The Gingerbread Brute is a stylized low poly gingerbread monster from Christmas Monsters collection. Designed for stylized and fantasy games. It comes rigged, skinned and animated as an Unreal Engine project, with two skins to choose from.
Preview
Skin 1. Showcase video with every animation: YouTube Video Skin 1
Skin 2. Showcase video with every animation: YouTube Video Skin 2
What you get
The Gingerbread Brute, 250 cm tall: skeletal mesh, custom skeleton, Physics Asset, 9 animations
Two skins on the same mesh, each with its own PBR textures and glowing eyes
An Unreal Engine project
Animations (9)
All in place: the root bone does not move, so your game moves the actor.
Idle, 120 frames, loops
Walk, 24 frames, loops
Run, 16 frames, loops
Chase, 16 frames, loops
Attack, 60 frames
Hit, 27 frames
Taunt, 60 frames
Jump, 50 frames
Death, 75 frames
If you need more animations for your project, don't hesitate to ask in discord or by email.
Skeleton and rig
Custom skeleton, 55 bones, no IK bones. It is not the Epic skeleton.
The spine, neck, arm, leg, hand and finger bones carry Unreal Mannequin-style names. Each hand has a thumb and three fingers.
Physics Asset: 17 bodies
No Control Rig is included; the animations are baked.
In the Unreal Engine project
One material instance per skin
LOD0 plus two LODs: 5,830, 2,913 and 1,535 triangles
An overview map with every animation
Content only: no C++ code, no Blueprints
Formats
Unreal Engine project (asset package), two versions: one built in 5.8, and one built in 5.4 that opens in 5.4 - 5.7
FBX: skeletal mesh, skeleton and all 9 animations, one file per skin
GLB: mesh, skeleton and all 9 animations, one file per skin
OBJ: static mesh in the rest pose, with no skeleton and no animation, one per skin
Support
Post in #support on the Faeline Discord