Hi, i’m using these settings to build a DLC after building the main game.
Cooking by the book and choosing my platform (android on this case):
I’m not putting any maps there since all my stuff is on the Plugin/DLC folder
And i get this error:
Script Stack (0 frames):
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: bSucceeded [File:D:/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp] [Line: 7721]
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffa36c53b29 KERNELBASE.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff9c0d4ec66 UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff9c0d52048 UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff9c0ade52d UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff9c0a697c5 UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff9c0a6bb00 UE4Editor-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff9b859051a UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff9b8401582 UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff9b842c57b UE4Editor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff76b27363a UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff76b26b7ec UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff76b26bb5a UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff76b27e31d UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff76b28040a UE4Editor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffa39a37c24 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffa39cad4d1 ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error: end: stack for UAT
Took 14,3901917s to run UE4Editor-Cmd.exe, ExitCode=3
ERROR: Cook failed.
(see C:\Users\V1Mochila1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
BUILD FAILED
Looks to me an engine bug or something, since the error occurs on the cookontheflyserver.cpp and i’m using cook by the book (not sure if that matters but).