Fail Packaging DLC 4.25

Hi, i’m using these settings to build a DLC after building the main game.

Cooking by the book and choosing my platform (android on this case):

329255-image-2021-02-08-221405.png

I’m not putting any maps there since all my stuff is on the Plugin/DLC folder

And i get this error:

  Script Stack (0 frames):

  LogWindows: Error: begin: stack for UAT
  LogWindows: Error: === Critical error: ===
  LogWindows: Error:
  LogWindows: Error: Assertion failed: bSucceeded [File:D:/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp] [Line: 7721]
  LogWindows: Error:
  LogWindows: Error:
  LogWindows: Error:
  LogWindows: Error: [Callstack] 0x00007ffa36c53b29 KERNELBASE.dll!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff9c0d4ec66 UE4Editor-Core.dll!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff9c0d52048 UE4Editor-Core.dll!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff9c0ade52d UE4Editor-Core.dll!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff9c0a697c5 UE4Editor-Core.dll!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff9c0a6bb00 UE4Editor-Core.dll!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff9b859051a UE4Editor-UnrealEd.dll!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff9b8401582 UE4Editor-UnrealEd.dll!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff9b842c57b UE4Editor-UnrealEd.dll!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff76b27363a UE4Editor-Cmd.exe!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff76b26b7ec UE4Editor-Cmd.exe!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff76b26bb5a UE4Editor-Cmd.exe!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff76b27e31d UE4Editor-Cmd.exe!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ff76b28040a UE4Editor-Cmd.exe!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ffa39a37c24 KERNEL32.DLL!UnknownFunction []
  LogWindows: Error: [Callstack] 0x00007ffa39cad4d1 ntdll.dll!UnknownFunction []
  LogWindows: Error:
  LogWindows: Error: end: stack for UAT
Took 14,3901917s to run UE4Editor-Cmd.exe, ExitCode=3
ERROR: Cook failed.
       (see C:\Users\V1Mochila1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
BUILD FAILED

Looks to me an engine bug or something, since the error occurs on the cookontheflyserver.cpp and i’m using cook by the book (not sure if that matters but).

Haven’t found a solution to this problem yet?

Not really. I actually started using 4.26 since I couldn’t fix this.