ConsoleVariables.ini]
> LogConfig: Setting CVar
> [[net.UseAdaptiveNetUpdateFrequency:0]]
> LogConfig: Setting CVar
> [[p.chaos.AllowCreatePhysxBodies:1]]
> LogConfig: Applying CVar settings from
> Section [ConsoleVariables] File
> [E:/Unreal
> Projects/Oisal/Saved/Config/Windows/Engine.ini]
> LogInit: Computer: DESKTOP-1G2ISDR
> LogInit: User: Celthim LogInit: CPU
> Page size=4096, Cores=6 LogInit: High
> frequency timer resolution =10.000000
> MHz LogMemory: Memory total:
> Physical=15.9GB (16GB approx)
> LogMemory: Platform Memory Stats for
> Windows LogMemory: Process Physical
> Memory: 104.85 MB used, 104.86 MB peak
> LogMemory: Process Virtual Memory:
> 101.41 MB used, 101.42 MB peak LogMemory: Physical Memory: 5392.25 MB
> used,  10934.23 MB free, 16326.48 MB
> total LogMemory: Virtual Memory:
> 5125.01 MB used,  134212600.00 MB free, 134217728.00 MB total
> LogWindows: WindowsPlatformFeatures
> enabled LogInit: Using OS detected
> language (fr-FR). LogInit: Using OS
> detected locale (fr-FR).
> LogTextLocalizationManager: No
> specific localization for 'fr-FR'
> exists, so the 'fr' localization will
> be used. LogTextLocalizationResource:
> LocRes
> '../../../Engine/Content/Localization/Editor/fr/Editor.locres'
> could not be opened for reading!
> LogTextLocalizationResource: LocRes
> '../../../Engine/Content/Localization/EditorTutorials/fr/EditorTutorials.locres'
> could not be opened for reading!
> LogTextLocalizationResource: LocRes
> '../../../Engine/Content/Localization/Keywords/fr/Keywords.locres'
> could not be opened for reading!
> LogTextLocalizationResource: LocRes
> '../../../Engine/Content/Localization/Category/fr/Category.locres'
> could not be opened for reading!
> LogTextLocalizationResource: LocRes
> '../../../Engine/Content/Localization/ToolTips/fr/ToolTips.locres'
> could not be opened for reading!
> LogTextLocalizationResource: LocRes
> '../../../Engine/Content/Localization/PropertyNames/fr/PropertyNames.locres'
> could not be opened for reading!
> LogTextLocalizationResource: LocRes
> '../../../Engine/Content/Localization/Engine/fr/Engine.locres'
> could not be opened for reading!
> LogInit: Setting process to per
> monitor DPI aware LogSlate: New Slate
> User Created.  User Index 0, Is
> Virtual User: 0 LogSlate: Slate User
> Registered.  User Index 0, Is Virtual
> User: 0 LogHMD: Failed to initialize
> OpenVR with code 110 LogD3D11RHI:
> D3D11 min allowed feature level: 11_0
> LogD3D11RHI: D3D11 max allowed feature
> level: 11_0 LogD3D11RHI: D3D11
> adapters: LogD3D11RHI:    0. 'NVIDIA
> GeForce GTX 1060 6GB' (Feature Level
> 11_0) LogD3D11RHI:       6052/0/8163
> MB
> DedicatedVideo/DedicatedSystem/SharedSystem,
> Outputs:2, VendorId:0x10de
> LogD3D11RHI:    1. 'Microsoft Basic
> Render Driver' (Feature Level 11_0)
> LogD3D11RHI:       0/0/8163 MB
> DedicatedVideo/DedicatedSystem/SharedSystem,
> Outputs:0, VendorId:0x1414
> LogD3D11RHI: Chosen D3D11 Adapter: 0
> LogD3D11RHI: Creating new
> Direct3DDevice LogD3D11RHI:     GPU
> DeviceId: 0x1c03 (for the marketing
> name, search the web for "GPU Device
> Id") LogWindows: EnumDisplayDevices:
> LogWindows:    0. 'NVIDIA GeForce GTX
> 1060 6GB' (P:0 D:1) LogWindows:    1.
> 'NVIDIA GeForce GTX 1060 6GB' (P:1
> D:1) LogWindows:    2. 'NVIDIA GeForce
> GTX 1060 6GB' (P:0 D:0) LogWindows:   
> 3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0) LogWindows: DebugString:
> FoundDriverCount:4  LogD3D11RHI:    
> Adapter Name: NVIDIA GeForce GTX 1060
> 6GB LogD3D11RHI:   Driver Version:
> 441.66 (internal:26.21.14.4166, unified:441.66) LogD3D11RHI:     
> Driver Date: 12-6-2019 LogRHI: Texture
> pool is 4236 MB (70% of 6052 MB)
> LogD3D11RHI: RHI has support for 64
> bit atomics LogD3D11RHI: Async texture
> creation enabled LogD3D11RHI: GPU
> Timing Frequency: 1000.000000 (Debug:
> 2 1) LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'AllDesktop' LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'Android' LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'Android_ASTC'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_ATC'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_DXT'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_ETC1'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_ETC1a'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_ETC2'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_PVRTC'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'AndroidClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_ASTCClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_ATCClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_DXTClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_ETC1Client'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_ETC1aClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_ETC2Client'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_PVRTCClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_Multi'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_MultiClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'IOSClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'IOS'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'LinuxNoEditor'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'LinuxClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'LinuxServer'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'LinuxAArch64NoEditor'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'LinuxAArch64Client'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'LinuxAArch64Server'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Lumin'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'LuminClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'TVOSClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'TVOS'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'WindowsNoEditor'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Windows'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'WindowsClient'
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'WindowsServer'
> LogTargetPlatformManager: Display:
> Building Assets For Windows
> LogAudioDebug: Display: Lib vorbis DLL
> was dynamically loaded.
> LogShaderCompilers: Guid format shader
> working directory is 9 characters
> bigger than the processId version
> (../../../../../../Unreal
> Projects/Oisal/Intermediate/Shaders/WorkingDirectory/7292/).
> LogShaderCompilers: Cleaned the shader
> compiler working directory
> 'C:/Users/Celthim/AppData/Local/Temp/UnrealShaderWorkingDir/198C185D4E9DBE4B96BBBA82F2D7FD24/'.
> LogXGEController: Cleaning working
> directory:
> C:/Users/Celthim/AppData/Local/Temp/UnrealXGEWorkingDir/
> LogXGEController: Cannot use XGE
> Controller as Incredibuild is not
> installed on this machine.
> LogShaderCompilers: Cannot use XGE
> Shader Compiler as Incredibuild is not
> installed on this machine.
> LogShaderCompilers: Display: Using
> Local Shader Compiler.
> LogDerivedDataCache: Display: Max
> Cache Size: 512 MB
> LogDerivedDataCache: Loaded boot cache
> 0.05s 99MB C:/Users/Celthim/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
> LogDerivedDataCache: Display: Loaded
> Boot cache:
> C:/Users/Celthim/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
> LogDerivedDataCache:
> FDerivedDataBackendGraph:  Pak pak
> cache file ../../../../../../Unreal
> Projects/Oisal/DerivedDataCache/DDC.ddp
> not found, will not use a pak cache.
> LogDerivedDataCache: Unable to find
> inner node Pak for hierarchical cache
> Hierarchy. LogDerivedDataCache:
> FDerivedDataBackendGraph: 
> CompressedPak pak cache file
> ../../../../../../Unreal
> Projects/Oisal/DerivedDataCache/Compressed.ddp
> not found, will not use a pak cache.
> LogDerivedDataCache: Unable to find
> inner node CompressedPak for
> hierarchical cache Hierarchy.
> LogDerivedDataCache: Display: Pak
> cache opened for reading
> ../../../Engine/DerivedDataCache/Compressed.ddp.
> LogDerivedDataCache:
> FDerivedDataBackendGraph: 
> EnterprisePak pak cache file
> ../../../Enterprise/DerivedDataCache/Compressed.ddp
> not found, will not use a pak cache.
> LogDerivedDataCache: Unable to find
> inner node EnterprisePak for
> hierarchical cache Hierarchy.
> LogDerivedDataCache: Using Local data
> cache path
> C:/Users/Celthim/AppData/Local/UnrealEngine/Common/DerivedDataCache:
> Writable LogDerivedDataCache: Shared
> data cache path not found in
> *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to
> find inner node Shared for
> hierarchical cache Hierarchy.
> LogMaterial: Verifying Global Shaders
> for PCD3D_SM5 LogSlate: Using FreeType
> 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
> LogAssetRegistry: FAssetRegistry took
> 0.0019 seconds to start up LogInit: Selected Device Profile: [Windows]
> LogMeshReduction: Using
> QuadricMeshReduction for automatic
> static mesh reduction
> LogMeshReduction: Using
> SimplygonMeshReduction for automatic
> skeletal mesh reduction
> LogMeshReduction: Using
> ProxyLODMeshReduction for automatic
> mesh merging LogMeshReduction: No
> distributed automatic mesh merging
> module available LogMeshMerging: No
> distributed automatic mesh merging
> module available LogNetVersion: Oisal
> 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum:
> 2052449606)
> LogPackageLocalizationCache: Processed
> 10 localized package path(s) for 1
> prioritized culture(s) in 0.020076
> seconds LogUObjectArray: 46750 objects
> as part of root set at end of initial
> load. LogUObjectAllocator: 8137160 out
> of 0 bytes used by permanent object
> pool. LogUObjectArray:
> CloseDisregardForGC: 0/0 objects in
> disregard for GC pool LogTcpMessaging:
> Initializing TcpMessaging bridge
> LogUdpMessaging: Initializing bridge
> on interface 0.0.0.0:0 to multicast
> group 230.0.0.1:6666. SourceControl:
> Source control is disabled
> SourceControl: Source control is
> disabled SourceControl: Source control
> is disabled SourceControl: Source
> control is disabled SourceControl:
> Source control is disabled
> LogAndroidPermission:
> UAndroidPermissionCallbackProxy::GetInstance
> LogAudioCaptureCore: Display: No Audio
> Capture implementations found. Audio
> input will be silent.
> LogAudioCaptureCore: Display: No Audio
> Capture implementations found. Audio
> input will be silent. LogOcInput:
> OculusInput pre-init called
> LogWindows: Failed to load
> 'OVRPlugin.dll' (GetLastError=126)
> LogWindows: File 'OVRPlugin.dll' does
> not exist LogEngine: Initializing
> Engine... LogHMD: Failed to initialize
> OpenVR with code 110 LogStats:
> UGameplayTagsManager::InitializeManager
> -  0.000 s LogInit: Initializing FReadOnlyCVARCache LogAIModule:
> Creating AISystem for world Untitled
> LogAudioMixer: Display: Audio Mixer
> Platform Settings: LogAudioMixer:
> Display:     Sample Rate:             
> 48000 LogAudioMixer: Display:    
> Callback Buffer Frame Size Requested:
> 1024 LogAudioMixer: Display:    
> Callback Buffer Frame Size To Use:   
> 1024 LogAudioMixer: Display:    
> Number of buffers to queue:          
> 2 LogAudioMixer: Display:     Max
> Channels (voices):                32
> LogAudioMixer: Display:     Number of
> Async Source Workers:       0
> LogAudio: Display: AudioDevice
> MaxSources: 32 LogAudio: Display:
> Using built-in audio occlusion.
> LogAudioMixer: Display: Initializing
> audio mixer. LogAudioMixer: Display:
> Audio Device Output Speaker Info:
> LogAudioMixer: Display: Name:
> VoiceMeeter Input (VB-Audio
> VoiceMeeter VAIO) LogAudioMixer:
> Display: Is Default: Yes
> LogAudioMixer: Display: Sample Rate:
> 48000 LogAudioMixer: Display: Channel
> Count Used: 2 LogAudioMixer: Display:
> Device Channel Count: 2 LogAudioMixer:
> Display: Channel Order: LogAudioMixer:
> Display: 0: FrontLeft LogAudioMixer:
> Display: 1: FrontRight LogAudioMixer:
> Display: Using Audio Device
> VoiceMeeter Input (VB-Audio
> VoiceMeeter VAIO) LogInit:
> FAudioDevice initialized.
> LogNetVersion: Set ProjectVersion to
> 1.0.0.0. Version Checksum will be recalculated on next use.
> LogDerivedDataCache: Saved boot cache
> 0.07s 78MB C:/Users/Celthim/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
> LogInit: Texture streaming: Enabled
> LogEngineSessionManager:
> EngineSessionManager initialized
> LogEditorSessionSummary: Verbose:
> Initializing
> EditorSessionSummaryWriter for editor
> session tracking
> LogEditorSessionSummary:
> EditorSessionSummaryWriter initialized
> LogInit: Transaction tracking system
> initialized BlueprintLog: New page:
> Editor Load LocalizationService:
> Localization service is disabled
> LogCook: Display: Max memory allowance
> for cook 16384mb min free memory 0mb
> LogCook: Display: Mobile HDR setting 1
> LogFileCache: Scanning file cache for
> directory 'E:/Unreal
> Projects/Oisal/Content/' took 0.01s
> SourceControl: Source control is
> disabled LogFactory:
> FactoryCreateFile: PackFactory with
> PackFactory (0 0 E:/Program Files/Epic
> Games/UE_4.24/FeaturePacks/StarterContent.upack)
> LogPackFactory: Finished extracting 8
> files (including 0 errors).
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Floor_400x400.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Pillar_50x500.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/SM_AssetPlatform.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Wall_400x200.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Wall_400x300.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Wall_400x400.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Wall_500x500.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Wall_Door_400x300.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Wall_Door_400x400.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Wall_Window_400x300.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Wall_Window_400x400.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Collapse01.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Collapse02.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Collapse_Cue.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Explosion01.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Explosion02.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Explosion_Cue.uasset"
> LogPackFactory: Copied
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> Projects/Oisal/Content/StarterContent/Audio/Fire01.uasset"
> LogPackFactory: Copied
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> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Fire_Sparks01.uasset"
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> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset"
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> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Light01.uasset"
> LogPackFactory: Copied
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> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Light01_Cue.uasset"
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> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Light02.uasset"
> LogPackFactory: Copied
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> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Light02_Cue.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Smoke01.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Smoke01_Cue.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Starter_Background_Cue.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Starter_Birds01.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Starter_Music01.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Starter_Music_Cue.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Starter_Wind05.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Starter_Wind06.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Audio/Steam01.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset"
> to "../../../../../../Unreal
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> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap"
> to "../../../../../../Unreal
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> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Materials/M_AssetPlatform.uasset"
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset"
> to "../../../../../../Unreal
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> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Materials/M_Tech_Panel.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Particles/P_Fire.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset"
> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Particles/Materials/M_Spark.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Props/MaterialSphere.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Props/SM_Bush.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Props/SM_Chair.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Props/SM_CornerFrame.uasset"
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> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Props/SM_Couch.uasset"
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> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Props/SM_Door.uasset"
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> to "../../../../../../Unreal
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> to "../../../../../../Unreal
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> to "../../../../../../Unreal
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> to "../../../../../../Unreal
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> to "../../../../../../Unreal
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> to "../../../../../../Unreal
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> to "../../../../../../Unreal
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> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Lamp_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_MacroVariation.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Metal_Copper_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Metal_Gold_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Metal_Gold_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Metal_Rust_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Metal_Rust_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Metal_Steel_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Metal_Steel_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_RockMesh_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_RockMesh_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Rock_Slate_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Rock_Slate_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Shelf_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Shelf_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Single_Tile_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Smoke_SubUV.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Spark_Core.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Statue_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Statue_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_TableRound_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_TableRound_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Tech_Dot_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Tech_Dot_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Tech_Panel_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Tech_Panel_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Water_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Water_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Wood_Oak_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Wood_Oak_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Wood_Pine_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Wood_Pine_N.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset"
> LogPackFactory: Copied
> "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset"
> to "../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset"
> LogRenderer: Reallocating scene render
> targets to support 256x256 Format 10
> NumSamples 1 (Frame:1). Cmd: OBJ
> SAVEPACKAGE
> PACKAGE="/Game/StarterContent/Architecture/Floor_400x400"
> FILE="../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Floor_400x400.uasset"
> SILENT=true LogSavePackage: Moving
> '../../../../../../Unreal
> Projects/Oisal/Saved/Floor_400x400083036404FB0B1E61B1F44AA263F8FD9.tmp'
> to '../../../../../../Unreal
> Projects/Oisal/Content/StarterContent/Architecture/Floor_400x400.uasset'
> LogFeaturePack: Warning: Inserted 2
> feature packs Cmd: MAP LOAD
> FILE="../../../../../../Unreal
> Projects/Oisal/Content/Maps/TestRoom2.umap"
> TEMPLATE=0 SHOWPROGRESS=1
> FEATURELEVEL=3 LightingResults: New
> page: Lighting Build LogWorld:
> UWorld::CleanupWorld for Untitled,
> bSessionEnded=true,
> bCleanupResources=true LogSlate:
> InvalidateAllWidgets triggered.  All
> widgets were invalidated MapCheck: New
> page: Map Check LightingResults: New
> page: Lighting Build LogUObjectHash:
> Compacting FUObjectHashTables data
> took   1.51ms LogLinker: Warning:
> Unable to load PhysicsSerializer with
> outer InstancedStaticMeshComponent
> /Game/Books/NEW_book.NEW_book_C:InstancedStaticMeshComponent_0 because its class does not exist
> LogLinker: Warning: Unable to load
> PhysicsSerializer with outer
> InstancedStaticMeshComponent
> /Game/Books/NEW_book.NEW_book_C:InstancedStaticMeshComponent_3 because its class does not exist
> LogAIModule: Creating AISystem for
> world TestRoom2 LogMaterial: Display:
> Material
> /Game/StarterContent/Props/Materials/M_Bush.M_Bush
> needed to have new flag set
> bUsedWithInstancedStaticMeshes !
> LogMaterial: Display: Missing cached
> shader map for material M_Bush,
> compiling.  MapCheck: Warning: M_Bush
> Material
> /Game/StarterContent/Props/Materials/M_Bush.M_Bush
> was missing the usage flag
> bUsedWithInstancedStaticMeshes. If the
> material asset is not re-saved, it may
> not render correctly when run outside
> the editor. Fix LogShaderCompilers:
> Display: Worker (1/9): shaders left to
> compile 97 LogShaderCompilers:
> Display: Worker (2/9): shaders left to
> compile 87 LogShaderCompilers:
> Display: Worker (3/9): shaders left to
> compile 77 LogShaderCompilers:
> Display: Worker (4/9): shaders left to
> compile 67 LogShaderCompilers:
> Display: Worker (5/9): shaders left to
> compile 57 LogShaderCompilers:
> Display: Worker (6/9): shaders left to
> compile 47 LogShaderCompilers:
> Display: Worker (7/9): shaders left to
> compile 37 LogShaderCompilers:
> Display: Worker (8/9): shaders left to
> compile 27 LogShaderCompilers:
> Display: Worker (9/9): shaders left to
> compile 17 LogEditorServer: Finished
> looking for orphan Actors (0.000 secs)
> LogUObjectHash: Compacting
> FUObjectHashTables data took   8.10ms
> Cmd: MAP CHECKDEP NOCLEARLOG MapCheck:
> Map check complete: 0 Error(s), 1
> Warning(s), took 0,48ms to complete.
> LogFileHelpers: Loading map
> 'TestRoom2' took 5.454 LogSlate:
> Updating window title bar state:
> overlay mode, drag disabled, window
> buttons hidden, title bar hidden
> LogSlate: Updating window title bar
> state: overlay mode, drag disabled,
> window buttons hidden, title bar
> hidden LogSlate: Updating window title
> bar state: overlay mode, drag
> disabled, window buttons hidden, title
> bar hidden LogSlate: Updating window
> title bar state: overlay mode, drag
> disabled, window buttons hidden, title
> bar hidden LogCollectionManager:
> Loaded 0 collections in 0.001021
> seconds LogFileCache: Scanning file
> cache for directory 'E:/Unreal
> Projects/Oisal/Saved/Collections/'
> took 0.00s LogFileCache: Scanning file
> cache for directory 'E:/Unreal
> Projects/Oisal/Content/Developers/Celthim/Collections/'
> took 0.00s LogFileCache: Scanning file
> cache for directory 'E:/Unreal
> Projects/Oisal/Content/Collections/'
> took 0.00s LogContentBrowser: Native
> class hierarchy populated in 0.0122
> seconds. Added 3024 classes and 722
> folders. LogContentBrowser: Native
> class hierarchy updated for
> 'WidgetCarousel' in 0.0004 seconds.
> Added 0 classes and 0 folders.
> LogShaderCompilers: Display: Worker
> (7/9): shaders left to compile 7
> LogContentBrowser: Native class
> hierarchy updated for
> 'AddContentDialog' in 0.0003 seconds.
> Added 0 classes and 0 folders.
> LogContentBrowser: Native class
> hierarchy updated for 'SceneOutliner'
> in 0.0003 seconds. Added 2 classes and
> 3 folders. LogShaderCompilers:
> Display: Worker (6/9): shaders left to
> compile 6 LogShaderCompilers: Display:
> Worker (2/9): shaders left to compile
> 5 LogShaderCompilers: Display: Worker
> (7/9): shaders left to compile 4
> LogShaderCompilers: Display: Worker
> (1/9): shaders left to compile 3
> LogShaderCompilers: Display: Worker
> (6/9): shaders left to compile 2
> LogShaderCompilers: Display: Worker
> (2/9): shaders left to compile 1
> LogSlate: Took 0.000496 seconds to
> synchronously load lazily loaded font
> '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf'
> (155K) LogSlate: Took 0.000679 seconds
> to synchronously load lazily loaded
> font
> '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf'
> (160K) LogSlate: Took 0.000268 seconds
> to synchronously load lazily loaded
> font
> '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf'
> (139K) LogSlate: Took 0.008038 seconds
> to synchronously load lazily loaded
> font
> '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf'
> (3848K) LogRenderer: Reallocating
> scene render targets to support
> 1096x552 Format 10 NumSamples 1
> (Frame:1). LogSlate: Took 0.000185
> seconds to synchronously load lazily
> loaded font
> '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf'
> (167K) LogContentBrowser: Native class
> hierarchy updated for
> 'HierarchicalLODOutliner' in 0.0003
> seconds. Added 0 classes and 0
> folders. LogLoad: (Engine
> Initialization) Total time: 15.29
> seconds LogLoad: (Engine
> Initialization) Total Blueprint
> compile time: 0.00 seconds AssetCheck:
> New page: Asset Save: Floor_400x400
> LogContentValidation: Display:
> Validating StaticMesh
> /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
> LogContentStreaming: Texture pool size
> now 1000 MB LogFileCache: Retrieving
> MD5 hashes for directory 'E:/Unreal
> Projects/Oisal/Content/' took 0.21s
> LogAssetRegistry: Asset discovery
> search completed in 12.9078 seconds
> LogCollectionManager: Fixed up
> redirectors for 0 collections in
> 0.000009 seconds (updated 0 objects) LogUObjectHash: Compacting
> FUObjectHashTables data took   0.66ms
> UATHelper: Packaging (Windows
> (64-bit)): Running AutomationTool...
> UATHelper: Packaging (Windows
> (64-bit)): Parsing command line:
> -ScriptsForProject="E:/Unreal Projects/Oisal/Oisal.uproject"
> BuildCookRun -nocompile
> -nocompileeditor -installed -nop4 -project="E:/Unreal Projects/Oisal/Oisal.uproject" -cook
> -stage -archive -archivedirectory=D:/The_life/Haverim/Caro/Oisal_Project/Release/14_02_2021_11h
> -package -ue4exe="E:\Prog ram Files\Epic
> Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe"
> -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output UATHelper: Packaging (Windows
> (64-bit)): Setting up ProjectParams
> for E:\Unreal
> Projects\Oisal\Oisal.uproject
> UATHelper: Packaging (Windows
> (64-bit)): Oisal.uproject requires a
> temporary target.cs to be generated
> (ApexDestruction plugin is enabled)
> UATHelper: Packaging (Windows
> (64-bit)): ********** BUILD COMMAND
> STARTED ********** UATHelper:
> Packaging (Windows (64-bit)): Running:
> E:\Program Files\Epic
> Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe
> Oisal Win64 Development
> -Project="E:\Unreal Projects\Oisal\Oisal.uproject" 
> "E:\Unreal
> Projects\Oisal\Oisal.uproject"
> -NoUBTMakefiles  -remoteini="E:\Unreal Projects\Oisal" -skipdeploy
> -Manifest="E:\Unreal Projects\Oisal\Intermedia
> te\Build\Manifest.xml" -NoHotReload
> -log="C:\Users\Celthim\AppData\Roaming\Unreal
> Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_4.24\UBT-Oisal-Win64-Development.txt" UATHelper: Packaging (Windows
> (64-bit)):   Using 'git status' to
> determine working set for adaptive
> non-unity build (E:\Unreal Projects).
> UATHelper: Packaging (Windows
> (64-bit)):   Parsing headers for Oisal
> UATHelper: Packaging (Windows
> (64-bit)):     Running
> UnrealHeaderTool "E:\Unreal
> Projects\Oisal\Oisal.uproject"
> "E:\Unreal
> Projects\Oisal\Intermediate\Build\Win64\Oisal\Development\Oisal.uhtmanifest"
> -LogCmds="loginit warning, logexit warning, logdatabase error"
> -Unattended -WarningsAsErrors -installed LogSlate: Took 0.000162 seconds to synchronously load lazily
> loaded font
> '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf'
> (77K) UATHelper: Packaging (Windows
> (64-bit)):   Reflection code generated
> for Oisal in 4,9442379 seconds
> UATHelper: Packaging (Windows
> (64-bit)):   Writing manifest to
> E:\Unreal
> Projects\Oisal\Intermediate\Build\Manifest.xml
> UATHelper: Packaging (Windows
> (64-bit)):   Using Visual Studio 2019
> 14.25.28610 toolchain (D:\Softwares\Microsoft Visual
> Studio\2019\Community\VC\Tools\MSVC\14.25.28610)
> and Windows 10.0.16299.0 SDK
> (C:\Program Files (x86)\Windows
> Kits\10). UATHelper: Packaging
> (Windows (64-bit)):   Using Visual
> Studio 2019 14.25.28610 toolchain
> (D:\Softwares\Microsoft Visual
> Studio\2019\Community\VC\Tools\MSVC\14.25.28610)
> and Windows 10.0.16299.0 SDK
> (C:\Program Files (x86)\Windows
> Kits\10). UATHelper: Packaging
> (Windows (64-bit)):   [Upgrade]
> UATHelper: Packaging (Windows
> (64-bit)):   [Upgrade] Using
> backward-compatible build settings.
> The latest version of UE4 sets the
> following values by default, which may
> require code changes: UATHelper:
> Packaging (Windows (64-bit)):  
> [Upgrade]    
> bLegacyPublicIncludePaths = false     
> => Omits subfolders from public include paths to reduce compiler
> command line length. (Previously:
> true). UATHelper: Packaging (Windows
> (64-bit)):   [Upgrade]    
> ShadowVariableWarningLevel =
> WarningLevel.Error   => Treats
> shadowed variable warnings as errors.
> (Previously: WarningLevel.Warning).
> UATHelper: Packaging (Windows
> (64-bit)):   [Upgrade]     PCHUsage =
> PCHUsageMode.UseExplicitOrSharedPCHs  
> => Set in build.cs files to enables IWYU-style PCH model. See
> https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html.
> (Previously:
> PCHUsageMode.UseSharedPCHs).
> UATHelper: Packaging (Windows
> (64-bit)):   [Upgrade] Suppress this
> message by setting
> 'DefaultBuildSettings =
> BuildSettingsVersion.V2;' in
> Oisal.Target.cs, and explicitly
> overriding settings that differ from
> the new defaults. UATHelper: Packaging
> (Windows (64-bit)):   [Upgrade]
> UATHelper: Packaging (Windows
> (64-bit)):   Building 5 actions with
> 12 processes... UATHelper: Packaging
> (Windows (64-bit)):     [1/5]
> Default.rc2 UATHelper: Packaging
> (Windows (64-bit)):     [2/5]
> SharedPCH.Core.cpp UATHelper:
> Packaging (Windows (64-bit)):    
> [3/5] Oisal.cpp UATHelper: Packaging
> (Windows (64-bit)):     [4/5]
> Oisal.exe UATHelper: Packaging
> (Windows (64-bit)):        Cr�ation de
> la biblioth�que E:\Unreal
> Projects\Oisal\Binaries\Win64\Oisal.lib
> et de l'objet E:\Unreal
> Projects\Oisal\Binaries\Win64\Oisal.exp
> UATHelper: Packaging (Windows
> (64-bit)):   Total time in Parallel
> executor: 11,10 seconds UATHelper:
> Packaging (Windows (64-bit)):   Total
> time in Parallel executor: 11,10
> seconds UATHelper: Packaging (Windows
> (64-bit)):   Total execution time:
> 18,20 seconds UATHelper: Packaging
> (Windows (64-bit)): Took 18,2631094s
> to run UnrealBuildTool.exe, ExitCode=0
> UATHelper: Packaging (Windows
> (64-bit)): ********** BUILD COMMAND
> COMPLETED ********** UATHelper:
> Packaging (Windows (64-bit)):
> ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Running UE4Editor
> Cook for project E:\Unreal
> Projects\Oisal\Oisal.uproject
> UATHelper: Packaging (Windows
> (64-bit)): Commandlet log file is
> E:\Program Files\Epic
> Games\UE_4.24\Engine\Programs\AutomationTool\Saved\Cook-2021.02.14-11.35.53.txt
> UATHelper: Packaging (Windows
> (64-bit)): Running: E:\Program
> Files\Epic
> Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe
> "E:\Unreal
> Projects\Oisal\Oisal.uproject"
> -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="E:\Program Files\Epic Games\UE_4.24\Engine\Programs\AutomationTool\Saved\Cook-2021.02.14-11.35.53.txt"
> -stdout -Cr ashForUAT -unattended -NoLogTimes  -UTF8Output UATHelper: Packaging (Windows (64-bit)):  
> LogConsoleResponse: Display: Failed to
> find resolution value strings in
> scalability ini. Falling back to
> default. UATHelper: Packaging (Windows
> (64-bit)):   LogInit: Display: Running
> engine for game: Oisal UATHelper:
> Packaging (Windows (64-bit)):  
> LogHAL: Display: Platform has ~ 16 GB
> [17119555584 / 17179869184 / 16],
> which maps to Larger [LargestMinGB=32,
> LargerMinGB=12, DefaultMinGB=8,
> SmallerMinGB=6, SmallestMinGB=0)
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'AllDesktop' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'Android_ASTC' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_ATC'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'Android_DXT' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_ETC1'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'Android_ETC1a' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_ETC2'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'Android_PVRTC' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'AndroidClient'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'Android_ASTCClient' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_ATCClient' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_DXTClient' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_ETC1Client' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_ETC1aClient' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_ETC2Client' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'Android_PVRTCClient' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Android_Multi'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'Android_MultiClient' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'IOSClient'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform 'IOS'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'LinuxNoEditor' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'LinuxClient'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'LinuxServer' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'LinuxAArch64NoEditor' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'LinuxAArch64Client' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform
> 'LinuxAArch64Server' UATHelper:
> Packaging (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Lumin'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'LuminClient' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'TVOSClient'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform 'TVOS'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'WindowsNoEditor' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'Windows'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Loaded TargetPlatform
> 'WindowsClient' UATHelper: Packaging
> (Windows (64-bit)):  
> LogTargetPlatformManager: Display:
> Loaded TargetPlatform 'WindowsServer'
> UATHelper: Packaging (Windows
> (64-bit)):   LogTargetPlatformManager:
> Display: Building Assets For
> WindowsNoEditor UATHelper: Packaging
> (Windows (64-bit)):   LogAudioDebug:
> Display: Lib vorbis DLL was
> dynamically loaded. UATHelper:
> Packaging (Windows (64-bit)):  
> LogShaderCompilers: Display: Using
> Local Shader Compiler. UATHelper:
> Packaging (Windows (64-bit)):  
> LogDerivedDataCache: Display: Max
> Cache Size: 512 MB UATHelper:
> Packaging (Windows (64-bit)):  
> LogDerivedDataCache: Display: Loaded
> Boot cache:
> C:/Users/Celthim/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
> UATHelper: Packaging (Windows
> (64-bit)):   LogDerivedDataCache:
> Display: Pak cache opened for reading
> ../../../Engine/DerivedDataCache/Compressed.ddp.
> UATHelper: Packaging (Windows
> (64-bit)):   LogAudioCaptureCore:
> Display: No Audio Capture
> implementations found. Audio input
> will be silent. UATHelper: Packaging
> (Windows (64-bit)):  
> LogAudioCaptureCore: Display: No Audio
> Capture implementations found. Audio
> input will be silent. UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Display: Max memory allowance
> for cook 16384mb min free memory 0mb
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Display: Mobile
> HDR setting 1 UATHelper: Packaging
> (Windows (64-bit)):   LogCook:
> Display: Creating asset registry
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Display:
> Discovering localized assets
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Display: Unable
> to read previous cook inisettings for
> platform WindowsNoEditor invalidating
> cook UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Display: Unable
> to read previous cook inisettings for
> platform WindowsNoEditor invalidating
> cook UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Display: Sandbox
> cleanup took 0.028 seconds for
> platforms WindowsNoEditor  iterative
> false UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Testing/liquid2 UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Testing/liquid2 UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking
> /Game/Testing/Furnature1 UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Testing/Furnature1 UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking
> /Game/Testing/footTable UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Testing/footTable
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Testing/liquid2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Testing/liquid2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Testing/Furnature1
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Testing/Furnature1
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Testing/footTable
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Testing/footTable UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking
> /Game/Small_Items/Lights/power_switch_reflection
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Small_Items/Lights/power_switch_reflection
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/Lights/Materials/power_switch
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/Lights/Materials/power_switch
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/Lights/power_switch_reflection
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Small_Items/Lights/power_switch_reflection
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Small_Items/Lights/power_switch_normal
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Small_Items/Lights/power_switch_normal
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Small_Items/Lights/power_switch_albedo
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Small_Items/Lights/power_switch_albedo
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Small_Items/Lights/lambert1
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Small_Items/Lights/lambert1
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Small_Items/candle/lambert1
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Small_Items/candle/lambert1
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Room/wall1_normal UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Room/wall1_albedo UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking
> /Game/Room/wall1_albedo UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Room/wall1_albedo
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/Lights/power_switch_reflection
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/Lights/power_switch_normal
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/Lights/power_switch_normal
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/Lights/power_switch_albedo
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/Lights/power_switch_albedo
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/Lights/lambert1
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Room/lambert1 PackagingResults:
> Warning: Unable to find package for
> cooking
> /Game/Small_Items/Lights/lambert1
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/candle/lambert1
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Small_Items/candle/lambert1
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/wall1_normal
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/wall1_normal
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/wall1_albedo
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/wall1_albedo
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/lambert1 UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking /Game/Room/blinn2
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Room/door1_reflection UATHelper:
> ormal UATHelper: gChair_normal
> UATHelper: iture/rockingChair_albedo
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Room/door1_albedo UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Room/door1_albedo UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking /Game/Room/blinn2
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Room/blinn2 UATHelper: Packaging
> (Windows (64-bit)):   CookResults:
> Warning: Unable to find package for
> cooking
> /Game/Furniture/rockingChair_normal
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Furniture/rockingChair_normal
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Furniture/rockingChair_albedo
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Furniture/rockingChair_albedo
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/lambert1 PackagingResults:
> Warning: Unable to find package for
> cooking /Game/Room/door1_reflection
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/door1_reflection
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/door1_normal
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/door1_normal
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/door1_albedo
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/door1_albedo UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Furniture/blinn4 UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking
> /Game/FireEffects/Meshes/SM_Torch
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/FireEffects/Meshes/SM_Torch
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/blinn2 UATHelper: Packaging
> (Windows (64-bit)):   CookResults:
> Warning: Unable to find package for
> cooking
> /Game/FireEffects/Meshes/SM_OilDrum
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/FireEffects/Meshes/SM_OilDrum
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/FireEffects/Meshes/SM_Campfire
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Room/blinn2 UATHelper: Packaging
> (Windows (64-bit)):   CookResults:
> Warning: Unable to find package for
> cooking
> /Game/FireEffects/Meshes/SM_Campfire
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/FireEffects/Meshes/SM_Campfire
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/FireEffects/Blueprints/Candle1
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/TempBooks/cor_42
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Furniture/rockingChair_normal
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/TempBooks/cor_42
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Furniture/rockingChair_normal
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Furniture/rockingChair_albedo
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Furniture/rockingChair_albedo
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Furniture/blinn4
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Furniture/blinn4
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/FireEffects/Meshes/SM_Torch
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/FireEffects/Meshes/SM_Torch
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/FireEffects/Meshes/SM_OilDrum
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/FireEffects/Meshes/SM_OilDrum
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/FireEffects/Meshes/SM_Campfire
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/FireEffects/Meshes/SM_Campfire
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/FireEffects/Blueprints/Candle1
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/FireEffects/Blueprints/Candle1
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/TempBooks/cor_42
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/Cover_color_MI UATHelper:
> I UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Books/TempBooks/cor_32
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/TempBooks/cor_22
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Books/TempBooks/cor_22
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/M_bookSideImage_2
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Books/M_bookSideImage_2
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/M_bookFrontImage_2
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Books/M_bookFrontImage_2
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/M_bookFrontImage2
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Books/M_bookFrontImage2
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/M_bookFronText_2
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Books/M_bookFronText_2
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/M_bookCornerImage_2
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Books/M_bookCornerImage_2
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Books/Cover_color_MI UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Books/Cover_color_MI UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking
> /Game/Books/book1b_2 UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Books/book1b_2 UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking
> /Game/Books/book1a_2 UATHelper:
> Packaging (Windows (64-bit)):  
> LogCook: Warning: Unable to find
> package for cooking
> /Game/Books/book1a_2 UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking /Game/Books/book1a
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Books/book1a UATHelper:
> Packaging (Windows (64-bit)):  
> CookResults: Warning: Unable to find
> package for cooking
> /Game/Assets/models/jungko/Animations/idle_2
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Assets/models/jungko/Animations/idle_2
> UATHelper: Packaging (Windows
> (64-bit)):   CookResults: Warning:
> Unable to find package for cooking
> /Game/Assets/models/jungko/Animations/idle
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Warning: Unable
> to find package for cooking
> /Game/Assets/models/jungko/Animations/idle
> UATHelper: Packaging (Windows
> (64-bit)):   LogCook: Display: Cooked
> packages 0 Packages Remain 1349 Total
> 1349 PackagingResults: Warning: Unable
> to find package for cooking
> /Game/Books/TempBooks/cor_42
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/TempBooks/cor_32
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/TempBooks/cor_32
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/TempBooks/cor_22
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/TempBooks/cor_22
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookSideImage_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookSideImage_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookFrontImage_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookFrontImage_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookFrontImage2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookFrontImage2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookFronText_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookFronText_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookCornerImage_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/M_bookCornerImage_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/Cover_color_MI
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/Cover_color_MI
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/book1b_2 PackagingResults:
> Warning: Unable to find package for
> cooking /Game/Books/book1b_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/book1a_2 PackagingResults:
> Warning: Unable to find package for
> cooking /Game/Books/book1a_2
> PackagingResults: Warning: Unable to
> find package for cooking
> /Game/Books/book1a PackagingResults:
> Warning: Unable to f (post truncated)