I’ve build successfully built the following modules: SlateViewer, ShaderCompileWorker, UnrealLightmass and UnrealPak. The compiler gets stuck while building UE4Editor, it throws several segmentation faults and in the end it says clang: error: unable to execute command: Killed
, I’ve tried it several times.
I am using the release branch, with last commit id: 37afa34c4fe3408392b29008cea68428bf933cdd. My clang version is 3.3-16ubuntu1. What am I doing wrong?