Fail-Safe for Production

We are in the R&D phase of incorporating Unreal Engine into our production workflow. We are now thinking about what to do in the event that the engine crashes.

What are ways people are creating fail-safes to prevent a live UE virtual production event from shutting down completely in the event the engine crashes?

One solution we’ve thought of, for example: running a completely different set up, running the same project, and operating the same cues simultaneously so we can switch to it quickly from the control room in the event of a crash.

So happy and excited to be part of this community!!

The forums could use a virtual production category.

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Idk im thinking odds are if its crashing in one instance it will probably crash in another doing the same thing?

That’s a great point